Stun: Difference between revisions

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| range1 = 0 - 30
| range1 = 0 - 30
| effect1 = Character Unconscious
| effect1 = Character Unconscious
}}
= [[File:Affliction Stun.png|40px]] Incremental Stun =
Inflicted by the [[Stun Baton]], and [[Chloral Hydrate]].
{{Affliction table
| name = Incremental Stun
| identifier = incrementalstun
| type = stun
| limb = '''No'''
| scaled = '''No'''
| evolution = 0 - 90:<br>'''-5/s'''<br><br>90 - 100:<br>'''-1/s'''
| causes = {{str|Chloral Hydrate|125|||-}} <span style="cursor:help; color:#a23dd1;" title="Total affliction strength change when shot from a Syringe Gun">'''(+120)*'''</span>
| range1 = 0 - 20
| effect1 = '''-20%''' Movement Speed<br>Visual Effects
| range2 = 20 - 40
| effect2 = '''-40%''' Movement Speed<br>Visual Effects
| range3 = 40 - 60
| effect3 = '''-50%''' Movement Speed<br>Visual Effects
| range4 = 60 - 80
| effect4 = '''-60%''' Movement Speed<br>Visual Effects
| range5 = 80 - 90
| effect5 = '''-70%''' Movement Speed<br>Visual Effects
| range6 = 90 - 100
| effect6 = [[File:Affliction Stun.png|20px]]'''1 Stun''' <span class="explain" title="Constant value in range">(note)</span><br>[[File:Affliction Nausea.png|20px]]'''3''' [[Nausea]] <span class="explain" title="Constant value in range">(note)</span><br>Visual Effects
}}
= [[File:Affliction Stun.png|40px]] Progressive Stun =
Inflicted by [[Stun Gun Dart]]s.
{{Affliction table
| name = Progressive Stun
| identifier = progressivestun
| type = stun
| limb = '''No'''
| scaled = '''No'''
| evolution = 0 - 99:<br>'''+10/s'''<br><br>99 - 100:<br>'''-100/s'''
| range1 = 0 - 20
| effect1 = '''-20%''' Movement Speed<br>Visual Effects
| range2 = 20 - 40
| effect2 = '''-40%''' Movement Speed<br>Visual Effects
| range3 = 40 - 60
| effect3 = '''-50%''' Movement Speed<br>Visual Effects
| range4 = 60 - 80
| effect4 = '''-60%''' Movement Speed<br>Visual Effects
| range5 = 80 - 99
| effect5 = '''-70%''' Movement Speed<br>Visual Effects
| range6 = 99 - 100
| effect6 = [[File:Affliction Stun.png|20px]]'''+100 Incremental Stun'''<br>Visual Effects
}}
= Concussion =
Has a 25% chance to increase by 10 strength after receiving at least 5 [[File:Affliction Internal Damage.png|20px]] [[Internal Damage]], [[File:Affliction Blunt Force Trauma.png|20px]] [[Blunt Force Trauma]], [[File:Affliction Bite Wounds.png|20px]] [[Bite Wounds]] or [[File:Affliction Deep Tissue Injury.png|20px]] [[Deep Tissue Injury]] to the Head.
''The patient seems disoriented and has trouble focusing their eyes.''
{{Affliction table
| name = Concussion
| identifier = concussion
| type = damage
| limb = '''No'''<br>(Shown on Head)
| scaled = '''No'''
| evolution = '''-0.01/s'''
| treatments = {{str|Fentanyl|-75|-50||72}}<br>{{str|Deusizine|-60|-40||72}}<br>{{str|Morphine|-50|25||30}}<br>{{str|Opium|-20|-10||15}}<br>{{str|Tonic Liquid|-12|0||5}}<br>{{str|Pomegrenade Extract|-6.25|-3.125||20}}
| range1 = 0 - 10
| effect1 = Once every 30 - 60 seconds: [[File:Affliction Stun.png|20px]]'''+0.1 Stun'''<br>Visual Effects
}}
}}


{{Afflictions Nav}}
{{Afflictions Nav}}
[[Category:Afflictions]]
[[Category:Afflictions]]

Revision as of 10:14, 28 March 2022

Data is potentially outdated
Last updated for version 0.16.7.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0

Stun

Inflicted by many Weapons.

The patient is dazed and unresponsive.
Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Stun
ID: stun
Type: stun
No No -1/s 0 - 30 Character Unconscious Methamphetamine (-22.5)* Desirable Medical Skill-
Hyperzine (-54 | -15)* Desirable Medical Skill50
N/A
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