Hunter Genes: Difference between revisions
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{{Version|0 | {{Version|1.0.7.0}} __NOTOC__ | ||
= [[File:Genetic Affliction Hunter Genes.png|40px]] Hunter Genes = | = [[File:Genetic Affliction Hunter Genes.png|40px]] Hunter Genes = | ||
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| icon = Genetic Affliction Hunter Genes | | icon = Genetic Affliction Hunter Genes | ||
| name = Hunter Genes | | name = Hunter Genes | ||
| identifier = | | identifier = increasedmeleedamageondamage | ||
| type = geneticmaterialbuff | | type = geneticmaterialbuff | ||
| limb = '''No'''<br>(Shown on Torso) | | limb = '''No'''<br>(Shown on Torso) | ||
Line 23: | Line 23: | ||
| effect5 = If '''≥5'''[[File:Affliction Internal Damage.png|20px]]<span class="explain" title="Any affliction with type 'damage'>Damage</span>* received at once:[[File:Genetic Affliction.png|20px]]'''+100''' [[Increased Melee Damage (Temporary)]] | | effect5 = If '''≥5'''[[File:Affliction Internal Damage.png|20px]]<span class="explain" title="Any affliction with type 'damage'>Damage</span>* received at once:[[File:Genetic Affliction.png|20px]]'''+100''' [[Increased Melee Damage (Temporary)]] | ||
}} | }} | ||
{{Afflictions Nav}} | {{Afflictions Nav}} | ||
[[Category:Afflictions]] | [[Category:Afflictions]] |
Latest revision as of 08:09, 29 September 2023
Data is up-to-date | |
Last updated for version 1.0.7.0 The current game version is 1.4.6.0 |
Hunter Genes
Caused by using Genetic Material (Hunter) in either a Gene Splicer or Advanced Gene Splicer.
Subject's adrenaline level is heightened in response to physical trauma.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Hunter Genes ID: increasedmeleedamageondamage Type: geneticmaterialbuff
|
No (Shown on Torso) |
No | None | 0 - 20 | If ≥5Damage* received at once:+20 Increased Melee Damage (Temporary) | N/A | Genetic Material (Hunter) - |
20 - 40 | If ≥5Damage* received at once:+40 Increased Melee Damage (Temporary) | ||||||
40 - 60 | If ≥5Damage* received at once:+60 Increased Melee Damage (Temporary) | ||||||
60 - 80 | If ≥5Damage* received at once:+80 Increased Melee Damage (Temporary) | ||||||
80 - 100 | If ≥5Damage* received at once:+100 Increased Melee Damage (Temporary) |