Template:Items Infobox

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Documentation

This template is not used. The current template for items is Template:Items infobox, with a small "i".


Listed below are the fields under every section header, in order of appearance.

Basic

Field Description Example Expected Default
name Name of the item. Wrench {{PAGENAME}}
icon The item's inventory icon. Wrench.png File name {{{name|{{PAGENAME}}}}}.png
iconsize The size of the icon, in px. 64 ## / x## / ##x## {{#if:{{{sprite|}}}|x64|x128}}
sprite The item's world sprite. Wrench sprite.png File name
spritewidth The size of the sprite, in px. 64 ## / x## / ##x## {{{spritesize|{{{iconsize|x64}}}}}}
identifier The identifier of the item, same as XML. wrench
categories The categories of the item, same as XML. Equipment Structure, Decorative, Machine, Medical, Weapon, Diving, Equipment, Fuel, Electrical, Material, Alien, Wrecked, Legacy, Misc Misc
subcategory The subcategory of the item, same as XML. Outpost Thalamus, Abandoned Outposts, Abandoned Outpost (Human), Abandoned Outpost (Monster), Exterior submarine walls, Exterior shuttle pieces, Labels, Background wall, Outpost
tags The tags of the item, same as XML. smallitem,tool,simpletool,mechanicalrepairtool,wrenchitem,mountableweapon
nocat Removes page categories if defined.

Quality

Field Description Example Expected Default
qualitybonuses Per-level quality modifiers, seperated by <br>. +10% Repair Speed
qualitytalent Talent which automatically increases the quality level of the item. {{hl|Artisan Smith|32|Talent}} {{hl|[Talent Name]|32|Talent}}

Stats

Field Description Example Expected Default
usedby Items or installations that can use this item, seperated by ,. {{hl|SMG|32}},{{hl|Deadeye Carbine|32}} {{hl|[Item Name]|32}}, {{hl|[Installation Name]|32}}
protects List of limbs protected by armor, seperated by ,. Torso Head, Torso, LeftArm, RightArm, LeftLeg, RightLeg, All
[afflictionname]
  • The strength of an affliction applied on a direct hit (e.g. from a weapon).
  • The strength of an affliction applied after passing a skill check (e.g. from medicine).
    • Strength per second if duration (or durationfail for [afflictionname]fail) is defined.
  • The strength multiplier of a resisted affliction (e.g. from armor) – In this case, prefix the value with *.
  • 10
  • -20


  • *0.5
  • ##
  • ##


  • *##
0
[afflictionname]fail Same as above, but for failing the skill check requirement (e.g. from medicine).
[afflictionname]blockchance Chance to competely block an affliction. (e.g. from armor). 0.25 ## 0
[afflictionname]chance Chance for the affliction to be applied (e.g. from a weapon). 0.5 ##
explosionrange The range of the primary explosion, verbatim as in XML. 1000 ##
explosion[afflictionname] Same as [afflictionname], but for explosions. Points 2 and 3 do not apply.
explosion[afflictionname]chance Same as [afflictionname]chance, but for explosions.
duration The duration that all afflictions are applied for (e.g. from medicine). 10 ## 0
durationfail Same as above, but for failing the skill check.
projectiles Number of projectiles fired by the ammunition. 6 ## 1
aftereffect Identifier of the after effect emitter used by this item (e.g. from a Nuclear Shell). nuclearaftereffectemitter
reload The average delay between shots. 0.1 ##
penetration Armor penetration, verbatim as in XML. 0.25 ##
piercing Amount of limbs that can be hit by a single projectile. 2 ## 1
severlimbsprobabiltiy Base chance to sever a limb or break an armor section. 0.50 ##
explosionseverlimbsprobability Same as above, but for explosions.
structuredamage Damage done to walls/shells per projectile. 42 ##
explosionstructuredamage Same as above, but for explosions.
thalamusdamage Amount of damage done to thalamus parts. 10 ##
magazine Total number of shots that can be fired from a single magazine. 24 ##
maxstack Number of items that can be in a single stack. 8 ## 1
ammo Items used by this item, seperated by ,. {{hl|Battery Cell|32}},{{hl|Fulgurium Battery Cell|32}} {{hl|[Item Name]|32}}
ammocount Maximum amount of ammunition that can be stored in the item. 6 ##
itemcapacity Number of slots in the item's inventory (favor ammo above this). 12 ##
containable List of identifiers and tags that can be stored in the item, seperated by ,. coilgunammo,railgunammo,wrench

Skill Requirements

Field Description Example Expected Default
helm Amount of Helm skill required to use the item properly. 25 ##
weapons Amount of Weapons skill required to use the item properly. 25 ##
medical Amount of Medical skill required to use the item properly. 25 ##
electrical Amount of Electrical Engineering skill required to use the item properly. 25 ##
mechanical Amount of Mechanical Engineering skill required to use the item properly. 25 ##
handicap Penalties applied if the above skill requirement(s) are not met, seperated by <br>. Spread 10 → 16

Gatherable

Field Description Example Expected Default
detachtime Time it takes to detach the item from a wall. 6 ## 4
commonness The item's spawn chance for all biomes and all caves in those biomes.
Specific commonnesses below will override this.
0.67,0.33 ##,## 0,0
commonness_coldcaverns Same as above, but for the "Cold Caverns" biome.
commonness_europanridge Same as above, but for the "Europan Ridge" biome.
commonness_theaphoticplateau Same as above, but for the "The Aphotic Plateau" biome.
commonness_thegreatsea Same as above, but for the "The Great Sea" biome.
commonness_hydrothermalwastes Same as above, but for the "Hydrothermal Wastes" biome.

Crafting

Field Description Example Expected Default
fabricatoramount Number of items produced by one fabrication. 2 ## 1
fabricatorskills Required skills and levels to fabricate the item, seperated by ,. Weapons 40,Medical 50 Helm ##, Weapons ##, Medical ##, Electrical ##, Mechanical ##
fabricatortalent Required talent to fabricate the item. {{hl|Artisan Smith|32|Talent}} {{hl|[Talent Name]|32|Talent}}
fabricatormaterials Required items to fabricate the item, seperated by <br>. {{hl|Iron|32}} (x2)<br>{{hl|Steel Bar|32}} {{hl|[Item Name]|32}} / {{hl|[Item Name]|32}} (x#).
fabricatortime Required time to craft the item. 40 ##
medical[] Same as above 5, but for the medical fabricator instead.
[]alt Same as above 5 (not for amount), but for the alternate recipe (e.g. recycling).
deconstructormaterials Items outputted when the item is deconstructed. {{hl|Iron|32}} (x2)<br>{{hl|Steel Bar|32}} {{hl|[Item Name]|32}} / {{hl|[Item Name]|32}} (x#).
deconstructortime Time it takes to deconstruct the item. 40 ##

Store

Field Description Example Expected Default
sold If the item can be bought at any merchant.
Specific merchant fields below override this.
false false/true true
outpostsold Same as above, but specifically for Habitation Outposts' general merchants.
citysold Same as above, but specifically for Colonies' general merchants.
researchsold Same as above, but specifically for Research Outposts' general merchants.
militarysold Same as above, but specifically for Military Outposts' general merchants.
minesold Same as above, but specifically for Mining Outposts' general merchants.
medicalsold Same as above, but specifically for all stations' Medical merchants.
engineeringsold Same as above, but specifically for all stations' Engineering merchants.
armorysold Same as above, but specifically for all stations' Armory merchants.
baseprice The base price of the item. 200 ##
multiplier The price multiplier of the item for any merchant.
Specific merchant fields below override this.
0.5 ## 1
outpostmultiplier Same as above, but specifically for Habitation Outposts' general merchants.
citymultiplier Same as above, but specifically for Colonies' general merchants.
researchmultiplier Same as above, but specifically for Research Outposts' general merchants.
militarymultiplier Same as above, but specifically for Military Outposts' general merchants.
minemultiplier Same as above, but specifically for Mining Outposts' general merchants.
medicalmultiplier Same as above, but specifically for all stations' Medical merchants.
engineeringmultiplier Same as above, but specifically for all stations' Engineering merchants.
armorymultiplier Same as above, but specifically for all stations' Armory merchants.

Wrench

Inventory icon.


