Paralyzant
From Official Barotrauma Wiki
Data is potentially outdated | |
Last updated for version 0.20.16.1 Last mentioned in changelog 1.0.20.1 The current game version is 1.4.6.0 |
Main article: Medical Items
Paralyzant | |||||||||||||||||
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Causes paralysis. | |||||||||||||||||
Medical Usage | |||||||||||||||||
Desirable Medical Skill | None | ||||||||||||||||
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Crafting | |||||||||||||||||
Fabricator Skill | Medical 40 | ||||||||||||||||
Medical Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||||
Store | |||||||||||||||||
Outpost | Buy | Sell | |||||||||||||||
Habitation | N/A | 105 mk | |||||||||||||||
Colony | 315 mk | 94 mk | |||||||||||||||
Research | 315 mk | 94 mk | |||||||||||||||
Military | 385 mk | 115 mk | |||||||||||||||
Mining | N/A | 115 mk | |||||||||||||||
Medical Merchant | N/A | 105 mk | |||||||||||||||
Engineer Merchant | N/A | 105 mk | |||||||||||||||
Armory Merchant | N/A | 105 mk | |||||||||||||||
Clown Merchant | N/A | 105 mk | |||||||||||||||
Husk Merchant | N/A | 105 mk | |||||||||||||||
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Paralyzant is a common Medicine.
Function
- Is a non-lethal poison.
Inflicts victim with Paralysis, gradually slows their Movement Speed to 10%. The affliction strength and movement penalty increase over time, at 100 (100 seconds) - the victim will be Stunned until treated. It is cured with the Anaparalyzant.
Does not affect creatures with greater than 100 mass.
Also used to craft Anaparalyzant.
Fabrication & Deconstruction
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
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Paralyzant Stabilozine |
30 | Anaparalyzant |
20 | Stabilozine |
Medical Items | |
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Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |