Antirad: Difference between revisions
From Official Barotrauma Wiki
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{{Version|0. | {{Version|1.0.7.0|stub=yes}}{{Main|Medical Items}} | ||
{{Medical infobox | {{Medical infobox | ||
| description = Slows down cellular degradation caused by radiation. | | description = Slows down cellular degradation caused by radiation. | ||
<!-- Afflictions --> | <!-- Afflictions --> | ||
| skill = | | skill = 25 | ||
| duration = 1 | | duration = 1 | ||
| radiationsickness = -100 | | radiationsickness = -100 |
Revision as of 19:40, 13 March 2023
Data is up-to-date | |
Last updated for version 1.0.7.0 Last mentioned in changelog 0.13.0.11 The current game version is 1.4.6.0 |
Main article: Medical Items
Antirad | |||||||||||||||||
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Slows down cellular degradation caused by radiation. | |||||||||||||||||
Medical Usage | |||||||||||||||||
Desirable Medical Skill | 25 | ||||||||||||||||
Crafting | |||||||||||||||||
Fabricator Skill | Medical 35 | ||||||||||||||||
Medical Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||||
Store | |||||||||||||||||
Minimum Difficulty | 11% | ||||||||||||||||
Outpost | Buy | Sell | |||||||||||||||
Habitation | N/A | 37 mk | |||||||||||||||
Colony | N/A | 37 mk | |||||||||||||||
Research | N/A | 37 mk | |||||||||||||||
Military | N/A | 37 mk | |||||||||||||||
Mining | N/A | 37 mk | |||||||||||||||
Medical Merchant | 112 mk | 33 mk | |||||||||||||||
Engineer Merchant | N/A | 37 mk | |||||||||||||||
Armory Merchant | N/A | 37 mk | |||||||||||||||
Clown Merchant | N/A | 37 mk | |||||||||||||||
Husk Merchant | N/A | 37 mk | |||||||||||||||
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Antirad is an antidote.
Function
Antirad is used to cure Radiation Sickness.
Usage
Like many Medical Items, Antirad can be applied using the Health GUI (Default Key:). See this page for more information on usage.
Antirad can be loaded into a Syringe Gun and can be swung by the hand to apply its effects on whatever it hits.
Medical Items | |
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Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |