Cyanide Antidote: Difference between revisions
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<!-- Technical --> | <!-- Technical --> | ||
| identifier = cyanideantidote | | identifier = cyanideantidote | ||
| category = Medical | |||
| tags = smallitem, chem, medical, syringe | | tags = smallitem, chem, medical, syringe | ||
| | | medicaltype = antidote | ||
}} | }} | ||
'''{{PAGENAME}}''' is an [[Medical Items#Antidotes|antidote]]. | '''{{PAGENAME}}''' is an [[Medical Items#Antidotes|antidote]]. |
Revision as of 00:49, 22 March 2023
Data is up-to-date | |
Last updated for version 1.0.7.0 The current game version is 1.4.6.0 |
Main article: Medical Items
Cyanide Antidote | |||||||||||||||||
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An antidote for acute cyanide poisoning. | |||||||||||||||||
Medical Usage | |||||||||||||||||
Desirable Medical Skill | 40 | ||||||||||||||||
Crafting | |||||||||||||||||
Fabricator Skill | Medical 26 | ||||||||||||||||
Medical Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||||
Store | |||||||||||||||||
Minimum Difficulty | 15% | ||||||||||||||||
Outpost | Buy | Sell | |||||||||||||||
Habitation | 350 mk | 105 mk | |||||||||||||||
Colony | 350 mk | 105 mk | |||||||||||||||
Research | 350 mk | 105 mk | |||||||||||||||
Military | 350 mk | 105 mk | |||||||||||||||
Mining | 350 mk | 105 mk | |||||||||||||||
Medical Merchant | 315 mk | 94 mk | |||||||||||||||
Engineer Merchant | N/A | 105 mk | |||||||||||||||
Armory Merchant | N/A | 105 mk | |||||||||||||||
Clown Merchant | N/A | 105 mk | |||||||||||||||
Husk Merchant | 350 mk | 105 mk | |||||||||||||||
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Cyanide Antidote is an antidote.
Function
Cyanide Antidote is used to cure Cyanide Poisoning.
Usage
Like many Medical Items, the Cyanide Antidote can be applied using the Health GUI (Default Key:). See this page for more information on usage.
The Cyanide Antidote can be loaded into a Syringe Gun and can be swung by the hand to apply its effects on whatever it hits.
Medical Items | |
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Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |