Glass Jaw: Difference between revisions
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Jade Harley (talk | contribs) (6/9 (nice)) |
Jade Harley (talk | contribs) m (Clarification) |
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| causes = [[Genetic Material#Tainted Genes|Tainted Genetic Materials]] | | causes = [[Genetic Material#Tainted Genes|Tainted Genetic Materials]] | ||
| range1 = 0 - 100 | | range1 = 0 - 100 | ||
| effect1 = '''+25% → +75%''' to[[File:Affliction Stun.png|25px]][[Stun|All Types of Stun]] afflicted | | effect1 = '''+25% → +75%''' to[[File:Affliction Stun.png|25px]][[Stun|All Types of Stun]] afflicted <span class="explain" title="Proportional to strength">'''|?|'''</span> | ||
}} | }} | ||
{{Afflictions Nav}} | {{Afflictions Nav}} | ||
[[Category:Afflictions]] | [[Category:Afflictions]] |
Revision as of 07:04, 4 March 2022
Data is potentially outdated | |
Last updated for version 0.16.7.0 The current game version is 1.4.5.0 |
- See also: Afflictions
Subject suffers from longer periods of unconsciousness when knocked out.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
File:Affliction Glass Jaw.png Glass Jaw ID: glassjaw
|
No | No | Stays | 0 - 100 | +25% → +75% toAll Types of Stun afflicted |?| | Tainted Genetic Materials |