Progressive Stun: Difference between revisions
From Official Barotrauma Wiki
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| scaled = '''No''' | | scaled = '''No''' | ||
| evolution = 0 - 9:<br>'''+2/s'''<br><br>9-99:<br>'''+18/s'''<br><br>99-100:<br>'''+10/s''' | | evolution = 0 - 9:<br>'''+2/s'''<br><br>9-99:<br>'''+18/s'''<br><br>99-100:<br>'''+10/s''' | ||
| range1 = 9 | | range1 = 0-9 | ||
| effect1 = '''-0% → -70%''' Movement Speed<br>Visual Effects | | effect1 = '''-0% → -70%''' Movement Speed<br>Visual Effects | ||
| range2 = 9 - 99 | | range2 = 9 - 99 |
Revision as of 08:07, 21 October 2023
Data is potentially outdated | |
Last updated for version 1.0.7.0 Last mentioned in changelog 1.0.20.1 The current game version is 1.4.6.0 |
Progressive Stun
Inflicted by Stun Gun Darts. Not to be mistaken with Stun or Incremental Stun.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Progressive Stun ID: progressivestun Type: stun
|
No | No | 0 - 9: +2/s 9-99: +18/s 99-100: +10/s |
0-9 | -0% → -70% Movement Speed Visual Effects |
N/A | N/A |
9 - 99 | -0% → -70% Movement Speed Visual Effects | ||||||
99 - 100 | +100 Incremental Stun -100 Progressive Stun Visual Effects |
Related Talents
Talent | Tree | Description |
---|---|---|
Beat Cop ID: beatcop
|
Security Officer Enforcer Spec. 2 |
Inflict 25% more stun. Doubled against monsters inside the submarine. |