Sprite.
ID: wrench
Makes mechanical repairs possible.
Equipment
smallitem, tool, simpletool, mechanicalrepairtool, wrenchitem, mountableweapon 
Quality
Bonuses +10% Repair Speed 
Related Talent Artisan Smith 
Stats 
Afflictions Direct hit:
Incremental Stun <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Progressive Stun <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Stun (0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Reaper's Tax <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Husk Infection Resistance <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Paralysis Resistance <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Psychosis Resistance <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Vigor <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Psychosis <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Any Poison <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Chem Withdrawal <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Cyanide Poisoning <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Deliriumine Poisoning <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Drunk <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Morbusine Poisoning <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Opiate Addiction <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Opiate Overdose <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Opiate Withdrawal <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Radiation Sickness <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Sufforin Poisoning <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Paralysis <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Oxygen Low <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Nausea <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Hyperactivity <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Watcher's Gaze <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Slow Metabolism <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Any Internal Damage <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Bite Wounds <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Blunt Force Trauma (0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Concussion <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Deep Tissue Injury <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Gunshot Wound <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Internal Damage <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Lacerations <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Organ Damage <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Chem Addiction <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Burn <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Bloodloss <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Bleeding <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Husk Infection <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance) 
Attack Speed 1/s 
Structure Damage
Crafting 
Fabrication
(Produces 1 item)
Iron (x2)
Fabrication time 10 seconds 
Deconstruction Iron
Deconstruction time 10 seconds 
Store
OutpostOutpost  Buy Sell
Habitation OutpostHabitation 20 mk 6 mk
ColonyColony 20 mk 6 mk
Research OutpostResearch 25 mk 7 mk
Military OutpostMilitary 25 mk 7 mk
Mining OutpostMining 20 mk 6 mk
Medical MerchantMedical Merchant 6 mk
Engineer MerchantEngineer Merchant 18 mk 5 mk
Armory MerchantArmory Merchant 6 mk
{{Items Infobox 2
| name        = Wrench
| sprite      = Wrench sprite.png
| identifier  = wrench
| description = Makes mechanical repairs possible.
| categories  = Equipment
| tags        = smallitem,tool,simpletool,mechanicalrepairtool,wrenchitem,mountableweapon
<!-- Quality -->
| qualitybonuses   = +10% Repair Speed
| qualitytalent    = {{hl|Artisan Smith|32|Talent}}
<!-- General Stats -->
| bluntforcetrauma = 4
| stun             = 0.2
| reload           = 1
| structuredamage  = 4
<!-- Crafting -->
| fabricatorskill        = Mechanical 20
| fabricatormaterials    = {{hl|Iron|32}} (x2)
| fabricatortime         = 10
| deconstructormaterials = {{hl|Iron|32}}
| deconstructortime      = 10
<!-- Store -->
| baseprice             = 20
| minavailable          = 10
| cityminavailable      = 5
| researchmultiplier    = 1.25
| militarymultiplier    = 1.25
| medicalsold           = false
| engineeringmultiplier = 0.9
| armorysold            = false
}}

Morphine

ID: antidama1
A powerful opiate for treating pain associated with internal injuries, but will cause shortness of breath and eventual dependency with overuse.
Medical
smallitem, chem, medical, syringe 
Stats 
Afflictions Direct hit:
Incremental Stun <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Progressive Stun <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Stun <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Reaper's Tax <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Husk Infection Resistance <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Paralysis Resistance <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Psychosis Resistance <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Vigor <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Psychosis <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Any Poison <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Chem Withdrawal <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Cyanide Poisoning <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Deliriumine Poisoning <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Drunk <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Morbusine Poisoning <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Opiate Addiction (5 | 25)* (Expression error: Unexpected closing bracket.% chance)
Opiate Overdose (10 | 20)* (Expression error: Unexpected closing bracket.% chance)
Opiate Withdrawal (-30 | -30)* (Expression error: Unexpected closing bracket.% chance)
Radiation Sickness <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Sufforin Poisoning <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Paralysis <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Oxygen Low (20 | 30)* (Expression error: Unexpected closing bracket.% chance)
Nausea <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Hyperactivity <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Watcher's Gaze <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Slow Metabolism <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Any Internal Damage (-50 | -25)* (Expression error: Unexpected closing bracket.% chance)
Bite Wounds <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Blunt Force Trauma <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Concussion <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Deep Tissue Injury <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Gunshot Wound <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Internal Damage <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Lacerations <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Organ Damage <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Chem Addiction <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Burn (-1 | -0.5)* (Expression error: Unexpected closing bracket.% chance)
Bloodloss <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Bleeding <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Husk Infection <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance) 
Crafting 
Medical Fabrication
(Produces 1 item)
Opium (x2)
Fabrication time 30 seconds 
Deconstruction Opium
Deconstruction time 20 seconds 
Store
OutpostOutpost  Buy Sell
Habitation OutpostHabitation 100 mk 30 mk
ColonyColony 100 mk 30 mk
Research OutpostResearch 100 mk 30 mk
Military OutpostMilitary 100 mk 30 mk
Mining OutpostMining 100 mk 30 mk
Medical MerchantMedical Merchant 90 mk 27 mk
Engineer MerchantEngineer Merchant 30 mk
Armory MerchantArmory Merchant 30 mk
{{Items Infobox 2
| name        = Morphine
| identifier  = antidama1
| description = A powerful opiate for treating pain associated with internal injuries, but will cause shortness of breath and eventual dependency with overuse.
| categories  = Medical
| tags        = smallitem,chem,medical,syringe
<!-- Skill Requirements -->
| medical = 5
<!-- General Stats -->
| maxstack             = 2
| duration             = 10
| damage               = -5
| burn                 = -0.1
| oxygenlow            = 2
| opiateaddiction      = 0.5
| opiateoverdose       = 1
| opiatewithdrawal     = -3
| failduration         = 10
| damagefail           = -2.5
| burnfail             = -0.05
| oxygenlowfail        = 3
| opiateaddictionfail  = 2.5
| opiateoverdosefail   = 2
| opiatewithdrawalfail = -3
<!-- Crafting -->
| medicalfabricatorskill     = Medical 18
| medicalfabricatormaterials = {{hl|Opium|32}} (x2)
| medicalfabricatortime      = 30
| deconstructormaterials     = {{hl|Opium|32}}
| deconstructortime          = 20
<!-- Store -->
| baseprice         = 100
| minavailable      = 12
| medicalmultiplier = 0.9
| engineeringsold   = false
| armorysold        = false
}}

