Deliriumine: Difference between revisions
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Tsubomi Kido (talk | contribs) (Added Function) |
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{{Version|0.20.16.1|stub=yes}}{{Main|Medical Items}} | {{Version|0.20.16.1|stub=yes}}{{Main|Medical Items}} | ||
{{Medical infobox | {{Medical infobox | ||
| description = A psychosis-inducing toxin. | | description = A psychosis-inducing toxin. | ||
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| fabricator = no | | fabricator = no | ||
| medicalfabricator = yes | | medicalfabricator = yes | ||
| fabricatortime = 90 | | fabricatortime = 90 | ||
| fabricatedamount = 2 | | fabricatedamount = 2 | ||
| fabricatorskilllevel = 50 | | fabricatorskilllevel = 50 | ||
| fabricatormaterials = {{hl|Dementonite Bar}} <br>{{hl|Ethanol}} | | fabricatormaterials = {{hl|Dementonite Bar}}<br>{{hl|Ethanol}} | ||
<!-- Store Info --> | <!-- Store Info --> | ||
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'''{{PAGENAME}}''' is a [[Medical Items#Toxins|toxin]]. | '''{{PAGENAME}}''' is a [[Medical Items#Toxins|toxin]]. | ||
= | =Function= | ||
{{PAGENAME}} is used to inflict {{hl|Deliriumine Poisoning}}. | {{PAGENAME}} is used to inflict {{hl|Deliriumine Poisoning}}. | ||
= | =Usage= | ||
Like many [[Medical Items]], {{PAGENAME}} can be applied using the Health GUI (Default Key:{{Key|H}}). See [[Medical Items#Usage|this page]] for more information on usage. | Like many [[Medical Items]], {{PAGENAME}} can be applied using the Health GUI (Default Key:{{Key|H}}). See [[Medical Items#Usage|this page]] for more information on usage. | ||
Revision as of 16:16, 16 January 2023
Data is potentially outdated | |
Last updated for version 0.20.16.1 Last mentioned in changelog 1.1.18.0 The current game version is 1.4.6.0 |
Main article: Medical Items
Deliriumine | |||||||||||||||||
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A psychosis-inducing toxin. | |||||||||||||||||
Medical Usage | |||||||||||||||||
Desirable Medical Skill | None | ||||||||||||||||
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Crafting | |||||||||||||||||
Fabricator Skill | Medical 50 | ||||||||||||||||
Medical Fabricator Requirements (produces 2 items) |
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Deconstructible? | No | ||||||||||||||||
Store | |||||||||||||||||
Outpost | Buy | Sell | |||||||||||||||
Habitation | N/A | 75 mk | |||||||||||||||
Colony | 225 mk | 67 mk | |||||||||||||||
Research | 225 mk | 67 mk | |||||||||||||||
Military | 275 mk | 82 mk | |||||||||||||||
Mining | N/A | 82 mk | |||||||||||||||
Medical Merchant | N/A | 75 mk | |||||||||||||||
Engineer Merchant | N/A | 75 mk | |||||||||||||||
Armory Merchant | N/A | 75 mk | |||||||||||||||
Clown Merchant | N/A | 75 mk | |||||||||||||||
Husk Merchant | N/A | 75 mk | |||||||||||||||
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Deliriumine is a toxin.
Function
Deliriumine is used to inflict Deliriumine Poisoning.
Usage
Like many Medical Items, Deliriumine can be applied using the Health GUI (Default Key:). See this page for more information on usage.
Deliriumine can be loaded into a Syringe Gun and can be swung by the hand to apply its effects on whatever it hits
Fabrication & Deconstruction
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
---|---|---|---|---|
Deliriumine Stabilozine |
30 | Deliriumine Antidote |
20 | Stabilozine |
Medical Items | |
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Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |