Weapon | Ammunition | Damage Per Round | Damage Per Second | Damage Per Reload | Damage Per Stack | Stun Factor | Bleeding Per Round | Bleeding Per Second | Bleeding Per Reload | Bleeding Per Stack | Damage Per Lead | Damage Per Steel | Damage Per Titanium-Aluminum | Damage Per Magnesium | Damage Per Plastic | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Advanced Syringe Gun | Advanced Syringe Gun | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Syringe Gun | Syringe Gun | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Stun Gun | Fulgurium Stun Gun Dart | 1 | 1 | 2 | 8 | 600% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Stun Gun Dart | 0.5 | 0.5 | 1 | 4 | 10% | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | ||||
Machine Pistol | Depleted Fuel SMG Magazine | 12 | 68.4 | 252 | 504 | 68.4% | 4 | 22.8 | 84 | 168 | 0 | 252* | 0 | 252 | 0 | |||
SMG Magazine | 10 | 57 | 210 | 420 | 11.4% | 10 | 57 | 210 | 420 | 210 | 210 | 0 | 210 | 0 | ||||
Deadeye Carbine | Depleted Fuel SMG Magazine | 16.5 | 54.95 | 346.5 | 693 | 56.61% | 5.5 | 18.32 | 115.5 | 231 | 0 | 346.5* | 0 | 346.5 | 0 | |||
SMG Magazine | 13.75 | 45.79 | 288.75 | 577.5 | 6.66% | 13.75 | 45.79 | 288.75 | 577.5 | 288.75 | 288.75 | 0 | 288.75 | 0 | ||||
SMG | Depleted Fuel SMG Magazine | 19.5 | 97.5 | 409.5 | 819 | 100% | 6.5 | 32.5 | 136.5 | 273 | 0 | 409.5* | 0 | 409.5 | 0 | |||
SMG Magazine | 16.25 | 81.25 | 341.25 | 682.5 | 15% | 16.25 | 81.25 | 341.25 | 682.5 | 341.25 | 341.25 | 0 | 341.25 | 0 | ||||
Boom Stick | Explosive Slug | 80 | 145.6 | 160 | 960 | 145.6% | 20 | 36.4 | 40 | 240 | 0 | 0 | 0 | 0 | 480 | |||
Shotgun Rubber Shell | 24 | 43.68 | 48 | 288 | 436.8% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 288 | 0 | ||||
Shotgun Shell | 64 | 116.48 | 128 | 768 | 145.6% | 48 | 87.36 | 96 | 576 | 384 | 384 | 0 | 384 | 384 | ||||
Riot Shotgun | Explosive Slug | 80 | 80 | 480 | 960 | 80% | 20 | 20 | 120 | 240 | 0 | 0 | 0 | 0 | 480 | |||
Shotgun Rubber Shell | 24 | 24 | 144 | 288 | 240% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 288 | 0 | ||||
Shotgun Shell | 64 | 64 | 384 | 768 | 80% | 48 | 48 | 288 | 576 | 384 | 384 | 0 | 384 | 384 | ||||
Autoshotgun | Explosive Slug | 72 | 159.84 | 1728 | 864 | 159.84% | 18 | 39.96 | 432 | 216 | 0 | 0 | 0 | 0 | 432 | |||
Shotgun Rubber Shell | 21.6 | 47.95 | 518.4 | 259.2 | 479.52% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 259.2 | 0 | ||||
Shotgun Shell | 57.6 | 127.87 | 1382.4 | 691.2 | 159.84% | 43.2 | 95.9 | 1036.8 | 518.4 | 345.6 | 345.6 | 0 | 345.6 | 345.6 | ||||
Rifle | 40mm Acid Grenade | 22 | 11 | 22 | 176 | 25% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
40mm Grenade | 150 | 75 | 150 | 1200 | 250% | 20 | 10 | 20 | 160 | 0 | 0 | 0 | 0 | 0 | ||||
40mm Mini Nuke | 600 | 300 | 600 | 4800 | 750% | 52 | 26 | 52 | 416 | 0 | 0 | 0 | 0 | 0 | ||||
40mm Stun Grenade | 10 | 5 | 10 | 80 | 750% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||
Rifle Round | 55 | 27.5 | 55 | 440 | 43.5% | 33 | 16.5 | 33 | 264 | Expression error: Unexpected < operator. | 0Expression error: Unexpected < operator. | 0Expression error: Unexpected < operator. | 0Expression error: Unexpected < operator. | 0Expression error: Unexpected < operator. | 0 | |||
Revolver | Depleted Fuel Revolver Round | 35 | 70 | 210 | 420 | 60% | 10 | 20 | 60 | 120 | 0 | 0 | 0 | 420 | 0 | |||
Revolver Round | 28 | 56 | 168 | 336 | 60% | 25 | 50 | 150 | 300 | 336 | 336 | 0 | 336 | 0 | ||||
Scrap Cannon | Iron | 48 | 15.84 | 384 | 384 | 52.8% | 96 | 31.68 | 768 | 768 | 0 | 0 | 0 | 0 | 0 | |||
Scrap | 72 | 23.76 | 576 | 576 | 52.8% | 144 | 47.52 | 1152 | 1152 | 0 | 0 | 0 | 0 | 0 | ||||
Steel Bar | 96 | 31.68 | 768 | 768 | 52.8% | 96 | 31.68 | 768 | 768 | 0 | 0 | 0 | 0 | 0 | ||||
HMG | HMG Magazine | 12 | 120 | 1200 | 2400 | 110% | 10 | 100 | 1000 | 2000 | 0 | 1200 | 1200 | 1200 | 0 | |||
Harpoon Gun | Ahab's Spear | 80 | 45.68 | 80 | 80 | 57.1% | 80 | 45.68 | 80 | 80 | 0 | 0 | 0 | 0 | 0 | |||
Explosive Harpoon | 75 | 42.83 | 450 | 450 | 85.65% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||
Harpoon | 35 | 19.99 | 210 | 210 | 28.55% | 35 | 19.99 | 210 | 210 | 0 | 210 | 0 | 0 | 0 | ||||
Physicorium Harpoon | 60 | 34.26 | 360 | 360 | 28.55% | 60 | 34.26 | 360 | 360 | 0 | 0 | 0 | 0 | 0 | ||||
Harpoon Coil-Rifle | Ahab's Spear | 136 | 77.66 | 136 | 136 | 97.07% | 136 | 77.66 | 136 | 136 | 0 | 0 | 0 | 0 | 0 | |||
Explosive Harpoon | 127.5 | 72.8 | 765 | 765 | 145.61% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||
Harpoon | 59.5 | 33.97 | 357 | 357 | 48.54% | 59.5 | 33.97 | 357 | 357 | 0 | 357 | 0 | 0 | 0 | ||||
Physicorium Harpoon | 102 | 58.24 | 612 | 612 | 48.54% | 102 | 58.24 | 612 | 612 | 0 | 0 | 0 | 0 | 0 | ||||
Handcannon | Handcannon Round | 70 | 70 | 420 | 840 | 150% | 50 | 50 | 300 | 600 | 0 | 420 | 0 | 420 | 0 | |||
Assault Rifle | Assault Rifle Magazine | 30 | 125.01 | 600 | 1200 | 145.85% | 15 | 62.51 | 300 | 600 | 0 | 600* | 0 | 600* | 0 | |||
Alien Pistol | Alien Power Cell | 21 | 39.48 | 525 | 4200 | 18.8% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Grenade Launcher | 40mm Acid Grenade | 22 | 22 | 22 | 176 | 50% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
40mm Grenade | 150 | 150 | 150 | 1200 | 500% | 20 | 20 | 20 | 160 | 0 | 0 | 0 | 0 | 0 | ||||
40mm Mini Nuke | 600 | 600 | 600 | 4800 | 1500% | 52 | 52 | 52 | 416 | 0 | 0 | 0 | 0 | 0 | ||||
40mm Stun Grenade | 10 | 10 | 10 | 80 | 1500% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||
Ancient Weapon | Ancient Weapon | 40 | 40 | 40 | 40 | 60% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Arc Emitter | Arc Emitter | 10 | 2 | 10 | 10 | 100% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Flamer | Flamer | 1.25 | 1.25 | 1.25 | 1.25 | 0% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Prototype Steam Cannon | Prototype Steam Cannon | 1.25 | 1.25 | 1.25 | 1.25 | 0% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Rapid Fissile Accelerator | Rapid Fissile Accelerator | 75 | 60 | 75 | 75 | 120% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Template:WeaponsTableTest/ranged/ammo: Difference between revisions
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-->{{#vardefine:TotalDamage|{{ | -->{{#vardefine:TotalDamage|{{TotalDamage/sub|round=1|afflictions = {{{afflictions|}}}|explosionafflictions = {{{explosionafflictions|}}}|projectiles = {{{projectiles|}}}|weapondamagemodifier = {{{weapondamagemodifier|}}}|type=all}}}}<!-- | ||
-->{{# | -->{{#vardefine:DamagePerRound|{{#explode:{{#var:TotalDamage}}|,|0}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:StunPerRound|{{#explode:{{#var:TotalDamage}}|,|1}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:BleedingPerRound|{{#explode:{{#var:TotalDamage}}|,|2}}}}<!-- | ||
-->{{#vardefine:DamagePerStack| | |||
-->{{#if:{{#var:DamagePerRound}}||{{#vardefine:DamagePerRound|0}}}}<!-- | |||
-->{{#ifeq:{{#var:DamagePerRound}}|0||{{#vardefine:DamagePerRound|{{#expr:(1-{{#if:{{{armor|}}}|{{{armor}}}|0}}*(1-{{#if:{{{penetration|}}}|({{{penetration|}}}/100)|0}}))*{{#var:DamagePerRound}} round 2}}}}}}<!-- | |||
-->{{#vardefine:DamagePerSecond| {{#expr:{{#var:DamagePerRound}}{{#if:{{{attackspeed|}}}|*{{{attackspeed}}}}} round 2}}}}<!-- | |||
-->{{#vardefine:DamagePerReload|<!-- | |||
-->{{#ifexpr:{{#count:{{{ammo}}}|{{{name}}}}}>0|<!-- | |||
-->{{#expr:{{#var:DamagePerRound}}{{#if:{{{magazine|}}}|*{{{magazine}}}}}{{#if:{{{ammocount|}}}|*{{{ammocount}}}}} round 2}}|<!-- | |||
-->{{#expr:{{#var:DamagePerRound}}{{#if:{{{magazine|}}}|*{{{magazine}}}}}{{#if:{{{ammo2count|}}}|*{{{ammo2count}}}}} round 2}}<!-- | |||
-->}}<!-- | |||
-->}}<!-- | |||
-->{{#vardefine:DamagePerStack|<!-- | |||
-->{{#ifexpr:{{#count:{{{ammo}}}|{{{name}}}}}>0|<!-- | |||
-->{{#expr:{{#var:DamagePerRound}}{{#if:{{{magazine|}}}|*{{{magazine}}}}}{{#if:{{{ammomaxstack|}}}|*{{{ammomaxstack}}}}} round 2}}|<!-- | |||
-->{{#expr:{{#var:DamagePerRound}}{{#if:{{{magazine|}}}|*{{{magazine}}}}}{{#if:{{{ammo2maxstack|}}}|*{{{ammo2maxstack}}}}} round 2}}<!-- | |||
-->}}<!-- | |||
-->}}<!-- | |||
-->{{#if:{{#var:BleedingPerRound}}||{{#vardefine:BleedingPerRound|0}}}}<!-- | |||
-->{{#ifeq:{{#var:BleedingPerRound}}|0||{{#vardefine:BleedingPerRound|{{#expr:(1-{{#if:{{{armor|}}}|{{{armor}}}|0}}*(1-{{#if:{{{penetration|}}}|({{{penetration|}}}/100)|0}}))*{{#var:BleedingPerRound}} round 2}}}}}}<!-- | |||
-->{{#vardefine:BleedingPerSecond| {{#expr:{{#var:BleedingPerRound}}{{#if:{{{attackspeed|}}}|*{{{attackspeed}}}}} round 2}}}}<!-- | |||
-->{{#vardefine:BleedingPerReload|<!-- | |||
-->{{#ifexpr:{{#count:{{{ammo}}}|{{{name}}}}}>0|<!-- | |||
-->{{#expr:{{#var:BleedingPerRound}}{{#if:{{{magazine|}}}|*{{{magazine}}}}}{{#if:{{{ammocount|}}}|*{{{ammocount}}}}} round 2}}|<!-- | |||
-->{{#expr:{{#var:BleedingPerRound}}{{#if:{{{magazine|}}}|*{{{magazine}}}}}{{#if:{{{ammo2count|}}}|*{{{ammo2count}}}}} round 2}}<!-- | |||
-->}}<!-- | |||
-->}}<!-- | |||
-->{{#vardefine:BleedingPerStack|<!-- | |||
-->{{#ifexpr:{{#count:{{{ammo}}}|{{{name}}}}}>0|<!-- | |||
-->{{#expr:{{#var:BleedingPerRound}}{{#if:{{{magazine|}}}|*{{{magazine}}}}}{{#if:{{{ammomaxstack|}}}|*{{{ammomaxstack}}}}} round 2}}|<!-- | |||
-->{{#expr:{{#var:BleedingPerRound}}{{#if:{{{magazine|}}}|*{{{magazine}}}}}{{#if:{{{ammo2maxstack|}}}|*{{{ammo2maxstack}}}}} round 2}}<!-- | |||
-->}}<!-- | |||
-->}}<!-- | |||
-->{{#if:{{#var:StunPerRound}}||{{#vardefine:StunPerRound|0}}}}<!-- | |||
-->{{#ifeq:{{#var:StunPerRound}}|0||{{#vardefine:StunPerRound|{{#expr:(1-{{#if:{{{armor|}}}|{{{armor}}}|0}}*(1-{{#if:{{{penetration|}}}|({{{penetration|}}}/100)|0}}))*{{#var:StunPerRound}} round 2}}}}}}<!-- | |||
-->{{#vardefine:StunFactor| {{#expr:({{#var:StunPerRound}}{{#if:{{{attackspeed|}}}|*{{{attackspeed}}}}})*100 round 2}}}}<!-- | |||
--> | |||
{{!}} style="text-align:center;" {{!}} [[File:{{#replace:{{{name}}}|&#39;|'}}.png|24x24px]][[{{#replace:{{{name}}}|&#39;|'}}]]<!-- | |||
----------------------------------------------------- Damage Per Round ----------------------------------------------------- If armor is defined every color value is divided by (1 - armor + 0.1) | |||
-->{{#vardefine:Red|{{#expr:175-( (({{#var:DamagePerRound}}/{{#var:MaxDamagePerRound}})*125) / (1-{{#if:{{{armor|}}}|{{{armor}}}+0.1|0}}) )}}}}<!-- | |||
-->{{#vardefine:Green|{{#expr: (({{#var:DamagePerRound}}/{{#var:MaxDamagePerRound}})*125) / (1-{{#if:{{{armor|}}}|{{{armor}}}+0.1|0}}) }}}}<!-- | |||
-->{{#ifexpr:{{#var:Green}}>125|{{#vardefine:Green|125}}|}}<!-- Green maxes out at 125 --> | |||
{{!}} style="text-align:center;background-color:rgb({{#var:Red}}, {{#var:Green}}, 0)" {{!}} {{#var:DamagePerRound}}<!-- | |||
----------------------------------------------------- Damage Per Second ----------------------------------------------------- | |||
-->{{#vardefine:Red|{{#expr:175-( (({{#var:DamagePerSecond}}/{{#var:MaxDamagePerSecond}})*125) / (1-{{#if:{{{armor|}}}|{{{armor}}}+0.1|0}}) )}}}}<!-- | |||
-->{{#vardefine:Green|{{#expr: (({{#var:DamagePerSecond}}/{{#var:MaxDamagePerSecond}})*125) / (1-{{#if:{{{armor|}}}|{{{armor}}}+0.1|0}}) }}}}<!-- | |||
-->{{#ifexpr:{{#var:Green}}>125|{{#vardefine:Green|125}}|}}<!-- Green maxes out at 125 --> | |||
{{!}} style="text-align:center;background-color:rgb({{#var:Red}}, {{#var:Green}}, 0)" {{!}} {{#var:DamagePerSecond}}<!-- | |||
----------------------------------------------------- Damage/Bleeding Per Reload ----------------------------------------------------- | |||
-->{{#vardefine:Red|{{#expr:175-( (({{#var:DamagePerReload}}/{{#var:MaxDamagePerReload}})*125) / (1-{{#if:{{{armor|}}}|{{{armor}}}+0.1|0}}) )}}}}<!-- | |||
-->{{#vardefine:Green|{{#expr: (({{#var:DamagePerReload}}/{{#var:MaxDamagePerReload}})*125) / (1-{{#if:{{{armor|}}}|{{{armor}}}+0.1|0}}) }}}}<!-- | |||
-->{{#ifexpr:{{#var:Green}}>125|{{#vardefine:Green|125}}|}}<!-- Green maxes out at 125 --> | |||
{{!}} style="text-align:center;background-color:rgb({{#var:Red}}, {{#var:Green}}, 0)" {{!}} {{#var:DamagePerReload}}<!-- | |||
----------------------------------------------------- Damage/Bleeding Per Stack ----------------------------------------------------- | |||
-->{{#vardefine:Red|{{#expr:175-( (({{#var:DamagePerStack}}/{{#var:MaxDamagePerStack}})*125) / (1-{{#if:{{{armor|}}}|{{{armor}}}+0.1|0}}) )}}}}<!-- | |||
-->{{#vardefine:Green|{{#expr: (({{#var:DamagePerStack}}/{{#var:MaxDamagePerStack}})*125) / (1-{{#if:{{{armor|}}}|{{{armor}}}+0.1|0}}) }}}}<!-- | |||
-->{{#ifexpr:{{#var:Green}}>125|{{#vardefine:Green|125}}|}}<!-- Green maxes out at 125 --> | |||
{{!}} style="text-align:center;background-color:rgb({{#var:Red}}, {{#var:Green}}, 0)" {{!}} {{#var:DamagePerStack}}<!-- | |||
----------------------------------------------------- Column ----------------------------------------------------- --> | |||
{{!}} style="background-color:#090908" {{!}} <!-- | |||
----------------------------------------------------- Stun Factor ----------------------------------------------------- | |||
-->{{#vardefine:Red|{{#expr: (({{#var:StunFactor}}/{{#var:MaxStunFactor}})*125) / (1-{{#if:{{{armor|}}}|{{{armor}}}+0.1|0}}) }}}}<!-- | |||
-->{{#vardefine:Green|{{#expr: (({{#var:StunFactor}}/{{#var:MaxStunFactor}})*125) / (1-{{#if:{{{armor|}}}|{{{armor}}}+0.1|0}}) }}}}<!-- | |||
-->{{#ifexpr:{{#var:Red}}>155|{{#vardefine:Red|155}}|}}<!-- Green maxes out at 125 --><!-- | |||
-->{{#ifexpr:{{#var:Green}}>155|{{#vardefine:Green|155}}|}}<!-- Green maxes out at 125 --> | |||
{{!}} style="text-align:center;background-color:rgb({{#var:Red}}, {{#var:Green}}, 0)" {{!}} {{#var:StunFactor}}%<!-- | |||
----------------------------------------------------- Column ----------------------------------------------------- --> | |||
{{!}} style="background-color:#090908" {{!}} <!-- | |||
----------------------------------------------------- Bleeding Per Round ----------------------------------------------------- | |||
-->{{#vardefine:Red|{{#expr:175-( (({{#var:BleedingPerRound}}/{{#var:MaxBleedingPerRound}})*125) / (1-{{#if:{{{armor|}}}|{{{armor}}}+0.1|0}}) )}}}}<!-- | |||
-->{{#vardefine:Green|{{#expr: (({{#var:BleedingPerRound}}/{{#var:MaxBleedingPerRound}})*125) / (1-{{#if:{{{armor|}}}|{{{armor}}}+0.1|0}}) }}}}<!-- | |||
-->{{#ifexpr:{{#var:Green}}>125|{{#vardefine:Green|125}}|}}<!-- Green maxes out at 125 --> | |||
{{!}} style="text-align:center;background-color:rgb({{#var:Red}}, {{#var:Green}}, 0)" {{!}} {{#var:BleedingPerRound}}<!-- | |||
----------------------------------------------------- Bleeding Per Second ----------------------------------------------------- | |||
-->{{#vardefine:Red|{{#expr:175-( (({{#var:BleedingPerSecond}}/{{#var:MaxBleedingPerSecond}})*125) / (1-{{#if:{{{armor|}}}|{{{armor}}}+0.1|0}}) )}}}}<!-- | |||
-->{{#vardefine:Green|{{#expr: (({{#var:BleedingPerSecond}}/{{#var:MaxBleedingPerSecond}})*125) / (1-{{#if:{{{armor|}}}|{{{armor}}}+0.1|0}}) }}}}<!-- | |||
-->{{#ifexpr:{{#var:Green}}>125|{{#vardefine:Green|125}}|}}<!-- Green maxes out at 125 --> | |||
{{!}} style="text-align:center;background-color:rgb({{#var:Red}}, {{#var:Green}}, 0)" {{!}} {{#var:BleedingPerSecond}}<!-- | |||
----------------------------------------------------- Bleeding Per Reload ----------------------------------------------------- | |||
-->{{#vardefine:Red|{{#expr:175-( (({{#var:BleedingPerReload}}/{{#var:MaxBleedingPerReload}})*125) / (1-{{#if:{{{armor|}}}|{{{armor}}}+0.1|0}}) )}}}}<!-- | |||
-->{{#vardefine:Green|{{#expr: (({{#var:BleedingPerReload}}/{{#var:MaxBleedingPerReload}})*125) / (1-{{#if:{{{armor|}}}|{{{armor}}}+0.1|0}}) }}}}<!-- | |||
-->{{#ifexpr:{{#var:Green}}>125|{{#vardefine:Green|125}}|}}<!-- Green maxes out at 125 --> | |||
{{!}} style="text-align:center;background-color:rgb({{#var:Red}}, {{#var:Green}}, 0)" {{!}} {{#var:BleedingPerReload}}<!-- | |||
----------------------------------------------------- Bleeding Per Stack ----------------------------------------------------- | |||
-->{{#vardefine:Red|{{#expr:175-( (({{#var:BleedingPerStack}}/{{#var:MaxBleedingPerStack}})*125) / (1-{{#if:{{{armor|}}}|{{{armor}}}+0.1|0}}) )}}}}<!-- | |||
-->{{#vardefine:Green|{{#expr: (({{#var:BleedingPerStack}}/{{#var:MaxBleedingPerStack}})*125) / (1-{{#if:{{{armor|}}}|{{{armor}}}+0.1|0}}) }}}}<!-- | |||
-->{{#ifexpr:{{#var:Green}}>125|{{#vardefine:Green|125}}|}}<!-- Green maxes out at 125 --> | |||
{{!}} style="text-align:center;background-color:rgb({{#var:Red}}, {{#var:Green}}, 0)" {{!}} {{#var:BleedingPerStack}}<!-- | |||
----------------------------------------------------- Column ----------------------------------------------------- --> | |||
{{!}} style="background-color:#090908" {{!}} <!-- | |||
----------------------------------------------------- Lead ----------------------------------------------------- | |||
-->{{#ifexpr:{{#count:{{{fabricatormaterials|}}}|Lead}}>0|<!-- | |||
-->{{#vardefine:MaterialPosition|{{#pos:{{{fabricatormaterials|}}}|Lead}}}}<!-- | |||
-->{{#vardefine:MaterialPositionEnd|{{#pos:{{{fabricatormaterials|}}}|<br>}}}}<!-- | |||
-->{{#vardefine:Material|{{#sub:{{{fabricatormaterials|}}}|{{#var:MaterialPosition}}|{{#expr:{{#var:MaterialPositionEnd}}-{{#var:MaterialPosition}}}}}}}}<!-- | |||
-->{{#vardefine:Amount|<!-- | |||
-->{{#ifexpr:{{#count:{{#var:Material}}|(x}}>0|<!-- | |||
-->{{#vardefine:PositionStart|{{#pos:{{{fabricatormaterials|}}}|(x|{{#var:MaterialPosition}}}}}}<!-- | |||
-->{{#vardefine:PositionEnd|{{#pos:{{{fabricatormaterials|}}}|)|{{#var:PositionStart}}}}}}<!-- | |||
-->{{#sub:{{{fabricatormaterials}}}|{{#expr:{{#var:PositionStart}}+2}}|{{#expr:{{#var:PositionEnd}}-{{#var:PositionStart}}-2}}}}<!-- | |||
-->|1<!-- | |||
-->}}<!-- | |||
-->}}<!-- | |||
-->{{#vardefine:DamagePerLead|{{#expr: ( {{#var:DamagePerRound}} {{#if:{{{fabricatedamount|}}}|*{{{fabricatedamount}}}}} {{#if:{{{magazine|}}}|*{{{magazine|}}}}} ) / {{#var:Amount}} }}}}<!-- | |||
-->{{#vardefine:CanBeRecycled|{{#if:{{{fabricatormaterialsalt|}}}|{{#ifexpr:{{#count:{{{fabricatormaterialsalt}}}|Lead}}=0|yes|}}}}}}<!-- | |||
-->|<!-- | |||
-->{{#vardefine:DamagePerLead|0}}<!-- | |||
-->{{#vardefine:CanBeRecycled|}}<!-- | |||
-->}}<!-- | |||
-->{{#vardefine:Green|{{#expr:(({{#var:DamagePerLead}}/600)*125) / (1-{{#if:{{{armor|}}}|{{{armor}}}+0.1|0}}) }}}}<!-- | |||
-->{{#vardefine:Blue|{{#expr:(({{#var:DamagePerLead}}/600)*125) / (1-{{#if:{{{armor|}}}|{{{armor}}}+0.1|0}}) }}}}<!-- | |||
-->{{#ifexpr:{{#var:Green}}>155|{{#vardefine:Green|155}}|}}<!-- Green maxes out at 155 | |||
-->{{#ifexpr:{{#var:Blue}}>155|{{#vardefine:Blue|155}}|}}<!-- Blue maxes out at 155 --> | |||
{{!}} style="text-align:center;background-color:rgb(0, {{#var:Green}}, {{#var:Blue}})" {{!}} {{#if:{{#var:CanBeRecycled}}|<abbr title="No cost if recycled">{{#var:DamagePerLead}}*</abbr>|{{#var:DamagePerLead}}}}<!-- | |||
----------------------------------------------------- Steel ----------------------------------------------------- | |||
-->{{#ifexpr:{{#count:{{{fabricatormaterials|}}}|Steel}}>0|<!-- | |||
-->{{#vardefine:MaterialPosition|{{#pos:{{{fabricatormaterials|}}}|Steel}}}}<!-- | |||
-->{{#vardefine:MaterialPositionEnd|{{#pos:{{{fabricatormaterials|}}}|<br>}}}}<!-- | |||
-->{{#vardefine:Material|{{#sub:{{{fabricatormaterials|}}}|{{#var:MaterialPosition}}|{{#expr:{{#var:MaterialPositionEnd}}-{{#var:MaterialPosition}}}}}}}}<!-- | |||
-->{{#vardefine:Amount|<!-- | |||
-->{{#ifexpr:{{#count:{{#var:Material}}|(x}}>0|<!-- | |||
-->{{#vardefine:PositionStart|{{#pos:{{{fabricatormaterials|}}}|(x|{{#var:MaterialPosition}}}}}}<!-- | |||
-->{{#vardefine:PositionEnd|{{#pos:{{{fabricatormaterials|}}}|)|{{#var:PositionStart}}}}}}<!-- | |||
-->{{#sub:{{{fabricatormaterials}}}|{{#expr:{{#var:PositionStart}}+2}}|{{#expr:{{#var:PositionEnd}}-{{#var:PositionStart}}-2}}}}<!-- | |||
-->|1<!-- | |||
-->}}<!-- | |||
-->}}<!-- | |||
-->{{#vardefine:DamagePerSteel|{{#expr: ( {{#var:DamagePerRound}} {{#if:{{{fabricatedamount|}}}|*{{{fabricatedamount}}}}} {{#if:{{{magazine|}}}|*{{{magazine|}}}}} ) / {{#var:Amount}} }}}}<!-- | |||
-->{{#vardefine:CanBeRecycled|{{#if:{{{fabricatormaterialsalt|}}}|{{#ifexpr:{{#count:{{{fabricatormaterialsalt}}}|Steel}}=0|yes|}}}}}}<!-- | |||
-->|<!-- | |||
-->{{#vardefine:DamagePerSteel|0}}<!-- | |||
-->{{#vardefine:CanBeRecycled|}}<!-- | |||
-->}}<!-- | |||
-->{{#vardefine:Green|{{#expr:(({{#var:DamagePerSteel}}/600)*125) / (1-{{#if:{{{armor|}}}|{{{armor}}}+0.1|0}}) }}}}<!-- | |||
-->{{#vardefine:Blue|{{#expr:(({{#var:DamagePerSteel}}/600)*125) / (1-{{#if:{{{armor|}}}|{{{armor}}}+0.1|0}}) }}}}<!-- | |||
-->{{#ifexpr:{{#var:Green}}>155|{{#vardefine:Green|155}}|}}<!-- Green maxes out at 155 | |||
-->{{#ifexpr:{{#var:Blue}}>155|{{#vardefine:Blue|155}}|}}<!-- Blue maxes out at 155 --> | |||
{{!}} style="text-align:center;background-color:rgb(0, {{#var:Green}}, {{#var:Blue}})" {{!}} {{#if:{{#var:CanBeRecycled}}|<abbr title="No cost if recycled">{{#var:DamagePerSteel}}*</abbr>|{{#var:DamagePerSteel}}}}<!-- | |||
----------------------------------------------------- Titanium-Aluminum ----------------------------------------------------- | |||
-->{{#ifexpr:{{#count:{{{fabricatormaterials|}}}|Titanium-Aluminum}}>0|<!-- | |||
-->{{#vardefine:MaterialPosition|{{#pos:{{{fabricatormaterials|}}}|Titanium-Aluminum}}}}<!-- | |||
-->{{#vardefine:MaterialPositionEnd|{{#pos:{{{fabricatormaterials|}}}|<br>}}}}<!-- | |||
-->{{#vardefine:Material|{{#sub:{{{fabricatormaterials|}}}|{{#var:MaterialPosition}}|{{#expr:{{#var:MaterialPositionEnd}}-{{#var:MaterialPosition}}}}}}}}<!-- | |||
-->{{#vardefine:Amount|<!-- | |||
-->{{#ifexpr:{{#count:{{#var:Material}}|(x}}>0|<!-- | |||
-->{{#vardefine:PositionStart|{{#pos:{{{fabricatormaterials|}}}|(x|{{#var:MaterialPosition}}}}}}<!-- | |||
-->{{#vardefine:PositionEnd|{{#pos:{{{fabricatormaterials|}}}|)|{{#var:PositionStart}}}}}}<!-- | |||
-->{{#sub:{{{fabricatormaterials}}}|{{#expr:{{#var:PositionStart}}+2}}|{{#expr:{{#var:PositionEnd}}-{{#var:PositionStart}}-2}}}}<!-- | |||
-->|1<!-- | |||
-->}}<!-- | |||
-->}}<!-- | |||
-->{{#vardefine:DamagePerTitanium-Aluminum|{{#expr: ( {{#var:DamagePerRound}} {{#if:{{{fabricatedamount|}}}|*{{{fabricatedamount}}}}} {{#if:{{{magazine|}}}|*{{{magazine|}}}}} ) / {{#var:Amount}} }}}}<!-- | |||
-->{{#vardefine:CanBeRecycled|{{#if:{{{fabricatormaterialsalt|}}}|{{#ifexpr:{{#count:{{{fabricatormaterialsalt}}}|Titanium-Aluminum}}=0|yes|}}}}}}<!-- | |||
-->|<!-- | |||
-->{{#vardefine:DamagePerTitanium-Aluminum|0}}<!-- | |||
-->{{#vardefine:CanBeRecycled|}}<!-- | |||
-->}}<!-- | |||
-->{{#vardefine:Green|{{#expr:(({{#var:DamagePerTitanium-Aluminum}}/600)*125) / (1-{{#if:{{{armor|}}}|{{{armor}}}+0.1|0}}) }}}}<!-- | |||
-->{{#vardefine:Blue|{{#expr:(({{#var:DamagePerTitanium-Aluminum}}/600)*125) / (1-{{#if:{{{armor|}}}|{{{armor}}}+0.1|0}}) }}}}<!-- | |||
-->{{#ifexpr:{{#var:Green}}>155|{{#vardefine:Green|155}}|}}<!-- Green maxes out at 155 | |||
-->{{#ifexpr:{{#var:Blue}}>155|{{#vardefine:Blue|155}}|}}<!-- Blue maxes out at 155 --> | |||
{{!}} style="text-align:center;background-color:rgb(0, {{#var:Green}}, {{#var:Blue}})" {{!}} {{#if:{{#var:CanBeRecycled}}|<abbr title="No cost if recycled">{{#var:DamagePerTitanium-Aluminum}}*</abbr>|{{#var:DamagePerTitanium-Aluminum}}}}<!-- | |||
----------------------------------------------------- Magnesium ----------------------------------------------------- | |||
-->{{#ifexpr:{{#count:{{{fabricatormaterials|}}}|Magnesium}}>0|<!-- | |||
-->{{#vardefine:MaterialPosition|{{#pos:{{{fabricatormaterials|}}}|Magnesium}}}}<!-- | |||
-->{{#vardefine:MaterialPositionEnd|{{#pos:{{{fabricatormaterials|}}}|<br>}}}}<!-- | |||
-->{{#vardefine:Material|{{#sub:{{{fabricatormaterials|}}}|{{#var:MaterialPosition}}|{{#expr:{{#var:MaterialPositionEnd}}-{{#var:MaterialPosition}}}}}}}}<!-- | |||
-->{{#vardefine:Amount|<!-- | |||
-->{{#ifexpr:{{#count:{{#var:Material}}|(x}}>0|<!-- | |||
-->{{#vardefine:PositionStart|{{#pos:{{{fabricatormaterials|}}}|(x|{{#var:MaterialPosition}}}}}}<!-- | |||
-->{{#vardefine:PositionEnd|{{#pos:{{{fabricatormaterials|}}}|)|{{#var:PositionStart}}}}}}<!-- | |||
-->{{#sub:{{{fabricatormaterials}}}|{{#expr:{{#var:PositionStart}}+2}}|{{#expr:{{#var:PositionEnd}}-{{#var:PositionStart}}-2}}}}<!-- | |||
-->|1<!-- | |||
-->}}<!-- | |||
-->}}<!-- | |||
-->{{#vardefine:DamagePerMagnesium|{{#expr: ( {{#var:DamagePerRound}} {{#if:{{{fabricatedamount|}}}|*{{{fabricatedamount}}}}} {{#if:{{{magazine|}}}|*{{{magazine|}}}}} ) / {{#var:Amount}} }}}}<!-- | |||
-->{{#vardefine:CanBeRecycled|{{#if:{{{fabricatormaterialsalt|}}}|{{#ifexpr:{{#count:{{{fabricatormaterialsalt}}}|Magnesium}}=0|yes|}}}}}}<!-- | |||
-->|<!-- | |||
-->{{#vardefine:DamagePerMagnesium|0}}<!-- | |||
-->{{#vardefine:CanBeRecycled|}}<!-- | |||
-->}}<!-- | |||
-->{{#vardefine:Green|{{#expr:(({{#var:DamagePerMagnesium}}/600)*125) / (1-{{#if:{{{armor|}}}|{{{armor}}}+0.1|0}}) }}}}<!-- | |||
-->{{#vardefine:Blue|{{#expr:(({{#var:DamagePerMagnesium}}/600)*125) / (1-{{#if:{{{armor|}}}|{{{armor}}}+0.1|0}}) }}}}<!-- | |||
-->{{#ifexpr:{{#var:Green}}>155|{{#vardefine:Green|155}}|}}<!-- Green maxes out at 155 | |||
-->{{#ifexpr:{{#var:Blue}}>155|{{#vardefine:Blue|155}}|}}<!-- Blue maxes out at 155 --> | |||
{{!}} style="text-align:center;background-color:rgb(0, {{#var:Green}}, {{#var:Blue}})" {{!}} {{#if:{{#var:CanBeRecycled}}|<abbr title="No cost if recycled">{{#var:DamagePerMagnesium}}*</abbr>|{{#var:DamagePerMagnesium}}}}<!-- | |||
----------------------------------------------------- Plastic ----------------------------------------------------- | |||
-->{{#ifexpr:{{#count:{{{fabricatormaterials|}}}|Plastic}}>0|<!-- | |||
-->{{#vardefine:MaterialPosition|{{#pos:{{{fabricatormaterials|}}}|Plastic}}}}<!-- | |||
-->{{#vardefine:MaterialPositionEnd|{{#pos:{{{fabricatormaterials|}}}|<br>}}}}<!-- | |||
-->{{#vardefine:Material|{{#sub:{{{fabricatormaterials|}}}|{{#var:MaterialPosition}}|{{#expr:{{#var:MaterialPositionEnd}}-{{#var:MaterialPosition}}}}}}}}<!-- | |||
-->{{#vardefine:Amount|<!-- | |||
-->{{#ifexpr:{{#count:{{#var:Material}}|(x}}>0|<!-- | |||
-->{{#vardefine:PositionStart|{{#pos:{{{fabricatormaterials|}}}|(x|{{#var:MaterialPosition}}}}}}<!-- | |||
-->{{#vardefine:PositionEnd|{{#pos:{{{fabricatormaterials|}}}|)|{{#var:PositionStart}}}}}}<!-- | |||
-->{{#sub:{{{fabricatormaterials}}}|{{#expr:{{#var:PositionStart}}+2}}|{{#expr:{{#var:PositionEnd}}-{{#var:PositionStart}}-2}}}}<!-- | |||
-->|1<!-- | |||
-->}}<!-- | |||
-->}}<!-- | |||
-->{{#vardefine:DamagePerPlastic|{{#expr: ( {{#var:DamagePerRound}} {{#if:{{{fabricatedamount|}}}|*{{{fabricatedamount}}}}} {{#if:{{{magazine|}}}|*{{{magazine|}}}}} ) / {{#var:Amount}} }}}}<!-- | |||
-->{{#vardefine:CanBeRecycled|{{#if:{{{fabricatormaterialsalt|}}}|{{#ifexpr:{{#count:{{{fabricatormaterialsalt}}}|Plastic}}=0|yes|}}}}}}<!-- | |||
-->|<!-- | |||
-->{{#vardefine:DamagePerPlastic|0}}<!-- | |||
-->{{#vardefine:CanBeRecycled|}}<!-- | |||
-->}}<!-- | |||
-->{{#vardefine:Green|{{#expr:(({{#var:DamagePerPlastic}}/600)*125) / (1-{{#if:{{{armor|}}}|{{{armor}}}+0.1|0}}) }}}}<!-- | |||
-->{{#vardefine:Blue|{{#expr:(({{#var:DamagePerPlastic}}/600)*125) / (1-{{#if:{{{armor|}}}|{{{armor}}}+0.1|0}}) }}}}<!-- | |||
-->{{#ifexpr:{{#var:Green}}>155|{{#vardefine:Green|155}}|}}<!-- Green maxes out at 155 | |||
-->{{#ifexpr:{{#var:Blue}}>155|{{#vardefine:Blue|155}}|}}<!-- Blue maxes out at 155 --> | |||
{{!}} style="text-align:center;background-color:rgb(0, {{#var:Green}}, {{#var:Blue}})" {{!}} {{#if:{{#var:CanBeRecycled}}|<abbr title="No cost if recycled">{{#var:DamagePerPlastic}}*</abbr>|{{#var:DamagePerPlastic}}}}<!-- | |||
--> | --> | ||
|- | |- | ||
</onlyinclude></includeonly> | </onlyinclude></includeonly> |
Latest revision as of 00:48, 17 May 2023
Weapons Table Template with more in-depth stat comparisons than in Template:WeaponsTable.
This template uses the new affliction system so all items that have not yet been updated will display "0".
- Weapons or Ammunition that do not deal any damage afflictions will also display "0" for now. (Syringe Guns for example)
Sub Templates
Template in use
{{#tag:tabber| 0% Armor = {{WeaponsTableTest}} {{!}}-{{!}} 90% Armor (Mudraptor) = {{WeaponsTableTest|armor = 0.9}} }}
Weapon | Ammunition | Damage Per Round | Damage Per Second | Damage Per Reload | Damage Per Stack | Stun Factor | Bleeding Per Round | Bleeding Per Second | Bleeding Per Reload | Bleeding Per Stack | Damage Per Lead | Damage Per Steel | Damage Per Titanium-Aluminum | Damage Per Magnesium | Damage Per Plastic | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Advanced Syringe Gun | Advanced Syringe Gun | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Syringe Gun | Syringe Gun | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Stun Gun | Fulgurium Stun Gun Dart | 0.1 | 0.1 | 0.2 | 0.8 | 60% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Stun Gun Dart | 0.05 | 0.05 | 0.1 | 0.4 | 1% | 0 | 0 | 0 | 0 | 0 | 0.1 | 0 | 0 | 0 | ||||
Machine Pistol | Depleted Fuel SMG Magazine | 3.9 | 22.23 | 81.9 | 163.8 | 22.8% | 1.3 | 7.41 | 27.3 | 54.6 | 0 | 81.9* | 0 | 81.9 | 0 | |||
SMG Magazine | 1 | 5.7 | 21 | 42 | 0% | 1 | 5.7 | 21 | 42 | 21 | 21 | 0 | 21 | 0 | ||||
Deadeye Carbine | Depleted Fuel SMG Magazine | 5.36 | 17.85 | 112.56 | 225.12 | 16.65% | 1.79 | 5.96 | 37.59 | 75.18 | 0 | 112.56* | 0 | 112.56 | 0 | |||
SMG Magazine | 1.38 | 4.6 | 28.98 | 57.96 | 0% | 1.38 | 4.6 | 28.98 | 57.96 | 28.98 | 28.98 | 0 | 28.98 | 0 | ||||
SMG | Depleted Fuel SMG Magazine | 6.34 | 31.7 | 133.14 | 266.28 | 30% | 2.11 | 10.55 | 44.31 | 88.62 | 0 | 133.14* | 0 | 133.14 | 0 | |||
SMG Magazine | 1.63 | 8.15 | 34.23 | 68.46 | 0% | 1.63 | 8.15 | 34.23 | 68.46 | 34.23 | 34.23 | 0 | 34.23 | 0 | ||||
Boom Stick | Explosive Slug | 44 | 80.08 | 88 | 528 | 80.08% | 11 | 20.02 | 22 | 132 | 0 | 0 | 0 | 0 | 264 | |||
Shotgun Rubber Shell | 2.4 | 4.37 | 4.8 | 28.8 | 43.68% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 28.8 | 0 | ||||
Shotgun Shell | 6.4 | 11.65 | 12.8 | 76.8 | 14.56% | 4.8 | 8.74 | 9.6 | 57.6 | 38.4 | 38.4 | 0 | 38.4 | 38.4 | ||||
Riot Shotgun | Explosive Slug | 44 | 44 | 264 | 528 | 44% | 11 | 11 | 66 | 132 | 0 | 0 | 0 | 0 | 264 | |||
Shotgun Rubber Shell | 2.4 | 2.4 | 14.4 | 28.8 | 24% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 28.8 | 0 | ||||
Shotgun Shell | 6.4 | 6.4 | 38.4 | 76.8 | 8% | 4.8 | 4.8 | 28.8 | 57.6 | 38.4 | 38.4 | 0 | 38.4 | 38.4 | ||||
Autoshotgun | Explosive Slug | 39.6 | 87.91 | 950.4 | 475.2 | 88.8% | 9.9 | 21.98 | 237.6 | 118.8 | 0 | 0 | 0 | 0 | 237.6 | |||
Shotgun Rubber Shell | 2.16 | 4.8 | 51.84 | 25.92 | 48.84% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 25.92 | 0 | ||||
Shotgun Shell | 5.76 | 12.79 | 138.24 | 69.12 | 15.54% | 4.32 | 9.59 | 103.68 | 51.84 | 34.56 | 34.56 | 0 | 34.56 | 34.56 | ||||
Rifle | 40mm Acid Grenade | 2.2 | 1.1 | 2.2 | 17.6 | 2.5% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
40mm Grenade | 150 | 75 | 150 | 1200 | 250% | 20 | 10 | 20 | 160 | 0 | 0 | 0 | 0 | 0 | ||||
40mm Mini Nuke | 600 | 300 | 600 | 4800 | 750% | 52 | 26 | 52 | 416 | 0 | 0 | 0 | 0 | 0 | ||||
40mm Stun Grenade | 1 | 0.5 | 1 | 8 | 75% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||
Rifle Round | 27.78 | 13.89 | 27.78 | 222.24 | 22% | 16.67 | 8.34 | 16.67 | 133.36 | Expression error: Unexpected < operator. | 0Expression error: Unexpected < operator. | 0Expression error: Unexpected < operator. | 0Expression error: Unexpected < operator. | 0Expression error: Unexpected < operator. | 0 | |||
Revolver | Depleted Fuel Revolver Round | 11.38 | 22.76 | 68.28 | 136.56 | 20% | 3.25 | 6.5 | 19.5 | 39 | 0 | 0 | 0 | 136.56 | 0 | |||
Revolver Round | 5.32 | 10.64 | 31.92 | 63.84 | 12% | 4.75 | 9.5 | 28.5 | 57 | 63.84 | 63.84 | 0 | 63.84 | 0 | ||||
Scrap Cannon | Iron | 4.8 | 1.58 | 38.4 | 38.4 | 5.28% | 9.6 | 3.17 | 76.8 | 76.8 | 0 | 0 | 0 | 0 | 0 | |||
Scrap | 7.2 | 2.38 | 57.6 | 57.6 | 5.28% | 14.4 | 4.75 | 115.2 | 115.2 | 0 | 0 | 0 | 0 | 0 | ||||
Steel Bar | 9.6 | 3.17 | 76.8 | 76.8 | 5.28% | 9.6 | 3.17 | 76.8 | 76.8 | 0 | 0 | 0 | 0 | 0 | ||||
HMG | HMG Magazine | 5.52 | 55.2 | 552 | 1104 | 50% | 4.6 | 46 | 460 | 920 | 0 | 552 | 552 | 552 | 0 | |||
Harpoon Gun | Ahab's Spear | 8 | 4.57 | 8 | 8 | 5.71% | 8 | 4.57 | 8 | 8 | 0 | 0 | 0 | 0 | 0 | |||
Explosive Harpoon | 41.25 | 23.55 | 247.5 | 247.5 | 47.39% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||
Harpoon | 3.5 | 2 | 21 | 21 | 2.86% | 3.5 | 2 | 21 | 21 | 0 | 21 | 0 | 0 | 0 | ||||
Physicorium Harpoon | 6 | 3.43 | 36 | 36 | 2.86% | 6 | 3.43 | 36 | 36 | 0 | 0 | 0 | 0 | 0 | ||||
Harpoon Coil-Rifle | Ahab's Spear | 13.6 | 7.77 | 13.6 | 13.6 | 9.71% | 13.6 | 7.77 | 13.6 | 13.6 | 0 | 0 | 0 | 0 | 0 | |||
Explosive Harpoon | 70.13 | 40.04 | 420.78 | 420.78 | 79.94% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||
Harpoon | 5.95 | 3.4 | 35.7 | 35.7 | 5.14% | 5.95 | 3.4 | 35.7 | 35.7 | 0 | 35.7 | 0 | 0 | 0 | ||||
Physicorium Harpoon | 10.2 | 5.82 | 61.2 | 61.2 | 5.14% | 10.2 | 5.82 | 61.2 | 61.2 | 0 | 0 | 0 | 0 | 0 | ||||
Handcannon | Handcannon Round | 38.5 | 38.5 | 231 | 462 | 83% | 27.5 | 27.5 | 165 | 330 | 0 | 231 | 0 | 231 | 0 | |||
Assault Rifle | Assault Rifle Magazine | 8.4 | 35 | 168 | 336 | 41.67% | 4.2 | 17.5 | 84 | 168 | 0 | 168* | 0 | 168* | 0 | |||
Alien Pistol | Alien Power Cell | 2.1 | 3.95 | 52.5 | 420 | 1.88% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Grenade Launcher | 40mm Acid Grenade | 2.2 | 2.2 | 2.2 | 17.6 | 5% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
40mm Grenade | 150 | 150 | 150 | 1200 | 500% | 20 | 20 | 20 | 160 | 0 | 0 | 0 | 0 | 0 | ||||
40mm Mini Nuke | 600 | 600 | 600 | 4800 | 1500% | 52 | 52 | 52 | 416 | 0 | 0 | 0 | 0 | 0 | ||||
40mm Stun Grenade | 1 | 1 | 1 | 8 | 150% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||
Ancient Weapon | Ancient Weapon | 22 | 22 | 22 | 22 | 33% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Arc Emitter | Arc Emitter | 1 | 0.2 | 1 | 1 | 10% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Flamer | Flamer | 0.13 | 0.13 | 0.13 | 0.13 | 0% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Prototype Steam Cannon | Prototype Steam Cannon | 0.13 | 0.13 | 0.13 | 0.13 | 0% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Rapid Fissile Accelerator | Rapid Fissile Accelerator | 7.5 | 6 | 7.5 | 7.5 | 12% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
The above documentation is transcluded from Template:WeaponsTableTest/ranged/ammo/doc. (edit | history)