Rigid Joints: Difference between revisions

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{{version|0.16.7.0}}
{{Version|0.16.7.0}} __NOTOC__
{{See also|Afflictions}}
 
[[File:Genetic Affliction.png|60x60px|left]]
= [[File:Genetic Affliction.png|40px]] Rigid Joints =
Caused by using [[Genetic Material#Tainted Genes|Tainted Genetic Materials]] in either a [[File:Gene Splicer.png|20px]] [[Gene Splicer]] or [[File:Advanced Gene Splicer.png|20px]] [[Advanced Gene Splicer]].
  ''Subject's joints are stiff and moving is more difficult.''
  ''Subject's joints are stiff and moving is more difficult.''
{{Affliction table
{{Affliction table
| icon = Genetic Affliction
| name = Rigid Joints
| name = Rigid Joints
| icon = Genetic Affliction
| type = genetic
| identifier = rigidjoints
| identifier = rigidjoints
| limb = No
| type = geneticmaterialdebuff
| scaled = No
| limb = '''No'''<br>(Shown on Torso)
| evolution = Stays
| scaled = '''No'''
| treatments =
| causes = [[Genetic Material#Tainted Genes|Tainted Genetic Materials]]
| causes = [[Genetic Material#Tainted Genes|Tainted Genetic Materials]]
| range1 = 0 - 100
| range1 = 0 - 100
| effect1 = '''-15% → -45%''' Max Walking Speed <span class="explain" title="Proportional to strength">'''&#124;?&#124;'''</span>
| effect1 = '''-15% → -45%''' Movement Speed
}}
}}


{{Afflictions Nav}}
{{Afflictions Nav}}
[[Category:Afflictions]]
[[Category:Afflictions]]

Revision as of 11:41, 28 March 2022

Data is potentially outdated
Last updated for version 0.16.7.0
The current game version is 1.4.5.0

Rigid Joints

Caused by using Tainted Genetic Materials in either a Gene Splicer or Advanced Gene Splicer.

Subject's joints are stiff and moving is more difficult.
Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Rigid Joints
ID: rigidjoints
Type: geneticmaterialdebuff
No
(Shown on Torso)
No None 0 - 100 -15% → -45% Movement Speed N/A Tainted Genetic Materials
v·d·e·h
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