Antirad: Difference between revisions
From Official Barotrauma Wiki
m (corrected identifier) |
Wheatley1001 (talk | contribs) m (Updated stub note) |
||
Line 1: | Line 1: | ||
{{version|0.15.22.1|stub=yes}}{{Main|Medical Items}}{{Medical infobox | {{version|0.15.22.1|stub=yes|stubnote=Fix cargo template not showing anything. Add function text.}} | ||
{{Main|Medical Items}}{{Medical infobox | |||
| identifier = antirad | | identifier = antirad | ||
| type = antidote | | type = antidote |
Revision as of 00:40, 21 May 2022
Data is up-to-date | |
Last updated for version 0.15.22.1 Last mentioned in changelog 0.13.0.11 The current game version is 1.4.6.0 Stub Notes: Fix cargo template not showing anything. Add function text. |
Main article: Medical Items
Antirad | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Slows down cellular degradation caused by radiation. | |||||||||||||||
Medical Usage | |||||||||||||||
Desirable Medical Skill | 5 | ||||||||||||||
Crafting | |||||||||||||||
Fabricator Skill | Medical 35 | ||||||||||||||
Medical Fabricator Requirements |
|||||||||||||||
Deconstructor Yield | |||||||||||||||
Store | |||||||||||||||
Outpost | Buy | Sell | |||||||||||||
Habitation | 125 mk | 37 mk | |||||||||||||
Colony | 112 mk | 33 mk | |||||||||||||
Research | 112 mk | 33 mk | |||||||||||||
Military | 137 mk | 41 mk | |||||||||||||
Mining | 137 mk | 41 mk | |||||||||||||
Medical Merchant | N/A | 37 mk | |||||||||||||
Engineer Merchant | N/A | 37 mk | |||||||||||||
Armory Merchant | N/A | 37 mk | |||||||||||||
Clown Merchant | N/A | 37 mk | |||||||||||||
Husk Merchant | N/A | 37 mk | |||||||||||||
|
Antirad is a cure for Radiation Sickness.
Function
Fabrication & Deconstruction
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
---|---|---|---|---|
Cargo didn't find any items that are crafted with this item in the database.
|
Medical Items | |
---|---|
Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |