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Chloral Hydrate: Difference between revisions

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(added description to infobox; versioning; workaround for syringe values not showing; removed deconstructor-table; minor rewording; added comparison to stun gun darts)
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{{version|0.15.13.0|stub=yes}}{{Main|Medical Items}}{{Medical infobox
{{version|0.15.22.1|stub=yes|stubnote=Syringe values should show without having to set failure values, change infobox once possible}}{{Main|Medical Items}}{{Medical infobox
| identifier = Chloral Hydrate
| identifier = Chloral Hydrate
| type = poison
| type = poison
| description = A sedative that can be used to knock someone out for a short period of time.


| skill = 0
| duration = 5
| duration = 5
| organdamage = 0.5
| organdamage = 0.5
| organdamagefail = 0.5
| organdamagesyringe = 0.25
| organdamagesyringe = 0.25
| incrementalstun = 25
| incrementalstun = 25
| incrementalstunfail = 25
| incrementalstunsyringe = 24
| incrementalstunsyringe = 24


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| militarymultiplier = 1.1
| militarymultiplier = 1.1
| minemultiplier = 1.1
| minemultiplier = 1.1
| outpostunbuyable = true
| outpostunbuyable = true
| cityminavailable = 1
| cityminavailable = 1
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| mineunbuyable = true
| mineunbuyable = true
}}
}}
'''{{PAGENAME}}''' is a [[:Category:Poisons|Poison]] in ''Barotrauma''.


==Function==
'''{{PAGENAME}}''' is a non-lethal [[:Category:Poisons|Poison]].
 
== Function ==


Inflicts the victim with {{hl|Incremental Stun}} over 5 seconds, greatly slowing and potentially stunning them.
Inflicts the victim with {{Hyperlink|Incremental Stun}} over 5 seconds, greatly slowing and eventually stunning it. Unlike {{Hyperlink|Stun Gun Dart|s=s}}, which deal {{Hyperlink|Progressive Stun}}, several doses of chloral hydrate stack, stunning the victim sooner.


Also used to craft {{hl|Paralyzant}} and {{hl|Cyanide}}.
Also used to craft {{hl|Paralyzant}} and {{hl|Cyanide}}.


==Fabrication & Deconstruction==
== Fabrication & Deconstruction ==


{{Recipes|medicalfabricator}}
{{Recipes|medicalfabricator}}
{{Recipes|deconstructor}}


{{Medical nav}}
{{Medical nav}}

Revision as of 13:59, 26 December 2021

Data is potentially outdated
Last updated for version 0.15.22.1
The current game version is 1.4.6.0
Stub Notes: Syringe values should show without having to set failure values, change infobox once possible

Main article: Medical Items


Chloral Hydrate
A sedative that can be used to knock someone out for a short period of time.
Medical Usage
Desirable Medical Skill 0
Success
Organ Damage (2.5)*(1.3)*
Incremental Stun (125)*(120)*
Duration of the effects 5 seconds
Failure
Organ Damage (2.5)*(1.3)*
Incremental Stun (125)*(120)*
Duration of the effects in case of failure 5 seconds
Crafting
Fabricator Skill Medical 50
Medical Fabricator
Requirements
Deconstructor Yield
Store
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 30 mk
ColonyColony 90 mk 27 mk
Research OutpostResearch 90 mk 27 mk
Military OutpostMilitary 110 mk 33 mk
Mining OutpostMining N/A 33 mk
Medical MerchantMedical Merchant N/A 30 mk
Engineer MerchantEngineer Merchant N/A 30 mk
Armory MerchantArmory Merchant N/A 30 mk
Children of The HonkmotherClown Merchant N/A 30 mk
The Church of HuskHusk Merchant N/A 30 mk
Technical
Identifier Chloral Hydrate
Categories


Chloral Hydrate is a non-lethal Poison.

Function

Inflicts the victim with Incremental Stun over 5 seconds, greatly slowing and eventually stunning it. Unlike Stun Gun Darts, which deal Progressive Stun, several doses of chloral hydrate stack, stunning the victim sooner.

Also used to craft Paralyzant and Cyanide.

Fabrication & Deconstruction

Medical Fabricator Items
Crafting Materials Crafting Talent, Skill, Time Item Deconstruction Time Deconstruction Yield
Chloral Hydrate
Sodium (x3)
  60
Cyanide
20 Chloral Hydrate
Sodium (x2)
Chloral Hydrate
Paralyxis
  60
Paralyzant
20 Chlorine
Paralyxis
v·d·e·h
Medical Items
Basic Chemicals
Medicine
Stimulants
Poisons
Antidotes