Amblygonite

ID: amblygonite
A mineral composed of lithium, aluminum and sodium.
Material
smallitem, ore 
Gatherable
Required Tools, Duration Plasma Cutter, 4s
Commonness - Cold Caverns 0%, 0%*
Commonness - Europan Ridge 80%, 10%*
Commonness - The Aphotic Plateau 90%, 10%*
Commonness - The Great Sea 90%, 10%*
Commonness - Hydrothermal Wastes 60%, 0%
Crafting 
Deconstruction Lithium
Aluminium
Sodium
Deconstruction time 5 seconds 
Store
OutpostOutpost Sell
Habitation OutpostHabitation 220 mk 66 mk
ColonyColony 250 mk 75 mk
Research OutpostResearch 200 mk 60 mk
Military OutpostMilitary 200 mk 60 mk
Mining OutpostMining 150 mk 45 mk
Medical MerchantMedical Merchant 200 mk 60 mk
Engineer MerchantEngineer Merchant 200 mk 60 mk
Armory MerchantArmory Merchant 200 mk 60 mk
{{Items Infobox 2
| name        = Amblygonite
| identifier  = amblygonite
| description = A mineral composed of lithium, aluminum and sodium.
| categories  = Material
| tags        = smallitem,ore
<!-- General Stats -->
| maxstack = 8
<!-- Gatherable -->
| detachtool                    = {{hl|Plasma Cutter|32}}
| commonness                    = 0,0
| commonness_europanridge       = 0.8,0.1
| commonness_theaphoticplateau  = 0.9,0.1
| commonness_thegreatsea        = 0.9,0.1
| commonness_hydrothermalwastes = 0.6,0
<!-- Crafting -->
| deconstructormaterials = {{hl|Lithium|32}}<br>{{hl|Aluminium|32}}<br>{{hl|Sodium|32}}
| deconstructortime      = 5
<!-- Store -->
| baseprice               = 200
| unbuyable               = true
| outpostmultiplier       = 1.1
| citymultiplier          = 1.25
| minemultiplier          = 0.75
}}

SMG Magazine

ID: smgmagazine
A magazine for .45 caliber SMG rounds.
Weapon
smallitem, smgammo 
Stats 
Used by SMG, Deadeye Carbine 
Afflictions Direct hit:
Incremental Stun <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Progressive Stun <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Stun (0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Reaper's Tax <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Husk Infection Resistance <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Paralysis Resistance <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Psychosis Resistance <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Vigor <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Psychosis <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Any Poison <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Chem Withdrawal <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Cyanide Poisoning <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Deliriumine Poisoning <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Drunk <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Morbusine Poisoning <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Opiate Addiction <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Opiate Overdose <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Opiate Withdrawal <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Radiation Sickness <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Sufforin Poisoning <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Paralysis <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Oxygen Low <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Nausea <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Hyperactivity <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Watcher's Gaze <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Slow Metabolism <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Any Internal Damage <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Bite Wounds <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Blunt Force Trauma <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Concussion <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Deep Tissue Injury <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Gunshot Wound (0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Internal Damage <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Lacerations <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Organ Damage <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Chem Addiction <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Burn <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Bloodloss <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Bleeding (0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Husk Infection <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance) 
Limb Severance Chance 10% 
Structure Damage
Maximum Stack
Crafting 
Fabrication
(Produces 1 item)
Bootcamp
Magnesium
Lead
Steel Bar
Fabrication time 25 seconds 
Alternate recipe
(Produces 1 item)
Bootcamp
Magnesium
Lead
SMG Magazine
Fabrication time 15 seconds 
Deconstruction Lead (≥95%)
Steel Bar
Deconstruction time 10 seconds 
Store
OutpostOutpost  Buy Sell
Habitation OutpostHabitation 45 mk
ColonyColony 125 mk 37 mk
Research OutpostResearch 37 mk
Military OutpostMilitary 90 mk 27 mk
Mining OutpostMining 37 mk
Medical MerchantMedical Merchant 30 mk
Engineer MerchantEngineer Merchant 30 mk
Armory MerchantArmory Merchant 90 mk 27 mk
{{Items Infobox 2
| name        = SMG Magazine
| identifier  = smgmagazine
| description = A magazine for .45 caliber SMG rounds.
| categories  = Weapon
| tags        = smallitem,smgammo
<!-- General Stats -->
| usedby                = {{hl|SMG}},{{hl|Deadeye Carbine}}
| maxstack              = 2
| gunshotwound          = 12.5
| bleeding              = 12.5
| stun                  = 0.15
| structuredamage       = 5
| severlimbsprobability = 0.1
<!-- Crafting -->
| fabricatorskill        = Weapons 40
| fabricatortalent       = {{hl|Bootcamp|32|Talent}}
| fabricatormaterials    = {{hl|Magnesium|32}}<br>{{hl|Lead|32}}<br>{{hl|Steel Bar|32}}
| fabricatortime         = 25
| fabricatorskillalt     = Weapons 40
| fabricatortalentalt    = {{hl|Bootcamp|32|Talent}}
| fabricatormaterialsalt = {{hl|Magnesium|32}}<br>{{hl|Lead|32}}<br>{{hl|SMG Magazine|32}}
| fabricatortimealt      = 15
| deconstructormaterials = {{hl|Lead|32}} (≥95%)<br>{{hl|Steel Bar|32}}
| deconstructortime      = 10
<!-- Store -->
| baseprice            = 100
| outpostsold          = false
| outpostmultiplier    = 1.5
| citymultiplier       = 1.25
| citsold              = false
| researchsold         = false
| researchmultiplier   = 1.25
| militarymultiplier   = 0.9
| militaryminavailable = 4
| minesold             = false
| minemultiplier       = 1.25
| medicalsold          = false
| engineeringsold      = false
| armorymultiplier     = 0.9
| armoryminavailable   = 4
}}

SMG

ID: smg
A .45 caliber submachine gun.
Weapon
smallitem, weapon, gun, gunsmith, mountableweapon 
Quality
Bonuses +10% Affliction Strength 
Stats 
Attack Speed 5.71/s 
Ammunition SMG Magazine, Depleted Fuel SMG Magazine 
Skill Requirements 
Weapons 50
Handicap Spread 10 → 16 
Crafting 
Deconstruction Steel Bar
Plastic
Deconstruction time 10 seconds 
Store
OutpostOutpost  Buy Sell
Habitation OutpostHabitation 135 mk
ColonyColony 112 mk
Research OutpostResearch 112 mk
Military OutpostMilitary 270 mk 81 mk
Mining OutpostMining 112 mk
Medical MerchantMedical Merchant 90 mk
Engineer MerchantEngineer Merchant 300 mk 90 mk
Armory MerchantArmory Merchant 270 mk 81 mk
{{Items Infobox 2
| name        = SMG
| identifier  = smg
| description = A .45 caliber submachine gun.
| categories  = Weapon
| tags        = smallitem,weapon,gun,gunsmith,mountableweapon
<!-- Quality -->
| qualitybonuses   = +10% Affliction Strength
<!-- General Stats -->
| ammo   = {{hl|SMG Magazine}},{{hl|Depleted Fuel SMG Magazine}}
| reload = 0.175
<!-- Required Skills -->
| weapons  = 50
| handicap = Spread 10 → 16
<!-- Crafting -->
| deconstructormaterials = {{hl|Steel Bar|32}}<br>{{hl|Plastic|32}}
| deconstructortime      = 10
<!-- Store -->
| baseprice            = 300
| outpostsold          = false
| outpostmultiplier    = 1.5
| citymultiplier       = 1.25
| citysold             = false
| researchsold         = false
| researchmultiplier   = 1.25
| militarymultiplier   = 0.9
| militaryminavailable = 2
| minesold             = false
| minemultiplier       = 1.25
| medicalsold          = false
| engineeringsole      = false
| armorymultiplier     = 0.9
| armoryminavailable   = 2
}}

Body Armor

ID: bodyarmor
While the body armor won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board.
Equipment
smallitem, clothing 
Stats 
Damage
Resistances
Direct hit & Explosion:
Incremental Stun <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Progressive Stun <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Stun <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Reaper's Tax <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Husk Infection Resistance <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Paralysis Resistance <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Psychosis Resistance <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Vigor <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Psychosis <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Any Poison <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Chem Withdrawal <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Cyanide Poisoning <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Deliriumine Poisoning <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Drunk <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Morbusine Poisoning <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Opiate Addiction <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Opiate Overdose <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Opiate Withdrawal <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Radiation Sickness <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Sufforin Poisoning <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Paralysis <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Oxygen Low <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Nausea <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Hyperactivity <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Watcher's Gaze <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Slow Metabolism <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Any Internal Damage <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Bite Wounds <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (Expression error: Unexpected * operator./s for Expression error: Unexpected < operator.s)">(Expression error: Unexpected * operator. |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Blunt Force Trauma <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (Expression error: Unexpected * operator./s for Expression error: Unexpected < operator.s)">(Expression error: Unexpected * operator. |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Concussion <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Deep Tissue Injury <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Gunshot Wound <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (Expression error: Unexpected * operator./s for Expression error: Unexpected < operator.s)">(Expression error: Unexpected * operator. |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Internal Damage <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Lacerations <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (Expression error: Unexpected * operator./s for Expression error: Unexpected < operator.s)">(Expression error: Unexpected * operator. |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Organ Damage <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Chem Addiction <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Burn <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (Expression error: Unexpected * operator./s for Expression error: Unexpected < operator.s)">(Expression error: Unexpected * operator. |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Bloodloss <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Bleeding <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (Expression error: Unexpected * operator./s for Expression error: Unexpected < operator.s)">(Expression error: Unexpected * operator. |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance)
Husk Infection <span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful (0/s for Division by zero.s)">(0 |<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed (0/s for Division by zero.s)"> 0)* (Expression error: Unexpected closing bracket.% chance) 
Crafting 
Fabrication
(Produces 1 item)
Ballistic Fiber (x3)
Fabrication time 30 seconds 
Deconstruction Ballistic Fiber (x2)
Deconstruction time 40 seconds 
Store
OutpostOutpost  Buy Sell
Habitation OutpostHabitation 187 mk
ColonyColony 172 mk
Research OutpostResearch 144 mk
Military OutpostMilitary 432 mk 129 mk
Mining OutpostMining 144 mk
Medical MerchantMedical Merchant 144 mk
Engineer MerchantEngineer Merchant 144 mk
Armory MerchantArmory Merchant 432 mk 129 mk
{{Items Infobox 2
| name        = Body Armor
| identifier  = bodyarmor
| description = While the body armor won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board.
| categories  = Equipment
| tags        = smallitem,clothing
<!-- General Stats -->
| protects         = Torso
| burn             = *0.9
| bitewounds       = *0.3
| bluntforcetrauma = *0.2
| lacerations      = *0.2
| gunshotwound     = *0.2
| bleeding         = *0.1
<!-- Crafting -->
| fabricatorskill        = Weapons 40
| fabricatormaterials    = {{hl|Ballistic Fiber|32}} (x3)
| fabricatortime         = 30
| deconstructormaterials = {{hl|Ballistic Fiber|32}} (x2)
| deconstructortime      = 40
<!-- Store -->
| baseprice            = 480
| outpostsold          = false
| outpostmultiplier    = 1.3
| citysold             = false
| citymultiplier       = 1.2
| researchsold         = false
| militaryminavailable = 3
| militarymultiplier   = 0.9
| minesold             = false
| medicalsold          = false
| engineeringsold      = false
| armoryminavailable   = 3
| armorymultiplier     = 0.9
}}
Invalid field description - Parentheses do not match: "String (allowed values=Head,Torso,LeftArm,RightArm,LeftLeg,RightLeg,All)

|incrementalstun=Float|incrementalstunresist=Float|incrementalstunfail=Float|incrementalstunblockchance=Float|incrementalstunchance=Float|explosionincrementalstun=Float|explosionincrementalstunchance=Float

|progressivestun=Float|progressivestunresist=Float|progressivestunfail=Float|progressivestunblockchance=Float|progressivestunchance=Float|explosionprogressivestun=Float|explosionprogressivestunchance=Float

|stun=Float|stunresist=Float|stunfail=Float|stunblockchance=Float|stunchance=Float|explosionstun=Float|explosionstunchance=Float

|reaperstax=Float|reaperstaxresist=Float|reaperstaxfail=Float|reaperstaxblockchance=Float|reaperstaxchance=Float|explosionreaperstax=Float|explosionreaperstaxchance=Float

|huskinfectionresistance=Float|huskinfectionresistanceresist=Float|huskinfectionresistancefail=Float|huskinfectionresistanceblockchance=Float|huskinfectionresistancechance=Float|explosionhuskinfectionresistance=Float|explosionhuskinfectionresistancechance=Float

|paralysisresistance=Float|paralysisresistanceresist=Float|paralysisresistancefail=Float|paralysisresistanceblockchance=Float|paralysisresistancechance=Float|explosionparalysisresistance=Float|explosionparalysisresistancechance=Float

|psychosisresistance=Float|psychosisresistanceresist=Float|psychosisresistancefail=Float|psychosisresistanceblockchance=Float|psychosisresistancechance=Float|explosionpsychosisresistance=Float|explosionpsychosisresistancechance=Float

|vigor=Float|vigorresist=Float|vigorfail=Float|vigorblockchance=Float|vigorchance=Float|explosionvigor=Float|explosionvigorchance=Float

|psychosis=Float|psychosisresist=Float|psychosisfail=Float|psychosisblockchance=Float|psychosischance=Float|explosionpsychosis=Float|explosionpsychosischance=Float

|poison=Float|poisonresist=Float|poisonfail=Float|poisonblockchance=Float|poisonchance=Float|explosionpoison=Float|explosionpoisonchance=Float

|chemwithdrawal=Float|chemwithdrawalresist=Float|chemwithdrawalfail=Float|chemwithdrawalblockchance=Float|chemwithdrawalchance=Float|explosionchemwithdrawal=Float|explosionchemwithdrawalchance=Float

|cyanidepoisoning=Float|cyanidepoisoningresist=Float|cyanidepoisoningfail=Float|cyanidepoisoningblockchance=Float|cyanidepoisoningchance=Float|explosioncyanidepoisoning=Float|explosioncyanidepoisoningchance=Float

|deliriuminepoisoning=Float|deliriuminepoisoningresist=Float|deliriuminepoisoningfail=Float|deliriuminepoisoningblockchance=Float|deliriuminepoisoningchance=Float|explosiondeliriuminepoisoning=Float|explosiondeliriuminepoisoningchance=Float

|drunk=Float|drunkresist=Float|drunkfail=Float|drunkblockchance=Float|drunkchance=Float|explosiondrunk=Float|explosiondrunkchance=Float

|morbusinepoisoning=Float|morbusinepoisoningresist=Float|morbusinepoisoningfail=Float|morbusinepoisoningblockchance=Float|morbusinepoisoningchance=Float|explosionmorbusinepoisoning=Float|explosionmorbusinepoisoningchance=Float

|opiateaddiction=Float|opiateaddictionresist=Float|opiateaddictionfail=Float|opiateaddictionblockchance=Float|opiateaddictionchance=Float|explosionopiateaddiction=Float|explosionopiateaddictionchance=Float

|opiateoverdose=Float|opiateoverdoseresist=Float|opiateoverdosefail=Float|opiateoverdoseblockchance=Float|opiateoverdosechance=Float|explosionopiateoverdose=Float|explosionopiateoverdosechance=Float

|opiatewithdrawal=Float|opiatewithdrawalresist=Float|opiatewithdrawalfail=Float|opiatewithdrawalblockchance=Float|opiatewithdrawalchance=Float|explosionopiatewithdrawal=Float|explosionopiatewithdrawalchance=Float

|radiationsickness=Float|radiationsicknessresist=Float|radiationsicknessfail=Float|radiationsicknessblockchance=Float|radiationsicknesschance=Float|explosionradiationsickness=Float|explosionradiationsicknesschance=Float

