Paralyzant: Difference between revisions
From Official Barotrauma Wiki
m (→Function: Changed "slows their Movement to 90%" to "slows their Movement Speed to 10%" to reflect the effect properly) Tag: visualeditor |
m (medbox update) |
||
Line 1: | Line 1: | ||
{{version|0. | {{version|0.18.12.0|stub=yes}}{{Main|Medical Items}}{{Medical infobox | ||
| identifier = paralyzant | | identifier = paralyzant | ||
| type = poison | | type = poison | ||
| description = Causes paralysis. | | description = Causes paralysis. | ||
| duration = 1 | | duration = 1 | ||
Line 14: | Line 13: | ||
| fabricatortime = 90 | | fabricatortime = 90 | ||
| fabricatorskilllevel = 40 | | fabricatorskilllevel = 40 | ||
| deconstructormaterials = {{hl| | | deconstructormaterials = {{hl|Chlorine}}<br>{{hl|Paralyxis}} | ||
| deconstructortime = 20 | | deconstructortime = 20 | ||
Line 23: | Line 22: | ||
| militarymultiplier = 1.1 | | militarymultiplier = 1.1 | ||
| minemultiplier = 1.1 | | minemultiplier = 1.1 | ||
| outpostunbuyable = true | | outpostunbuyable = true | ||
| cityminavailable = 1 | | cityminavailable = 1 | ||
Line 40: | Line 40: | ||
==Fabrication & Deconstruction== | ==Fabrication & Deconstruction== | ||
{{Recipes|medicalfabricator}} | {{Recipes|medicalfabricator}} | ||
{{Medical nav}} | {{Medical nav}} |
Revision as of 21:00, 17 June 2022
Data is potentially outdated | |
Last updated for version 0.18.12.0 Last mentioned in changelog 1.0.20.1 The current game version is 1.4.6.0 |
Main article: Medical Items
Paralyzant | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Causes paralysis. | |||||||||||||||
Medical Usage | |||||||||||||||
Desirable Medical Skill | None | ||||||||||||||
| |||||||||||||||
Crafting | |||||||||||||||
Fabricator Skill | Medical 40 | ||||||||||||||
Medical Fabricator Requirements |
|||||||||||||||
Deconstructor Yield | |||||||||||||||
Store | |||||||||||||||
Outpost | Buy | Sell | |||||||||||||
Habitation | N/A | 105 mk | |||||||||||||
Colony | 315 mk | 94 mk | |||||||||||||
Research | 315 mk | 94 mk | |||||||||||||
Military | 385 mk | 115 mk | |||||||||||||
Mining | N/A | 115 mk | |||||||||||||
Medical Merchant | N/A | 105 mk | |||||||||||||
Engineer Merchant | N/A | 105 mk | |||||||||||||
Armory Merchant | N/A | 105 mk | |||||||||||||
Clown Merchant | N/A | 105 mk | |||||||||||||
Husk Merchant | N/A | 105 mk | |||||||||||||
|
Paralyzant is a common Medicine in Barotrauma.
Function
- Is a non-lethal poison.
Inflicts victim with Paralysis, gradually slows their Movement Speed to 10%. The affliction strength and movement penalty increase over time, at 100 (100 seconds) - the victim will be Stunned until treated. It is cured with the Anaparalyzant.
Does not affect creatures with greater than 100 mass.
Also used to craft Anaparalyzant.
Fabrication & Deconstruction
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
---|---|---|---|---|
Paralyzant Stabilozine |
30 | Anaparalyzant |
20 | Stabilozine |
Medical Items | |
---|---|
Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |