Combat Stimulant: Difference between revisions
From Official Barotrauma Wiki
m (combat stim doesnt show on afflictions or buffs, maybe this'll fix it) |
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==Function== | ==Function== | ||
Provides {{hl|Combat Stimulant||Affliction Combat Stimulant|Combat Stimulant (Affliction)}} (buff), | Provides {{hl|Combat Stimulant||Affliction Combat Stimulant|Combat Stimulant (Affliction)}} (buff), | ||
{| class="wikitable" style="text-align:center; width: 100%;" | |||
|- | |||
! style="width: 13%" |Affliction | |||
! style="width: 5%" |<span class="explain" title="Is the affliction able to be applied on a specific limb?">Limb Specific?</span> | |||
! style="width: 5%" |<span class="explain" title="Will vitality loss be a percentage the victim's max vitality?">Scaled to Vitality?</span> | |||
! style="width: 7%" | If left alone | |||
! style="width: 7%" |Strength Range | |||
! style="width: 20%" |<span class="explain" title="What happens in that strength range?">Effects</span> | |||
|- | |||
| rowspan="2" |[[File:Affliction Combat Stimulant.png|50px]]<br>'''Combat Stimulant''' | |||
| rowspan="2" |No | |||
| rowspan="2" |No | |||
| rowspan="2" |Decays (-1/s) | |||
|0 - 10 | |||
|<span class="explain" title="Proportional to strength">'''+0 → +45%''' Stun Resistance</span><br>[[File:Affliction Internal Damage.png|16px]] '''-1%''' Internal Damage per second<br>[[File:Affliction Burn.png|16px]] '''-1%''' Burn per second<br>[[File:Affliction Bloodloss.png|16px]] '''-1%''' Bloodloss per second<br>[[File:Affliction Bleeding.png|16px]] '''-1%''' Bleeding per second<br>[[File:Affliction Chem Withdrawal.png|16px]] '''-1%''' Chem Withdrawl per second | |||
|- | |||
|10 - 100 | |||
|<span class="explain" title="Proportional to strength">'''+45 → +50%''' Stun Resistance</span><br>[[File:Affliction Internal Damage.png|16px]] '''-2%''' Internal Damage per second<br>[[File:Affliction Burn.png|16px]] '''-2%''' Burn per second<br>[[File:Affliction Bloodloss.png|16px]] '''-2%''' Bloodloss per second<br>[[File:Affliction Bleeding.png|16px]] '''-2%''' Bleeding per second<br>[[File:Affliction Chem Withdrawal.png|16px]] '''-2%''' Chem Withdrawl per second | |||
|} | |||
In turn, it will also increase {{hl|Chem Addiction|20}}. | |||
==Related Talents== | ==Related Talents== |
Revision as of 22:54, 10 January 2022
Data is up-to-date | |
Last updated for version 0.15.21.0 Last mentioned in changelog 0.15.20.0 The current game version is 1.4.6.0 |
Main article: Medical Items
Combat Stimulant | |||||||||||||||
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Combat Stimulant | |||||||||||||||
Medical Usage | |||||||||||||||
Desirable Medical Skill | 35 | ||||||||||||||
Crafting | |||||||||||||||
Required Talent | Combat Medic | ||||||||||||||
Fabricator Skill | Medical 40 | ||||||||||||||
Medical Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||
Store | |||||||||||||||
Outpost | Sell | ||||||||||||||
Habitation | 102 mk | ||||||||||||||
Colony | 91 mk | ||||||||||||||
Research | 91 mk | ||||||||||||||
Military | 112 mk | ||||||||||||||
Mining | 112 mk | ||||||||||||||
Medical Merchant | 102 mk | ||||||||||||||
Engineer Merchant | 102 mk | ||||||||||||||
Armory Merchant | 102 mk | ||||||||||||||
Clown Merchant | 102 mk | ||||||||||||||
Husk Merchant | 102 mk | ||||||||||||||
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Combat Stimulant is a Stimulant which can only be crafted by a Medical Doctor with the Combat Medic talent.
Function
Provides Combat Stimulant (buff),
In turn, it will also increase Chem Addiction.
Related Talents
Talent | Tier | Description |
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Combat Medic |
Medical Doctor Medic Tier 3 |
Unlock recipe: Combat Stimulant. Gain an additional percentage to Movement Speed, Ranged Fire Rate and Melee Attack Speed equal to 30% of your Medical skill. |
Medical Items | |
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Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |