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=Overview=
{{version|1.0.7.0}} <div style="float:right">__TOC__</div>
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'''Artifacts''' is the term given to a series of relics left behind by extraterrestrials on Europa. Both the origin of these artifacts and their purpose is unknown. They are rare and powerful.
[[File:Alien Artifacts.png|Sprite Sheet for Artifacts|right]]
'''{{PAGENAME}}''' are rare and powerful relic items. They are the targets of [[Game_Mode/List_of_Missions#Salvaging_an_artifact|Salvage Missions]]. Each type of artifact has an effect on their environment and are sources of rare crafting materials.


Artifacts are kept inside the Artifact Holder in [[Alien Ruins]] and sometimes located on the Europan ice walls or sea floor. They require both hands to carry and cannot be put inside the player's inventory or any [[containers]], which makes bringing them to the Sub more challenging.
= Acquiring artifacts =
They require both hands to carry and cannot be placed in characters' inventory, which can make bringing them to the Sub more challenging. An Artifact can, however, be placed in an {{hl|Artifact Transport Case}}, which will suppress its adverse effects, and can be placed in characters' inventory. They constantly play a unique sound loop when not contained in a transport case.


Their visual appearance is randomly generated, combining several overlapping grey rectangles with circular dents (See image). This kind of formation causes some parts of certain Artifact models to rotate on their own.


There are a total of 12 different models every Artifact may appear as. On sonar, they appear as a large, infrared oval blip. With such characteristics, it is impossible to identify the type of an Artifact from its appearance (except for the Psychosis Alien Artifact, which model has a darker shade of grey) and the only way to do so is to be within its reach and hover the cursor over it to display its name.
=== Missions ===
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Artifacts are the targets of some [[Missions#Salvaging_an_artifact|Salvage Missions]], during which they can be found either in an {{hl|Artifact Holder|20px}} in [[Alien_Ruins|alien ruins]] or somewhere in a [[Caves|cave]]. The mission will be marked as completed as soon as the '''Artifact''' is on board of the submarine, but if its then deconstructed for its valuable resources, the mission will be failed.


=Alien Artifacts=
Five unique types of '''Alien Artifacts''' have been recovered from Europa: '''Faraday''', '''Nasonov''', '''Psychosis''', '''Sky''', and '''Thermal''', with the exception of the Psychosis Alien Artifact whose models are a darker shade of grey compared to the rest.
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==Faraday Alien Artifact==
{{Items infobox
| name = Faraday Alien Artifact
| image = Faraday Alien Artifact.png
| imagewidth = 230
| type = exotic
| noreq = yes
| fabricator = No
| deconstructor = Yes
| deconstructortime = 30
| deconstructormaterials = {{Hyperlink|Steel Bar}}


{{Hyperlink|Fulgurium Bar}} x3
=== Exploration ===
}}
Outside of missions '''artifacts''' have a 5% chance to spawn in a treasure room in [[Alien_Ruins|alien ruins]] and a 1% chance to spawn in a [[Containers#General_Containers|Secure Steel Cabinet]] in [[wrecks]].  
The '''Faraday Alien Artifact''' sends out a 2 meter EMP blast every 15 seconds, damaging all [[:Category:Installations|Installations]] within its range.


When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Fulgurium Bar}}s, which can be used to craft {{Hyperlink|Fulgurium Battery Cell}}s and {{Hyperlink|Fulgurium Fuel Rod}}s.
On [[sonar]], they appear as a large, infrared oval blip.
{{Clr}}
== Nasonov Alien Artifact ==
{{Items infobox
| name = Nasonov Alien Artifact
| image = Nasonov Alien Artifact.png
| imagewidth = 230
| type = exotic
| noreq = yes
| fabricator = No
| deconstructor = Yes
| deconstructortime = 30
| deconstructormaterials = {{Hyperlink|Steel Bar}}


{{Hyperlink|Physicorium Bar||icon}} x3
}}
The '''Nasonov Alien Artifact''' attracts Creatures towards it when being held by the player swimming out in the ocean and when placed in the Submarine. This makes it one of the more dangerous Artifacts as it can cause swarms of Creatures to attack the Submarine simultaneously.


However, the sea Creatures of Europa will always prioritize food over the Artifact. Depending on which Creatures show up first, certain species will attempt to eat smaller preys before focusing on the Submarine. For example, [[Mantis|Mantises]] will prey on [[Crawler|Crawlers]] if they are nearby each other, [[Tiger Thresher]]s on Mantises, etc.
= Types of artifacts =
Five sorts of '''Artifacts''' have currently been recovered on Europa, distinct in appearance, composition and effect.
Each type of '''Artifact''' has an adverse effect on their environment and is the source of different [[Crafting_Materials#Rare_Materials|Rare Materials]].
=== Faraday Alien Artifact ===
[[File:Faraday Alien Artifact.png|right]] {{Main|Faraday Alien Artifact}}


Regardless, crew members must make haste with the Submarine to safety and avoid sea Creatures as the latter make their way to the Artifact.
The '''Faraday Alien Artifact''' sends out a 2 meter EMP blast every 15 seconds, damaging all [[Installations|Installations]] within its range.


When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Physicorium Bar||icon}}s, which are used to craft {{Hyperlink|Physicorium Harpoon||icon}}s, {{Hyperlink|Physicorium Ammunition Box}}es, and {{Hyperlink|Physicorium Shell}}s.
When deconstructed, the output includes 1 {{hl|Steel Bar}} and 3 {{hl|Fulgurium Chunk|s=s}}, which can be used to craft {{hl|Fulgurium Battery Cell|s=s}}, {{hl|Fulgurium Fuel Rod|s=s}}, {{hl|Volatile Fulgurium Fuel Rod|s=s}}, {{hl|Thermal Goggles}}, {{hl|Rapid Fissile Accelerator|s=s}}, {{hl|Fulgurium Stun Gun Dart|s=s}}, {{hl|Advanced Gene Splicer|s=s}} and {{hl|Pulse Tri-Laser Fuel Box|s=es}}.
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==Psychosis Alien Artifact==
{{Items infobox
| name = Psychosis Alien Artifact
| image = Psychosis Alien Artifact.png
| imagewidth = 230
| type = exotic
| noreq = yes
| deconstructor = Yes
| deconstructortime = 30
| deconstructormaterials = {{Hyperlink|Steel Bar}}


{{Hyperlink|Dementonite Bar}} x3
}}
The '''Psychosis Alien Artifact''' gives 0.5% {{Hyperlink|Psychosis|35|Affliction Psychosis}} every second when being held.


When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Dementonite Bar}}s, which are used to craft {{Hyperlink|Deliriumine||icon}}.
=== Nasonov Alien Artifact ===
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[[File:Nasonov Alien Artifact.png|right]] {{Main|Nasonov Alien Artifact}}
==Sky Alien Artifact==
The '''Nasonov Alien Artifact''' attracts Creatures towards it when being held by the player swimming out in the ocean and when placed in the Submarine, up to a radius of 100 meters. This makes it one of the more dangerous '''Artifacts''' as it can cause swarms of Creatures to attack the Submarine simultaneously. However, Creatures will always prioritize food over the '''Artifact'''. Depending on which Creatures show up first, certain species will attempt to eat smaller prey before focusing on the Submarine.
{{Items infobox
| name = Sky Alien Artifact
| image = Sky Alien Artifact.png
| imagewidth = 230
| type = exotic
| noreq = yes
| fabricator = No
| deconstructor = Yes
| deconstructortime = 30
| deconstructormaterials = {{Hyperlink|Steel Bar}}


{{Hyperlink|Oxygenite Shard}} x3
When deconstructed, the output includes 1 {{hl|Steel Bar}} and 3 {{hl|Physicorium Bar|s=s}}, which are used to craft {{hl|Physicorium Ammunition Box|s=es}},{{hl|Physicorium Chaingun Ammunition Box|s=es}}, {{hl|Physicorium Flak Shells Box|s=es}}, {{hl|Physicorium Harpoon|s=s}}, {{hl|Physicorium Shell|s=s}}, {{hl|Assault Rifle|s=s}}, {{hl|HMG|s=s}}, {{hl|Autoshotgun|s=s}}, {{hl|Handcannon|s=s}} and {{hl|PUCS}}.


}}
The '''Sky Alien Artifact''' consumes all the oxygen inside the hull it's in. It is recommended to use a {{Hyperlink|Diving Mask||icon}} or even a {{Hyperlink|Diving Suit||icon}} when moving them around to avoid getting {{Hyperlink|Oxygen Low|35|Affliction Oxygen Low}}, and to store them in unfrequented parts of the Submarine.


When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Oxygenite Shard}}s, which are used to craft {{Hyperlink|Liquid Oxygenite||icon}}, to provide air to the room they're in, and also as a powerful explosive that can be thrown and explode on impact.
=== Psychosis Alien Artifact ===
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[[File:Psychosis Alien Artifact.png|right]] {{Main|Psychosis Alien Artifact}}
==Thermal Alien Artifact==
The '''Psychosis Alien Artifact''' gives 0.5% {{Hyperlink|Psychosis|35}} every second when being held.
{{Items infobox
| name = Thermal Alien Artifact
| image = Thermal Alien Artifact.png
| imagewidth = 230
| type = exotic
| noreq = yes
| fabricator = No
| deconstructor = Yes
| deconstructortime = 30
| deconstructormaterials = {{Hyperlink|Steel Bar}}


{{Hyperlink|Incendium Bar}} x3
When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{hl|Dementonite Cluster|s=s}}, which are used to craft {{Hyperlink|Deliriumine}}, {{hl|Portable Pump|s=s}} and {{hl|Petraptor Egg|s=s}}
}}
The '''Thermal Alien Artifact''' periodically (30 second intervals) generates [[Maintenance#Fire|Fire]]. Special caution is to be taken so that they don't set [[:Category:Installations|installations]] ablaze, and crew members interacting with it will need to be treated for {{Hyperlink|Burn|35|Affliction Burn}}.


The best way to make Thermal Alien Artifact harmless is to let it remain in the airlock of the Submarine under flood or any other hulls that can remain under flood without making it difficult to steer the Submarine.


During the [[Missions#Salvaging An Artifact|Salvaging an Artifact Mission]] where the Thermal type is the target, the Artifact must be inside the ship's hull to count as recovered; wedging it in some exterior space does not count toward retrieval.
=== Sky Alien Artifact ===
[[File:Sky Alien Artifact.png|right]] {{Main|Sky Alien Artifact}}
The '''Sky Alien Artifact''' consumes [[Oxygen]] at 50 000 per second, capable of quickly draining an entire submarine of Oxygen in seconds. It is recommended to use a {{Hyperlink|Diving Mask}} or even a {{Hyperlink|Diving Suit}} when moving them around to avoid getting {{Hyperlink|Oxygen Low|35}}, and to store them in unfrequented parts of the Submarine if no {{hl|Artifact Transport Case}} is available.
 
When deconstructed, the output includes 1 {{hl|Steel Bar}} and 3 {{hl|Oxygenite Shard|s=s}}, which are used to craft {{hl|Pressure Stabilizer|s=s}}, and can be deconstructed into {{Hyperlink|Liquid Oxygenite}}.
 
Oxygenite Shards also provide air to the room they're in, and make for a powerful explosive that can be thrown and explodes on impact.
 
 
=== Thermal Alien Artifact ===
[[File:Thermal Alien Artifact.png|right]] {{Main|Thermal Alien Artifact}}
The '''Thermal Alien Artifact''' periodically (30 second intervals) generates [[Maintenance#Fire|Fire]]. Special caution is to be taken so that they don't set [[Installations|installations]] ablaze, and crew members interacting with it will need to be treated for {{Hyperlink|Burn|35}}. It  also plays a sound when doing so.
 
If no [[Artifact Transport Case]] is available, the best way to make the '''Thermal Alien Artifact''' harmless is to let it remain in the airlock of the Submarine under flood or in a ballast, as even if a fire were to start when the ballast is empty, simply filling it again will extinguish it.
 
When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{hl|Incendium Crystal|s=s}}, which can be used to craft {{Hyperlink|Incendium Fuel Tank|s=s}}, {{Hyperlink|Incendium Grenade|s=s}}, {{hl|Explosive Slug|s=s}}, and {{hl|IC-4 Block|s=s}}.


When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Incendium Bar}}s, which can be used to craft {{Hyperlink|Incendium Fuel Tank}}s, {{Hyperlink|Incendium Grenade||icon}}s and  {{hl|IC-4 Block||IC-4 Block}}.
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=Trivia=
=Trivia=
* The origin of these artifacts and their purpose is unknown.
* The origin of these artifacts and their purpose is unknown.
* They were left behind by extraterrestrials on Europa.
* They were left behind by extraterrestrials on Europa.
* For lack of understanding, their effects are impossible to prevent and can only be worked around. It is unknown how much of it comes from their intended function, normal side-effect of their working, or degradation sustained due to a lack of upkeep.
* The Sky Artifact's internal name differs noticeably from its in-game name; it is internally referred to as the <code>skyholderartifact</code>.
 
=Media=
<!--TODO: Add an image of the alien artifacts showing up on the navigation terminal's sonar.-->
<gallery widths="200px" heights="100px">
File:AlienArtifactLoop1.ogg|The sound loop played when not contained
</gallery>
 
{{Alien nav}}

Latest revision as of 21:41, 29 December 2023

Data is potentially outdated
Last updated for version 1.0.7.0
Last mentioned in changelog 1.2.6.0
The current game version is 1.4.5.0

Artifacts is the term given to a series of relics left behind by extraterrestrials on Europa. Both the origin of these artifacts and their purpose is unknown. They are rare and powerful.

