Naloxone: Difference between revisions
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{{version|0.15.22.1|stub=yes}}{{Main|Medical Items}}{{Medical infobox | {{version|0.15.22.1|stub=yes}}{{Main|Medical Items}}{{Medical infobox | ||
| identifier = | | identifier = antinarc | ||
| type = | | type = antidote | ||
| description = An opioid antagonist for the treatment of opiate-based withdrawal and overdose. | | description = An opioid antagonist for the treatment of opiate-based withdrawal and overdose. | ||
Revision as of 23:00, 22 December 2021
Data is potentially outdated | |
Last updated for version 0.15.22.1 The current game version is 1.4.6.0 |
Main article: Medical Items
Naloxone | |||||||||||||||
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An opioid antagonist for the treatment of opiate-based withdrawal and overdose. | |||||||||||||||
Medical Usage | |||||||||||||||
Desirable Medical Skill | 39 | ||||||||||||||
Failure
Oxygen Low (30)* Opiate Addiction (-30)* Opiate Overdose (-30)* Opiate Withdrawal (-30)* 30 seconds | |||||||||||||||
Crafting | |||||||||||||||
Fabricator Skill | Medical 23 | ||||||||||||||
Medical Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||
Store | |||||||||||||||
Outpost | Buy | Sell | |||||||||||||
Habitation | 160 mk | 48 mk | |||||||||||||
Colony | 144 mk | 43 mk | |||||||||||||
Research | 144 mk | 43 mk | |||||||||||||
Military | 176 mk | 52 mk | |||||||||||||
Mining | 176 mk | 52 mk | |||||||||||||
Medical Merchant | N/A | 48 mk | |||||||||||||
Engineer Merchant | N/A | 48 mk | |||||||||||||
Armory Merchant | N/A | 48 mk | |||||||||||||
Clown Merchant | N/A | 48 mk | |||||||||||||
Husk Merchant | N/A | 48 mk | |||||||||||||
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Naloxone is an antidote against Opiate Overdose, Opiate Withdrawal, and Opiate Addiction
Function
Fabrication & Deconstruction
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
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Cargo didn't find any items that are crafted with this item in the database.
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Medical Items | |
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Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |