Rigid Joints: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
(2/9)
 
m (ver)
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{version|0.16.7.0}}
{{Version|1.0.7.0}} __NOTOC__
{{See also|Afflictions}}
 
[[File:Genetic Affliction.png|60x60px|left]]
= [[File:Genetic Affliction Rigid Joints.png|40px]] Rigid Joints =
Caused by using [[Genetic Material#Tainted Genes|Tainted Genetic Materials]] in either a [[File:Gene Splicer.png|20px]] [[Gene Splicer]] or [[File:Advanced Gene Splicer.png|20px]] [[Advanced Gene Splicer]].
  ''Subject's joints are stiff and moving is more difficult.''
  ''Subject's joints are stiff and moving is more difficult.''
{{Affliction table
{{Affliction table
| icon = Genetic Affliction Rigid Joints
| name = Rigid Joints
| name = Rigid Joints
| identifier = rigidjoints
| identifier = rigidjoints
| limb = No
| type = geneticmaterialdebuff
| scaled = No
| limb = '''No'''<br>(Shown on Right Leg)
| evolution = Stays
| scaled = '''No'''
| treatments =
| causes = [[Genetic Material#Tainted Genes|Tainted Genetic Materials]]
| causes = [[Genetic Material#Tainted Genes|Tainted Genetic Materials]]
| range1 = 0 - 100
| range1 = 0 - 100
| effect1 = '''-15% → -45%''' Max Walking Speed <span class="explain" title="Proportional to strength">'''&#124;?&#124;'''</span>
| effect1 = '''-15% → -45%''' Movement Speed
}}
}}


{{Afflictions Nav}}
{{Afflictions Nav}}
[[Category:Afflictions]]
[[Category:Afflictions]]

Latest revision as of 23:19, 13 March 2023

Data is up-to-date
Last updated for version 1.0.7.0
The current game version is 1.4.5.0

Rigid Joints

Caused by using Tainted Genetic Materials in either a Gene Splicer or Advanced Gene Splicer.

Subject's joints are stiff and moving is more difficult.
Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Rigid Joints
ID: rigidjoints
Type: geneticmaterialdebuff
No
(Shown on Right Leg)
No None 0 - 100 -15% → -45% Movement Speed N/A Tainted Genetic Materials


v·d·e·h
Afflictions
Combat
Environmental
Poisons
Buffs
Debuffs
Genes
Tainted Genes
Talents
Other
Endgame (Spoilers)