Paralyzant: Difference between revisions
From Official Barotrauma Wiki
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{{version|0.15.13.0|stub=yes}}{{Main|Medical Items}}{{Medical infobox | {{version|0.15.13.0|stub=yes}}{{Main|Medical Items}}{{Medical infobox | ||
| identifier = paralyzant | | identifier = paralyzant | ||
| type = | | type = poison | ||
| icon = paralyzant_icon.png | | icon = paralyzant_icon.png | ||
Revision as of 14:59, 5 January 2022
Data is potentially outdated | |
Last updated for version 0.15.13.0 Last mentioned in changelog 1.0.20.1 The current game version is 1.4.6.0 |
Main article: Medical Items
Paralyzant | |||||||||||||||
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Medical Usage | |||||||||||||||
Desirable Medical Skill | None | ||||||||||||||
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Crafting | |||||||||||||||
Fabricator Skill | Medical 40 | ||||||||||||||
Medical Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||
Store | |||||||||||||||
Outpost | Buy | Sell | |||||||||||||
Habitation | N/A | 105 mk | |||||||||||||
Colony | 315 mk | 94 mk | |||||||||||||
Research | 315 mk | 94 mk | |||||||||||||
Military | 385 mk | 115 mk | |||||||||||||
Mining | N/A | 115 mk | |||||||||||||
Medical Merchant | N/A | 105 mk | |||||||||||||
Engineer Merchant | N/A | 105 mk | |||||||||||||
Armory Merchant | N/A | 105 mk | |||||||||||||
Clown Merchant | N/A | 105 mk | |||||||||||||
Husk Merchant | N/A | 105 mk | |||||||||||||
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Paralyzant is a common Medicine in Barotrauma.
Function
- Is a non-lethal poison.
Inflicts victim with Paralysis, gradually slows their Movement to 90%. The affliction strength and movement penalty increase over time, at 100 (100 seconds) - the victim will be Stunned until treated. It is cured with the Anaparalyzant.
Does not affect creatures with greater than 100 mass.
Also used to craft Anaparalyzant.
Fabrication & Deconstruction
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
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Paralyzant Stabilozine |
30 | Anaparalyzant |
20 | Stabilozine |
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
---|---|---|---|---|
Cargo didn't find any non-craftable items that are deconstructed into this item in the database.
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Medical Items | |
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Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |