Tonic Liquid: Difference between revisions
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{{ | {{Version|0.20.16.1|stub=true}}{{Main|Medical Items}}{{Medical infobox | ||
| identifier = tonicliquid | | identifier = tonicliquid | ||
| type = stimulant | | type = stimulant |
Revision as of 16:55, 6 January 2023
Data is potentially outdated | |
Last updated for version 0.20.16.1 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Main article: Medical Items
Tonic Liquid | |||||||||||||||
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A medical solution that's mildly effective as a treatment for internal damage, but most commonly used to extend the duration of buffs and as an ingredient in more complex medical compounds.
A medical solution that's mildly effective as a treatment for internal damage, but most commonly used as an ingredient in more complex medical compounds.
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Medical Usage | |||||||||||||||
Desirable Medical Skill | 5 | ||||||||||||||
Crafting | |||||||||||||||
Fabricator Skill | Medical 5 | ||||||||||||||
Medical Fabricator Requirements (produces 2 items) |
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Deconstructor Yield | |||||||||||||||
Store | |||||||||||||||
Outpost | Buy | Sell | |||||||||||||
Habitation | 75 mk | 22 mk | |||||||||||||
Colony | 67 mk | 20 mk | |||||||||||||
Research | 67 mk | 20 mk | |||||||||||||
Military | 82 mk | 24 mk | |||||||||||||
Mining | 82 mk | 24 mk | |||||||||||||
Medical Merchant | N/A | 22 mk | |||||||||||||
Engineer Merchant | N/A | 22 mk | |||||||||||||
Armory Merchant | N/A | 22 mk | |||||||||||||
Clown Merchant | N/A | 22 mk | |||||||||||||
Husk Merchant | N/A | 22 mk | |||||||||||||
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Tonic Liquid is a Stimulant in Barotrauma.
Function
Provides Slow Metabolism, which increases the duration of other buffs. Also heals a small amount of Internal Damage over time if successful.
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
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Tonic Liquid Adrenaline (x3) |
45 | Anabolic Steroids |
20 | Tonic Liquid Adrenaline (x2) |
Medical Items | |
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Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |