Vigor: Difference between revisions

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m (Remove Scavenger from related talents)
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| range1 = 0 - 600
| range1 = 0 - 600
| effect1 = [[File:Affliction Internal Damage.png|20px]]'''+0% → +50%''' <span class="explain" title="All afflictions with type 'damage'>Damage</span>* Resistance<br>'''+0% → +35%''' Melee Attack Damage
| effect1 = [[File:Affliction Internal Damage.png|20px]]'''+0% → +50%''' <span class="explain" title="All afflictions with type 'damage'>Damage</span>* Resistance<br>'''+0% → +35%''' Melee Attack Damage
}}
== Related Talents ==
{{TalentTable
|{{SecurityTalent|scavenger}}
}}
}}


{{Afflictions Nav}}
{{Afflictions Nav}}
[[Category:Afflictions]]
[[Category:Afflictions]]

Revision as of 22:56, 9 June 2022

Data is potentially outdated
Last updated for version 0.16.7.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0

Vigor

Caused by taking Anabolic Steroids or Hyperzine.

Patient's pain receptors are numbed.
Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Vigor
ID: strengthen
Type: resistance
No
(Shown on Torso)
No -1/s 0 - 600 +0% → +50% Damage* Resistance
+0% → +35% Melee Attack Damage
N/A Anabolic Steroids (+420 | +300)* Desirable Medical Skill35
Hyperzine (+400)* Desirable Medical Skill-
v·d·e·h
Afflictions
Combat
Environmental
Poisons
Buffs
Debuffs
Genes
Tainted Genes
Talents
Other
Endgame (Spoilers)