Acquiring artifacts

They require both hands to carry and cannot be placed in characters' inventory, which can make bringing them to the Sub more challenging. An Artifact can, however, be placed in an Artifact Transport Case, which will suppress its adverse effects, and can be placed in characters' inventory. They constantly play a unique sound loop when not contained in a transport case.


Missions

Artifacts are the targets of some Salvage Missions, during which they can be found either in an Artifact Holder in alien ruins or somewhere in a cave. The mission will be marked as completed as soon as the Artifact is on board of the submarine, but if its then deconstructed for its valuable resources, the mission will be failed.


Exploration

Outside of missions artifacts have a 5% chance to spawn in a treasure room in alien ruins and a 1% chance to spawn in a Secure Steel Cabinet in wrecks.

On sonar, they appear as a large, infrared oval blip.


Types of artifacts

Five sorts of Artifacts have currently been recovered on Europa, distinct in appearance, composition and effect. Each type of Artifact has an adverse effect on their environment and is the source of different Rare Materials.

Faraday Alien Artifact

Main article: Faraday Alien Artifact


The Faraday Alien Artifact sends out a 2 meter EMP blast every 15 seconds, damaging all Installations within its range.

When deconstructed, the output includes 1 Steel Bar and 3 Fulgurium Chunks, which can be used to craft Fulgurium Battery Cells, Fulgurium Fuel Rods, Volatile Fulgurium Fuel Rods, Thermal Goggles, Rapid Fissile Accelerators, Fulgurium Stun Gun Darts, Advanced Gene Splicers and Pulse Tri-Laser Fuel Boxes.


Nasonov Alien Artifact

Main article: Nasonov Alien Artifact


The Nasonov Alien Artifact attracts Creatures towards it when being held by the player swimming out in the ocean and when placed in the Submarine, up to a radius of 100 meters. This makes it one of the more dangerous Artifacts as it can cause swarms of Creatures to attack the Submarine simultaneously. However, Creatures will always prioritize food over the Artifact. Depending on which Creatures show up first, certain species will attempt to eat smaller prey before focusing on the Submarine.

When deconstructed, the output includes 1 Steel Bar and 3 Physicorium Bars, which are used to craft Physicorium Ammunition Boxes, Physicorium Chaingun Ammunition Boxes, Physicorium Flak Shells Boxes, Physicorium Harpoons, Physicorium Shells, Assault Rifles, HMGs, Autoshotguns, Handcannons and PUCS.


Psychosis Alien Artifact

Main article: Psychosis Alien Artifact


The Psychosis Alien Artifact gives 0.5% Psychosis every second when being held.

When deconstructed, the output includes 1 Steel Bar and 3 Dementonite Clusters, which are used to craft Deliriumine, Portable Pumps and Petraptor Eggs


Sky Alien Artifact

Main article: Sky Alien Artifact


The Sky Alien Artifact consumes Oxygen at 50 000 per second, capable of quickly draining an entire submarine of Oxygen in seconds. It is recommended to use a Diving Mask or even a Diving Suit when moving them around to avoid getting Oxygen Low, and to store them in unfrequented parts of the Submarine if no Artifact Transport Case is available.

When deconstructed, the output includes 1 Steel Bar and 3 Oxygenite Shards, which are used to craft Pressure Stabilizers, and can be deconstructed into Liquid Oxygenite.

Oxygenite Shards also provide air to the room they're in, and make for a powerful explosive that can be thrown and explodes on impact.


Thermal Alien Artifact

Main article: Thermal Alien Artifact


The Thermal Alien Artifact periodically (30 second intervals) generates Fire. Special caution is to be taken so that they don't set installations ablaze, and crew members interacting with it will need to be treated for Burn. It also plays a sound when doing so.

If no Artifact Transport Case is available, the best way to make the Thermal Alien Artifact harmless is to let it remain in the airlock of the Submarine under flood or in a ballast, as even if a fire were to start when the ballast is empty, simply filling it again will extinguish it.

When deconstructed, the output includes 1 Steel Bar and 3 Incendium Crystals, which can be used to craft Incendium Fuel Tanks, Incendium Grenades, Explosive Slugs, and IC-4 Blocks.


Trivia

  • The origin of these artifacts and their purpose is unknown.
  • They were left behind by extraterrestrials on Europa.
  • The Sky Artifact's internal name differs noticeably from its in-game name; it is internally referred to as the skyholderartifact.

Media

v·d·e·h
Alien Items
Minor Artifacts
Artifacts
Other