Hyperactivity: Difference between revisions

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{{Version|0.19.14.0}} __NOTOC__
{{Version|0.21.6.0}} __NOTOC__


= [[File:Affliction Hyperactivity.png|40px]] Hyperactivity =
= [[File:Affliction Hyperactivity.png|40px]] Hyperactivity =
Caused by taking {{hl|Methamphetamine|20}} or {{hl|Hyperzine|20}}.
Caused by taking {{hl|Methamphetamine|20}}, {{hl|Hyperzine|20}} or drinking an {{hl|Energy Drink|20}}.
  ''Gotta go fast.''
  ''"Movement speed and reflexes are heightened."''
{{Affliction table
{{Affliction table
| name = Hyperactivity
| name = Hyperactivity
Line 11: Line 11:
| scaled = '''No'''
| scaled = '''No'''
| evolution = '''-1/s'''
| evolution = '''-1/s'''
| causes = {{str|Methamphetamine|+420|+300||35}}<br>{{str|Hyperzine|+400|||-}}
| causes = {{str|Methamphetamine|+420|+300||35}}<br>{{str|Hyperzine|+400|||-}}<br>{{str|Energy Drink|+7.5|||-}}
| range1 = 0 - 600
| range1 = 0 - 600
| effect1 = '''+0% → +35%''' Movement Speed<br>'''+0% → +30%''' Swimming Speed<br>'''+0% → 35%''' Melee Attack Speed
| effect1 = '''+0% → +35%''' Movement Speed<br>'''+0% → +30%''' Swimming Speed<br>'''+0% → 35%''' Melee Attack Speed
}}
}}
*An extremely small amount of Hyperactivity is given when using the {{hl|Skitter Genes||Genetic Affliction Skitter Genes}}, however the effect is minimal enough to not be noticeable in the vast majority of cases.




{{Afflictions Nav}}
{{Afflictions Nav}}
[[Category:Afflictions]]
[[Category:Afflictions]]

Revision as of 14:51, 23 February 2023

Data is potentially outdated
Last updated for version 0.21.6.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0

Hyperactivity

Caused by taking Methamphetamine, Hyperzine or drinking an Energy Drink.

"Movement speed and reflexes are heightened."
Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Hyperactivity
ID: haste
Type: haste
No
(Shown on Torso)
No -1/s 0 - 600 +0% → +35% Movement Speed
+0% → +30% Swimming Speed
+0% → 35% Melee Attack Speed
N/A Methamphetamine (+420 | +300)* Desirable Medical Skill35
Hyperzine (+400)* Desirable Medical Skill-
Energy Drink (+7.5)* Desirable Medical Skill-
  • An extremely small amount of Hyperactivity is given when using the Skitter Genes, however the effect is minimal enough to not be noticeable in the vast majority of cases.


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