Paralyzant: Difference between revisions
From Official Barotrauma Wiki
m (31percent moved page Paralysant to Paralyzant: in game spelling) |
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| identifier = paralyzant | | identifier = paralyzant | ||
| type = medicine | | type = medicine | ||
| icon = paralyzant_icon.png | | icon = paralyzant_icon.png | ||
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| medicalfabricator = yes | | medicalfabricator = yes | ||
| deconstructor = yes | | deconstructor = yes | ||
| fabricatormaterials = {{hl| | | fabricatormaterials = {{hl|Chloral Hydrate}}<br>{{hl|Paralyxis}} | ||
| fabricatortime = 56 | | fabricatortime = 56 | ||
| fabricatorskilllevel = 40 | | fabricatorskilllevel = 40 | ||
| deconstructormaterials = {{hl| | | deconstructormaterials = {{hl|Chloral Hydrate}}<br>{{hl|Paralyxis}} | ||
| deconstructortime = | | deconstructortime = 20 | ||
| baseprice = | | baseprice = 350 | ||
| outpostmultiplier = 1 | | outpostmultiplier = 1 | ||
| citymultiplier = 0.9 | | citymultiplier = 0.9 | ||
| researchmultiplier = 0.9 | | researchmultiplier = 0.9 | ||
| militarymultiplier = 1 | | militarymultiplier = 1.1 | ||
| minemultiplier = | | minemultiplier = 1.1 | ||
| | | outpostunbuyable = true | ||
| cityminavailable = | | cityminavailable = 1 | ||
| researchminavailable = | | researchminavailable = 1 | ||
| militaryminavailable = | | militaryminavailable = 1 | ||
| | | mineunbuyable = true | ||
}} | }} | ||
'''{{PAGENAME}}''' is a common [[:Category:Medicines|Medicine]] in ''Barotrauma''. | '''{{PAGENAME}}''' is a common [[:Category:Medicines|Medicine]] in ''Barotrauma''. | ||
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Does not affect creatures with greater than 100 mass. | Does not affect creatures with greater than 100 mass. | ||
Also used to craft {{hyperlink| | Also used to craft {{hyperlink|Anaparalyzant}}. | ||
==Fabrication & Deconstruction== | ==Fabrication & Deconstruction== |
Revision as of 21:57, 24 November 2021
Data is potentially outdated | |
Last updated for version 0.15.13.0 Last mentioned in changelog 1.0.20.1 The current game version is 1.4.6.0 |
Main article: Medical Items
Paralyzant | |||||||||||||||
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Medical Usage | |||||||||||||||
Desirable Medical Skill | None | ||||||||||||||
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Crafting | |||||||||||||||
Fabricator Skill | Medical 40 | ||||||||||||||
Medical Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||
Store | |||||||||||||||
Outpost | Buy | Sell | |||||||||||||
Habitation | N/A | 105 mk | |||||||||||||
Colony | 315 mk | 94 mk | |||||||||||||
Research | 315 mk | 94 mk | |||||||||||||
Military | 385 mk | 115 mk | |||||||||||||
Mining | N/A | 115 mk | |||||||||||||
Medical Merchant | N/A | 105 mk | |||||||||||||
Engineer Merchant | N/A | 105 mk | |||||||||||||
Armory Merchant | N/A | 105 mk | |||||||||||||
Clown Merchant | N/A | 105 mk | |||||||||||||
Husk Merchant | N/A | 105 mk | |||||||||||||
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Paralyzant is a common Medicine in Barotrauma.
Function
- Is a non-lethal poison.
Inflicts victim with Paralysis, gradually slows their Movement to 90%. The affliction strength and movement penalty increase over time, at 100 (100 seconds) - the victim will be Stunned until treated. It is cured with the Anaparalyzant icon.png Anaparalyzant.
Does not affect creatures with greater than 100 mass.
Also used to craft Anaparalyzant.
Fabrication & Deconstruction
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
---|---|---|---|---|
Paralyzant Stabilozine |
30 | Anaparalyzant |
20 | Stabilozine |
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
---|---|---|---|---|
Cargo didn't find any non-craftable items that are deconstructed into this item in the database.
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Medical Items | |
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Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |