EMP (Affliction): Difference between revisions
From Official Barotrauma Wiki
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| scaled = '''No''' | | scaled = '''No''' | ||
| evolution = 0 - 25:<br>'''-1/s'''<br><br>25 - 50:<br>'''-1.5/s'''<br><br>50 - 75:<br>'''2/s'''<br><br>75 - 100:<br>'''-3/s''' | | evolution = 0 - 25:<br>'''-1/s'''<br><br>25 - 50:<br>'''-1.5/s'''<br><br>50 - 75:<br>'''2/s'''<br><br>75 - 100:<br>'''-3/s''' | ||
| range1 = 0 - 25 | | range1 = 0 - 25 | ||
| effect1 = '''1''' {{hl|Stun|20px}} <span class="explain" title="Constant value in range">(note)</span> | | effect1 = '''1''' {{hl|Stun|20px}} <span class="explain" title="Constant value in range">(note)</span> |
Revision as of 11:42, 19 January 2023
Data is potentially outdated | |
Last updated for version 0.20.16.1 The current game version is 1.4.6.0 |
EMP
Caused by EMP Grenades, explosions caused by nuclear weapons and Nuclear Reactor meltdowns. Only affects creatures vulnerable to EMP.
Affected creatures will emit visual effects such as sparks, smoke and electricity. The intensity of the effects increases with strength.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
EMP ID: emp Type: emp
|
No (Never Shown) |
No | 0 - 25: -1/s 25 - 50: -1.5/s 50 - 75: 2/s 75 - 100: -3/s |
0 - 25 | 1 Stun (note) | N/A | N/A |
25 - 50 | 1 Stun (note) +0.1 Internal Damage (note) | ||||||
50 - 75 | 1 Stun (note) +0.25 Internal Damage (note) | ||||||
75 - 100 | 1 Stun (note) +0.5 Internal Damage (note) |