Hunter Genes: Difference between revisions
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{{Version|0.16.7.0}} __NOTOC__ | {{Version|0.16.7.0}} __NOTOC__ | ||
= [[File:Genetic Affliction.png|40px]] Hunter Genes = | = [[File:Genetic Affliction Hunter Genes.png|40px]] Hunter Genes = | ||
Caused by using [[File:Genetic Material (Hunter).png|20px]][[Genetic Material (Hunter)]] in either a [[File:Gene Splicer.png|20px]] [[Gene Splicer]] or [[File:Advanced Gene Splicer.png|20px]] [[Advanced Gene Splicer]]. | Caused by using [[File:Genetic Material (Hunter).png|20px]][[Genetic Material (Hunter)]] in either a [[File:Gene Splicer.png|20px]] [[Gene Splicer]] or [[File:Advanced Gene Splicer.png|20px]] [[Advanced Gene Splicer]]. | ||
''Subject's adrenaline level is heightened in response to physical trauma.'' | ''Subject's adrenaline level is heightened in response to physical trauma.'' | ||
{{Affliction table | {{Affliction table | ||
| icon = Genetic Affliction | | icon = Genetic Affliction Hunter Genes | ||
| name = Hunter Genes | | name = Hunter Genes | ||
| identifier = hyperactivityondamage | | identifier = hyperactivityondamage |
Revision as of 17:51, 28 March 2022
Data is potentially outdated | |
Last updated for version 0.16.7.0 The current game version is 1.4.6.0 |
Hunter Genes
Caused by using Genetic Material (Hunter) in either a Gene Splicer or Advanced Gene Splicer.
Subject's adrenaline level is heightened in response to physical trauma.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Hunter Genes ID: hyperactivityondamage Type: geneticmaterialbuff
|
No (Shown on Torso) |
No | None | 0 - 20 | If ≥5Damage* received at once:+20 Increased Melee Damage (Temporary) | N/A | Genetic Material (Hunter) - |
20 - 40 | If ≥5Damage* received at once:+40 Increased Melee Damage (Temporary) | ||||||
40 - 60 | If ≥5Damage* received at once:+60 Increased Melee Damage (Temporary) | ||||||
60 - 80 | If ≥5Damage* received at once:+80 Increased Melee Damage (Temporary) | ||||||
80 - 100 | If ≥5Damage* received at once:+100 Increased Melee Damage (Temporary) |