Glass Jaw: Difference between revisions
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{{Version|0 | {{Version|1.0.7.0}} __NOTOC__ | ||
= [[File:Genetic Affliction Glass Jaw.png|40px]] Glass Jaw = | = [[File:Genetic Affliction Glass Jaw.png|40px]] Glass Jaw = | ||
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| effect1 = '''+25% → +75%''' afflicted[[File:Affliction Stun.png|20px]][[Stun]],[[File:Affliction Stun.png|20px]][[Incremental Stun]], and[[File:Affliction Stun.png|20px]][[Progressive Stun]] | | effect1 = '''+25% → +75%''' afflicted[[File:Affliction Stun.png|20px]][[Stun]],[[File:Affliction Stun.png|20px]][[Incremental Stun]], and[[File:Affliction Stun.png|20px]][[Progressive Stun]] | ||
}} | }} | ||
{{Afflictions Nav}} | {{Afflictions Nav}} | ||
[[Category:Afflictions]] | [[Category:Afflictions]] |
Latest revision as of 23:19, 13 March 2023
Data is up-to-date | |
Last updated for version 1.0.7.0 The current game version is 1.4.6.0 |
Glass Jaw
Caused by using Tainted Genetic Materials in either a Gene Splicer or Advanced Gene Splicer.
Subject suffers from longer periods of unconsciousness when knocked out.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Glass Jaw ID: glassjaw Type: geneticmaterialdebuff
|
No (Shown on Torso) |
No | None | 0 - 100 | +25% → +75% afflictedStun,Incremental Stun, andProgressive Stun | N/A | Tainted Genetic Materials |