Hypersensitivity: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
mNo edit summary
m (Fixed the display name)
 
(4 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{Version|0.16.7.0}} __NOTOC__
{{Version|1.0.7.0}} __NOTOC__


= [[File:Genetic Affliction Hypersensitivity.png|40px]] Hypersensitivity =
= [[File:Genetic Affliction Hypersensitivity.png|40px]] Hypersensitivity =
Line 6: Line 6:
{{Affliction table
{{Affliction table
| icon = Genetic Affliction Hypersensitivity
| icon = Genetic Affliction Hypersensitivity
| name = Tunnel Vision
| name = Hypersensitivity
| identifier = hypersensitivity
| identifier = hypersensitivity
| type = geneticmaterialdebuff
| type = geneticmaterialdebuff
Line 13: Line 13:
| causes = [[Genetic Material#Tainted Genes|Tainted Genetic Materials]]
| causes = [[Genetic Material#Tainted Genes|Tainted Genetic Materials]]
| range1 = 0 - 100
| range1 = 0 - 100
| effect1 = '''+25% → +75%''' afflicted[[File:Affliction Internal Damage.png|20px]]<span class="explain" title="All afflictions with type 'damage'>Damage</span>*
| effect1 = '''+25% → +75%''' afflicted [[Damage (affliction type)|Damage]]
}}
}}


{{Afflictions Nav}}
{{Afflictions Nav}}
[[Category:Afflictions]]
[[Category:Afflictions]]

Latest revision as of 05:29, 29 January 2024

Data is up-to-date
Last updated for version 1.0.7.0
The current game version is 1.4.5.0

Hypersensitivity

Caused by using Tainted Genetic Materials in either a Gene Splicer or Advanced Gene Splicer.

Subject's skin is sore and more sensitive to touch.
Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Hypersensitivity
ID: hypersensitivity
Type: geneticmaterialdebuff
No
(Shown on Torso)
No None 0 - 100 +25% → +75% afflicted Damage N/A Tainted Genetic Materials


v·d·e·h
Afflictions
Combat
Environmental
Poisons
Buffs
Debuffs
Genes
Tainted Genes
Talents
Other
Endgame (Spoilers)