Hunter Genes: Difference between revisions

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{{Version|0.16.7.0}} __NOTOC__
{{Version|0.19.14.0}} __NOTOC__


= [[File:Genetic Affliction Hunter Genes.png|40px]] Hunter Genes =
= [[File:Genetic Affliction Hunter Genes.png|40px]] Hunter Genes =
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| effect5 = If '''≥5'''[[File:Affliction Internal Damage.png|20px]]<span class="explain" title="Any affliction with type 'damage'>Damage</span>* received at once:[[File:Genetic Affliction.png|20px]]'''+100''' [[Increased Melee Damage (Temporary)]]
| effect5 = If '''≥5'''[[File:Affliction Internal Damage.png|20px]]<span class="explain" title="Any affliction with type 'damage'>Damage</span>* received at once:[[File:Genetic Affliction.png|20px]]'''+100''' [[Increased Melee Damage (Temporary)]]
}}
}}


{{Afflictions Nav}}
{{Afflictions Nav}}
[[Category:Afflictions]]
[[Category:Afflictions]]

Revision as of 15:23, 22 November 2022

Data is potentially outdated
Last updated for version 0.19.14.0
The current game version is 1.4.6.0

Hunter Genes

Caused by using Genetic Material (Hunter) in either a Gene Splicer or Advanced Gene Splicer.

Subject's adrenaline level is heightened in response to physical trauma.
Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Hunter Genes
ID: hyperactivityondamage
Type: geneticmaterialbuff
No
(Shown on Torso)
No None 0 - 20 If ≥5Damage* received at once:+20 Increased Melee Damage (Temporary) N/A Genetic Material (Hunter) Desirable Medical Skill-
20 - 40 If ≥5Damage* received at once:+40 Increased Melee Damage (Temporary)
40 - 60 If ≥5Damage* received at once:+60 Increased Melee Damage (Temporary)
60 - 80 If ≥5Damage* received at once:+80 Increased Melee Damage (Temporary)
80 - 100 If ≥5Damage* received at once:+100 Increased Melee Damage (Temporary)


v·d·e·h
Afflictions
Combat
Environmental
Poisons
Buffs
Debuffs
Genes
Tainted Genes
Talents
Other
Endgame (Spoilers)