Cyanide
From Official Barotrauma Wiki
Data is potentially outdated | |
Last updated for version 0.20.16.1 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Main article: Medical Items
Cyanide | |||||||||||||||||
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A highly potent neurotoxin. | |||||||||||||||||
Medical Usage | |||||||||||||||||
Desirable Medical Skill | None | ||||||||||||||||
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Crafting | |||||||||||||||||
Fabricator Skill | Medical 54 | ||||||||||||||||
Medical Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||||
Store | |||||||||||||||||
Outpost | Buy | Sell | |||||||||||||||
Habitation | N/A | 60 mk | |||||||||||||||
Colony | 180 mk | 54 mk | |||||||||||||||
Research | 180 mk | 54 mk | |||||||||||||||
Military | 220 mk | 66 mk | |||||||||||||||
Mining | N/A | 66 mk | |||||||||||||||
Medical Merchant | N/A | 60 mk | |||||||||||||||
Engineer Merchant | N/A | 60 mk | |||||||||||||||
Armory Merchant | N/A | 60 mk | |||||||||||||||
Clown Merchant | N/A | 60 mk | |||||||||||||||
Husk Merchant | N/A | 60 mk | |||||||||||||||
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Cyanide is a toxin.
Function
Cyanide is used to inflict Cyanide Poisoning and can be used on creatures with a mass below 150 units.
Usage
Like many Medical Items, Cyanide can be applied using the Health GUI (Default Key:). See this page for more information on usage.
Cyanide can be loaded into a Syringe Gun and can be swung by the hand to apply its effects on whatever it hits
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
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Cyanide Stabilozine |
30 | Cyanide Antidote |
20 | Stabilozine |
Medical Items | |
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Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |