Chloral Hydrate: Difference between revisions
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{{version|0.15.13.0|stub=yes}}{{Main|Medical Items}}{{Medical infobox | |||
| identifier = Chloral Hydrate | |||
| type = medicine | |||
| skill = 50 | |||
| duration = 5 | |||
| damage = 0.25 | |||
| damagefail = 0 | |||
| incrementalstun = 25 | |||
| incrementalstunfail = 24 | |||
| fabricator = no | |||
| medicalfabricator = yes | |||
| deconstructor = yes | |||
| fabricatormaterials = {{hl|chlorine}}<br>{{hl|ethanol}} | |||
| fabricatortime = 90 | |||
| fabricatorskilllevel = 50 | |||
| deconstructormaterials = {{hl|chlorine}}<br>{{hl|ethanol}} | |||
| deconstructortime = ? | |||
| baseprice = 0 | |||
| outpostmultiplier = 1 | |||
| citymultiplier = 0.9 | |||
| researchmultiplier = 0.9 | |||
| militarymultiplier = 1 | |||
| minemultiplier = 0.75 | |||
| outpostminavailable = 12 | |||
| cityminavailable = 16 | |||
| researchminavailable = 18 | |||
| militaryminavailable = 16 | |||
| mineminavailable = 12 | |||
}} | |||
'''{{PAGENAME}}''' is a common [[:Category:Medicines|Medicine]] in ''Barotrauma''. | |||
==Function== | |||
Inflicts the victim with Affliction Incremental Stun over 5 seconds, greatly slowing and potentially stunning them. | |||
Also used to craft {{hl|paralyzant}} and {{hl|cyanide}}. | |||
==Fabrication & Deconstruction== | |||
{{Recipes|medicalfabricator}} | |||
{{Medical nav}} |
Revision as of 22:06, 24 November 2021
Data is potentially outdated | |
Last updated for version 0.15.13.0 The current game version is 1.4.6.0 |
Main article: Medical Items
Chloral Hydrate | |||||||||||||||
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Medical Usage | |||||||||||||||
Desirable Medical Skill | 50 | ||||||||||||||
Failure
Damage (Affliction Type) <span style="cursor:help;color:#ba3200;" title="Total Affliction strength change when failed (0/s for Division by zero.s)">(0)* Incremental Stun (120)* 5 seconds | |||||||||||||||
Crafting | |||||||||||||||
Fabricator Skill | Medical 50 | ||||||||||||||
Medical Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||
Store | |||||||||||||||
Outpost | Buy | Sell | |||||||||||||
Habitation | 0 mk | 1 mk | |||||||||||||
Colony | 0 mk | 1 mk | |||||||||||||
Research | 0 mk | 1 mk | |||||||||||||
Military | 0 mk | 1 mk | |||||||||||||
Mining | 0 mk | 1 mk | |||||||||||||
Medical Merchant | N/A | 1 mk | |||||||||||||
Engineer Merchant | N/A | 1 mk | |||||||||||||
Armory Merchant | N/A | 1 mk | |||||||||||||
Clown Merchant | N/A | 1 mk | |||||||||||||
Husk Merchant | N/A | 1 mk | |||||||||||||
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Chloral Hydrate is a common Medicine in Barotrauma.
Function
Inflicts the victim with Affliction Incremental Stun over 5 seconds, greatly slowing and potentially stunning them.
Also used to craft Paralyzant and Cyanide.
Fabrication & Deconstruction
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
---|---|---|---|---|
Chloral Hydrate Sodium (x3) |
60 | Cyanide |
20 | Chloral Hydrate Sodium (x2) |
Chloral Hydrate Paralyxis |
60 | Paralyzant |
20 | Chlorine Paralyxis |
Medical Items | |
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Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |