Hunter Genes: Difference between revisions

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| causes = {{hl|Genetic Material (Hunter)}}
| causes = {{hl|Genetic Material (Hunter)}}
| range1 = 0 - 20
| range1 = 0 - 20
| effect1 = '''If ≥ 5''' of[[File:Affliction Internal Damage.png|25px]][[Internal Damage|Any Internal Damage]]: '''+20'''[[File:Genetic Affliction.png|25px]][[Increased Melee Damage (Temporary)]]
| effect1 = '''If ≥ 5''' of[[File:Affliction Internal Damage.png|25px]][[Internal Damage|Any Internal Damage]] received at once: '''+20'''[[File:Genetic Affliction.png|25px]][[Increased Melee Damage (Temporary)]]
| range2 = 20 - 40
| range2 = 20 - 40
| effect2 = '''If ≥ 5''' of[[File:Affliction Internal Damage.png|25px]][[Internal Damage|Any Internal Damage]]: '''+40'''[[File:Genetic Affliction.png|25px]][[Increased Melee Damage (Temporary)]]
| effect2 = '''If ≥ 5''' of[[File:Affliction Internal Damage.png|25px]][[Internal Damage|Any Internal Damage]] received at once: '''+40'''[[File:Genetic Affliction.png|25px]][[Increased Melee Damage (Temporary)]]
| range3 = 40 - 60
| range3 = 40 - 60
| effect3 = '''If ≥ 5''' of[[File:Affliction Internal Damage.png|25px]][[Internal Damage|Any Internal Damage]]: '''+60'''[[File:Genetic Affliction.png|25px]][[Increased Melee Damage (Temporary)]]
| effect3 = '''If ≥ 5''' of[[File:Affliction Internal Damage.png|25px]][[Internal Damage|Any Internal Damage]] received at once: '''+60'''[[File:Genetic Affliction.png|25px]][[Increased Melee Damage (Temporary)]]
| range4 = 60 - 80
| range4 = 60 - 80
| effect4 = '''If ≥ 5''' of[[File:Affliction Internal Damage.png|25px]][[Internal Damage|Any Internal Damage]]: '''+80'''[[File:Genetic Affliction.png|25px]][[Increased Melee Damage (Temporary)]]
| effect4 = '''If ≥ 5''' of[[File:Affliction Internal Damage.png|25px]][[Internal Damage|Any Internal Damage]] received at once: '''+80'''[[File:Genetic Affliction.png|25px]][[Increased Melee Damage (Temporary)]]
| range5 = 80 - 100
| range5 = 80 - 100
| effect5 = '''If ≥ 5''' of[[File:Affliction Internal Damage.png|25px]][[Internal Damage|Any Internal Damage]]: '''+100'''[[File:Genetic Affliction.png|25px]][[Increased Melee Damage (Temporary)]]
| effect5 = '''If ≥ 5''' of[[File:Affliction Internal Damage.png|25px]][[Internal Damage|Any Internal Damage]] received at once: '''+100'''[[File:Genetic Affliction.png|25px]][[Increased Melee Damage (Temporary)]]
}}
}}


{{Afflictions Nav}}
{{Afflictions Nav}}
[[Category:Afflictions]]
[[Category:Afflictions]]

Revision as of 06:14, 4 March 2022

Data is potentially outdated
Last updated for version 0.16.7.0
The current game version is 1.4.6.0
See also: Afflictions
Subject's adrenaline level is heightened in response to physical trauma.


Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By
File:Affliction Hunter Genes.png
Hunter Genes
ID: increasedmeleedamageondamage
No No Stays 0 - 20 If ≥ 5 ofAny Internal Damage received at once: +20Increased Melee Damage (Temporary) Genetic Material (Hunter)
20 - 40 If ≥ 5 ofAny Internal Damage received at once: +40Increased Melee Damage (Temporary)
40 - 60 If ≥ 5 ofAny Internal Damage received at once: +60Increased Melee Damage (Temporary)
60 - 80 If ≥ 5 ofAny Internal Damage received at once: +80Increased Melee Damage (Temporary)
80 - 100 If ≥ 5 ofAny Internal Damage received at once: +100Increased Melee Damage (Temporary)
v·d·e·h
Afflictions
Combat
Environmental
Poisons
Buffs
Debuffs
Genes
Tainted Genes
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Other
Endgame (Spoilers)