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Paralyzant

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Data is potentially outdated
Last updated for version 0.20.16.1
Last mentioned in changelog 1.0.20.1
The current game version is 1.4.6.0

Main article: Medical Items


Paralyzant
Causes paralysis.
Medical Usage
Desirable Medical Skill None
Success
Paralysis (1)*
Duration of the effects 1 second


Crafting
Fabricator Skill Medical 40
Medical Fabricator
Requirements
Deconstructor Yield
Store
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 105 mk
ColonyColony 315 mk 94 mk
Research OutpostResearch 315 mk 94 mk
Military OutpostMilitary 385 mk 115 mk
Mining OutpostMining N/A 115 mk
Medical MerchantMedical Merchant N/A 105 mk
Engineer MerchantEngineer Merchant N/A 105 mk
Armory MerchantArmory Merchant N/A 105 mk
Children of The HonkmotherClown Merchant N/A 105 mk
The Church of HuskHusk Merchant N/A 105 mk
Technical
Identifier paralyzant
Categories

Paralyzant is a common Medicine in Barotrauma.

Function

  • Is a non-lethal poison.

Inflicts victim with Paralysis, gradually slows their Movement Speed to 10%. The affliction strength and movement penalty increase over time, at 100 (100 seconds) - the victim will be Stunned until treated. It is cured with the Anaparalyzant.

Does not affect creatures with greater than 100 mass.

Also used to craft Anaparalyzant.

Fabrication & Deconstruction

Medical Fabricator Items
Crafting Materials Crafting Talent, Skill, Time Item Deconstruction Time Deconstruction Yield
Paralyzant
Stabilozine
  30
Anaparalyzant
20 Stabilozine
v·d·e·h
Medical Items
Basic Chemicals
Medicine
Stimulants
Poisons
Antidotes