Skitter Genes: Difference between revisions

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{{version|0.16.7.0}}
{{Version|1.1.18.1}} __NOTOC__
{{See also|Afflictions}}
 
[[File:Genetic Affliction.png|60x60px|left]]
= [[File:Genetic Affliction Skitter Genes.png|40px]] Skitter Genes =
Caused by using [[File:Genetic Material (Skitter).png|20px]][[Genetic Material (Skitter)]] in either a [[File:Gene Splicer.png|20px]] [[Gene Splicer]] or [[File:Advanced Gene Splicer.png|20px]] [[Advanced Gene Splicer]].
  ''Subject's reflexes are heightened in response to physical trauma.''
  ''Subject's reflexes are heightened in response to physical trauma.''
{{Affliction table
{{Affliction table
| icon = Genetic Affliction Skitter Genes
| name = Skitter Genes
| name = Skitter Genes
| identifier = hyperactivityondamage
| identifier = hyperactivityondamage
| limb = No
| type = geneticmaterialbuff
| scaled = No
| limb = '''No'''<br>(Shown on Torso)
| evolution = Stays
| scaled = '''No'''
| treatments =
| causes = {{str|Genetic Material (Skitter)||||-}}
| causes = {{hl|Genetic Material (Skitter)}}
| range1 = 0 - 20
| range1 = 0 - 20
| effect1 = '''If ≥ 5''' of[[File:Affliction Internal Damage.png|25px]][[Internal Damage|Any Internal Damage]]: '''+2'''[[File:Affliction Haste.png|25px]][[Hyperactivity]]
| effect1 = If '''≥5'''[[File:Affliction Internal Damage.png|20px]]<span class="explain" title="Any affliction with type 'damage'>Damage</span>* received at once:[[File:Affliction Haste.png|20px]]'''+10''' [[Hyperactivity]]
| range2 = 20 - 40
| range2 = 20 - 40
| effect2 = '''If ≥ 5''' of[[File:Affliction Internal Damage.png|25px]][[Internal Damage|Any Internal Damage]]: '''+4'''[[File:Affliction Haste.png|25px]][[Hyperactivity]]
| effect2 = If '''≥5'''[[File:Affliction Internal Damage.png|20px]]<span class="explain" title="Any affliction with type 'damage'>Damage</span>* received at once:[[File:Affliction Haste.png|20px]]'''+20''' [[Hyperactivity]]
| range3 = 40 - 60
| range3 = 40 - 60
| effect3 = '''If ≥ 5''' of[[File:Affliction Internal Damage.png|25px]][[Internal Damage|Any Internal Damage]]: '''+6'''[[File:Affliction Haste.png|25px]][[Hyperactivity]]
| effect3 = If '''≥5'''[[File:Affliction Internal Damage.png|20px]]<span class="explain" title="Any affliction with type 'damage'>Damage</span>* received at once:[[File:Affliction Haste.png|20px]]'''+30''' [[Hyperactivity]]
| range4 = 60 - 80
| range4 = 60 - 80
| effect4 = '''If ≥ 5''' of[[File:Affliction Internal Damage.png|25px]][[Internal Damage|Any Internal Damage]]: '''+8'''[[File:Affliction Haste.png|25px]][[Hyperactivity]]
| effect4 = If '''≥5'''[[File:Affliction Internal Damage.png|20px]]<span class="explain" title="Any affliction with type 'damage'>Damage</span>* received at once:[[File:Affliction Haste.png|20px]]'''+45''' [[Hyperactivity]]
| range5 = 80 - 100
| range5 = 80 - 100
| effect5 = '''If ≥ 5''' of[[File:Affliction Internal Damage.png|25px]][[Internal Damage|Any Internal Damage]]: '''+10'''[[File:Affliction Haste.png|25px]][[Hyperactivity]]
| effect5 = If '''≥5'''[[File:Affliction Internal Damage.png|20px]]<span class="explain" title="Any affliction with type 'damage'>Damage</span>* received at once:[[File:Affliction Haste.png|20px]]'''+60''' [[Hyperactivity]]
}}
}}


{{Afflictions Nav}}
{{Afflictions Nav}}
[[Category:Afflictions]]
[[Category:Afflictions]]

Latest revision as of 05:33, 25 October 2023

Data is up-to-date
Last updated for version 1.1.18.1
Last mentioned in changelog 1.1.18.0
The current game version is 1.4.5.0

Skitter Genes

Caused by using Genetic Material (Skitter) in either a Gene Splicer or Advanced Gene Splicer.

Subject's reflexes are heightened in response to physical trauma.
Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Skitter Genes
ID: hyperactivityondamage
Type: geneticmaterialbuff
No
(Shown on Torso)
No None 0 - 20 If ≥5Damage* received at once:+10 Hyperactivity N/A Genetic Material (Skitter) Desirable Medical Skill-
20 - 40 If ≥5Damage* received at once:+20 Hyperactivity
40 - 60 If ≥5Damage* received at once:+30 Hyperactivity
60 - 80 If ≥5Damage* received at once:+45 Hyperactivity
80 - 100 If ≥5Damage* received at once:+60 Hyperactivity


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