|sufforinpoisoning=Float|sufforinpoisoningresist=Float|sufforinpoisoningfail=Float|sufforinpoisoningblockchance=Float|sufforinpoisoningchance=Float|explosionsufforinpoisoning=Float|explosionsufforinpoisoningchance=Float

|paralysis=Float|paralysisresist=Float|paralysisfail=Float|paralysisblockchance=Float|paralysischance=Float|explosionparalysis=Float|explosionparalysischance=Float

|oxygenlow=Float|oxygenlowresist=Float|oxygenlowfail=Float|oxygenlowblockchance=Float|oxygenlowchance=Float|explosionoxygenlow=Float|explosionoxygenlowchance=Float

|nausea=Float|nausearesist=Float|nauseafail=Float|nauseablockchance=Float|nauseachance=Float|explosionnausea=Float|explosionnauseachance=Float

|hyperactivity=Float|hyperactivityresist=Float|hyperactivityfail=Float|hyperactivityblockchance=Float|hyperactivitychance=Float|explosionhyperactivity=Float|explosionhyperactivitychance=Float

|watchersgaze=Float|watchersgazeresist=Float|watchersgazefail=Float|watchersgazeblockchance=Float|watchersgazechance=Float|explosionwatchersgaze=Float|explosionwatchersgazechance=Float

|slowmetabolism=Float|slowmetabolismresist=Float|slowmetabolismfail=Float|slowmetabolismblockchance=Float|slowmetabolismchance=Float|explosionslowmetabolism=Float|explosionslowmetabolismchance=Float

|damage=Float|damageresist=Float|damagefail=Float|damageblockchance=Float|damagechance=Float|explosiondamage=Float|explosiondamagechance=Float

|bitewounds=Float|bitewoundsresist=Float|bitewoundsfail=Float|bitewoundsblockchance=Float|bitewoundschance=Float|explosionbitewounds=Float|explosionbitewoundschance=Float

|bluntforcetrauma=Float|bluntforcetraumaresist=Float|bluntforcetraumafail=Float|bluntforcetraumablockchance=Float|bluntforcetraumachance=Float|explosionbluntforcetrauma=Float|explosionbluntforcetraumachance=Float

|concussion=Float|concussionresist=Float|concussionfail=Float|concussionblockchance=Float|concussionchance=Float|explosionconcussion=Float|explosionconcussionchance=Float

|deeptissueinjury=Float|deeptissueinjuryresist=Float|deeptissueinjuryfail=Float|deeptissueinjuryblockchance=Float|deeptissueinjurychance=Float|explosiondeeptissueinjury=Float|explosiondeeptissueinjurychance=Float

|gunshotwound=Float|gunshotwoundresist=Float|gunshotwoundfail=Float|gunshotwoundblockchance=Float|gunshotwoundchance=Float|explosiongunshotwound=Float|explosiongunshotwoundchance=Float

|internaldamage=Float|internaldamageresist=Float|internaldamagefail=Float|internaldamageblockchance=Float|internaldamagechance=Float|explosioninternaldamage=Float|explosioninternaldamagechance=Float

|lacerations=Float|lacerationsresist=Float|lacerationsfail=Float|lacerationsblockchance=Float|lacerationschance=Float|explosionlacerations=Float|explosionlacerationschance=Float

|organdamage=Float|organdamageresist=Float|organdamagefail=Float|organdamageblockchance=Float|organdamagechance=Float|explosionorgandamage=Float|explosionorgandamagechance=Float

|chemaddiction=Float|chemaddictionresist=Float|chemaddictionfail=Float|chemaddictionblockchance=Float|chemaddictionchance=Float|explosionchemaddiction=Float|explosionchemaddictionchance=Float

|burn=Float|burnresist=Float|burnfail=Float|burnblockchance=Float|burnchance=Float|explosionburn=Float|explosionburnchance=Float

|bloodloss=Float|bloodlossresist=Float|bloodlossfail=Float|bloodlossblockchance=Float|bloodlosschance=Float|explosionbloodloss=Float|explosionbloodlosschance=Float

|bleeding=Float|bleedingresist=Float|bleedingfail=Float|bleedingblockchance=Float|bleedingchance=Float|explosionbleeding=Float|explosionbleedingchance=Float

|huskinfection=Float|huskinfectionresist=Float|huskinfectionfail=Float|huskinfectionblockchance=Float|huskinfectionchance=Float|explosionhuskinfection=Float|explosionhuskinfectionchance=Float"