Deliriumine
From Official Barotrauma Wiki
Data is potentially outdated | |
Last updated for version 0.20.16.1 Last mentioned in changelog 1.1.18.0 The current game version is 1.4.6.0 |
Main article: Medical Items
Deliriumine | |||||||||||||||||
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A psychosis-inducing toxin. | |||||||||||||||||
Medical Usage | |||||||||||||||||
Desirable Medical Skill | None | ||||||||||||||||
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Crafting | |||||||||||||||||
Fabricator Skill | Medical 50 | ||||||||||||||||
Medical Fabricator Requirements (produces 2 items) |
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Deconstructible? | No | ||||||||||||||||
Store | |||||||||||||||||
Outpost | Buy | Sell | |||||||||||||||
Habitation | N/A | 75 mk | |||||||||||||||
Colony | 225 mk | 67 mk | |||||||||||||||
Research | 225 mk | 67 mk | |||||||||||||||
Military | 275 mk | 82 mk | |||||||||||||||
Mining | N/A | 82 mk | |||||||||||||||
Medical Merchant | N/A | 75 mk | |||||||||||||||
Engineer Merchant | N/A | 75 mk | |||||||||||||||
Armory Merchant | N/A | 75 mk | |||||||||||||||
Clown Merchant | N/A | 75 mk | |||||||||||||||
Husk Merchant | N/A | 75 mk | |||||||||||||||
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Deliriumine is a toxin.
Description
Deliriumine is used to inflict Deliriumine Poisoning.
Function
Like many Medical Items, Deliriumine can be applied using the Health GUI (Default Key:). See this page for more information on usage.
Deliriumine can be loaded into a Syringe Gun and can be swung by the hand to apply its effects on whatever it hits
Fabrication & Deconstruction
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
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Deliriumine Stabilozine |
30 | Deliriumine Antidote |
20 | Stabilozine |
Medical Items | |
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Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |