Rigid Joints: Difference between revisions
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{{Version|0. | {{Version|0.19.14.0}} __NOTOC__ | ||
= [[File:Genetic Affliction Rigid Joints.png|40px]] Rigid Joints = | = [[File:Genetic Affliction Rigid Joints.png|40px]] Rigid Joints = | ||
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| identifier = rigidjoints | | identifier = rigidjoints | ||
| type = geneticmaterialdebuff | | type = geneticmaterialdebuff | ||
| limb = '''No'''<br>(Shown on | | limb = '''No'''<br>(Shown on Right Leg) | ||
| scaled = '''No''' | | scaled = '''No''' | ||
| causes = [[Genetic Material#Tainted Genes|Tainted Genetic Materials]] | | causes = [[Genetic Material#Tainted Genes|Tainted Genetic Materials]] | ||
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| effect1 = '''-15% → -45%''' Movement Speed | | effect1 = '''-15% → -45%''' Movement Speed | ||
}} | }} | ||
{{Afflictions Nav}} | {{Afflictions Nav}} | ||
[[Category:Afflictions]] | [[Category:Afflictions]] |
Revision as of 22:54, 14 November 2022
Data is potentially outdated | |
Last updated for version 0.19.14.0 The current game version is 1.4.5.0 |
Rigid Joints
Caused by using Tainted Genetic Materials in either a Gene Splicer or Advanced Gene Splicer.
Subject's joints are stiff and moving is more difficult.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Rigid Joints ID: rigidjoints Type: geneticmaterialdebuff
|
No (Shown on Right Leg) |
No | None | 0 - 100 | -15% → -45% Movement Speed | N/A | Tainted Genetic Materials |