Template:Items Infobox
This template is not used. The current template for items is Template:Items infobox, with a small "i".
Listed below are the fields under every section header, in order of appearance.
Basic
Field | Description | Example | Expected | Default |
---|---|---|---|---|
name | Name of the item. | Wrench | {{PAGENAME}}
| |
icon | The item's inventory icon. | Wrench.png | File name | {{{name|{{PAGENAME}}}}}.png
|
iconsize | The size of the icon, in px. | 64 | ## / x## / ##x## | {{#if:{{{sprite|}}}|x64|x128}}
|
sprite | The item's world sprite. | Wrench sprite.png | File name | |
spritewidth | The size of the sprite, in px. | 64 | ## / x## / ##x## | {{{spritesize|{{{iconsize|x64}}}}}}
|
identifier | The identifier of the item, same as XML. | wrench | ||
categories | The categories of the item, same as XML. | Equipment | Structure, Decorative, Machine, Medical, Weapon, Diving, Equipment, Fuel, Electrical, Material, Alien, Wrecked, Legacy, Misc | Misc |
subcategory | The subcategory of the item, same as XML. | Outpost | Thalamus, Abandoned Outposts, Abandoned Outpost (Human), Abandoned Outpost (Monster), Exterior submarine walls, Exterior shuttle pieces, Labels, Background wall, Outpost | |
tags | The tags of the item, same as XML. | smallitem,tool,simpletool,mechanicalrepairtool,wrenchitem,mountableweapon | ||
nocat | Removes page categories if defined. |
Quality
Field | Description | Example | Expected | Default |
---|---|---|---|---|
qualitybonuses | Per-level quality modifiers, seperated by <br> . |
+10% Repair Speed | ||
qualitytalent | Talent which automatically increases the quality level of the item. | {{hl|Artisan Smith|32|Talent}} |
{{hl|[Talent Name]|32|Talent}} |
Stats
Field | Description | Example | Expected | Default |
---|---|---|---|---|
usedby | Items or installations that can use this item, seperated by , . |
{{hl|SMG|32}},{{hl|Deadeye Carbine|32}} |
{{hl|[Item Name]|32}} , {{hl|[Installation Name]|32}} |
|
protects | List of limbs protected by armor, seperated by , . |
Torso | Head, Torso, LeftArm, RightArm, LeftLeg, RightLeg, All | |
[afflictionname] |
|
|
|
0 |
[afflictionname]fail | Same as above, but for failing the skill check requirement (e.g. from medicine). | |||
[afflictionname]blockchance | Chance to competely block an affliction. (e.g. from armor). | 0.25 | ## | 0 |
[afflictionname]chance | Chance for the affliction to be applied (e.g. from a weapon). | 0.5 | ## | |
explosionrange | The range of the primary explosion, verbatim as in XML. | 1000 | ## | |
explosion[afflictionname] | Same as [afflictionname] , but for explosions. Points 2 and 3 do not apply. |
|||
explosion[afflictionname]chance | Same as [afflictionname]chance , but for explosions. |
|||
duration | The duration that all afflictions are applied for (e.g. from medicine). | 10 | ## | 0 |
durationfail | Same as above, but for failing the skill check. | |||
projectiles | Number of projectiles fired by the ammunition. | 6 | ## | 1 |
aftereffect | Identifier of the after effect emitter used by this item (e.g. from a Nuclear Shell). | nuclearaftereffectemitter |
||
reload | The average delay between shots. | 0.1 | ## | |
penetration | Armor penetration, verbatim as in XML. | 0.25 | ## | |
piercing | Amount of limbs that can be hit by a single projectile. | 2 | ## | 1 |
severlimbsprobabiltiy | Base chance to sever a limb or break an armor section. | 0.50 | ## | |
explosionseverlimbsprobability | Same as above, but for explosions. | |||
structuredamage | Damage done to walls/shells per projectile. | 42 | ## | |
explosionstructuredamage | Same as above, but for explosions. | |||
thalamusdamage | Amount of damage done to thalamus parts. | 10 | ## | |
magazine | Total number of shots that can be fired from a single magazine. | 24 | ## | |
maxstack | Number of items that can be in a single stack. | 8 | ## | 1 |
ammo | Items used by this item, seperated by , . |
{{hl|Battery Cell|32}},{{hl|Fulgurium Battery Cell|32}} |
{{hl|[Item Name]|32}} |
|
ammocount | Maximum amount of ammunition that can be stored in the item. | 6 | ## | |
itemcapacity | Number of slots in the item's inventory (favor ammo above this). |
12 | ## | |
containable | List of identifiers and tags that can be stored in the item, seperated by , . |
coilgunammo,railgunammo,wrench |
Skill Requirements
Field | Description | Example | Expected | Default |
---|---|---|---|---|
helm | Amount of Helm skill required to use the item properly. | 25 | ## | |
weapons | Amount of Weapons skill required to use the item properly. | 25 | ## | |
medical | Amount of Medical skill required to use the item properly. | 25 | ## | |
electrical | Amount of Electrical Engineering skill required to use the item properly. | 25 | ## | |
mechanical | Amount of Mechanical Engineering skill required to use the item properly. | 25 | ## | |
handicap | Penalties applied if the above skill requirement(s) are not met, seperated by <br> . |
Spread 10 → 16 |
Gatherable
Field | Description | Example | Expected | Default |
---|---|---|---|---|
detachtime | Time it takes to detach the item from a wall. | 6 | ## | 4 |
commonness | The item's spawn chance for all biomes and all caves in those biomes. Specific commonnesses below will override this. |
0.67,0.33 | ##,## | 0,0 |
commonness_coldcaverns | Same as above, but for the "Cold Caverns" biome. | |||
commonness_europanridge | Same as above, but for the "Europan Ridge" biome. | |||
commonness_theaphoticplateau | Same as above, but for the "The Aphotic Plateau" biome. | |||
commonness_thegreatsea | Same as above, but for the "The Great Sea" biome. | |||
commonness_hydrothermalwastes | Same as above, but for the "Hydrothermal Wastes" biome. |
Crafting
Field | Description | Example | Expected | Default |
---|---|---|---|---|
fabricatoramount | Number of items produced by one fabrication. | 2 | ## | 1 |
fabricatorskills | Required skills and levels to fabricate the item, seperated by , . |
Weapons 40,Medical 50 | Helm ##, Weapons ##, Medical ##, Electrical ##, Mechanical ## | |
fabricatortalent | Required talent to fabricate the item. | {{hl|Artisan Smith|32|Talent}} |
{{hl|[Talent Name]|32|Talent}} |
|
fabricatormaterials | Required items to fabricate the item, seperated by <br> . |
{{hl|Iron|32}} (x2)<br>{{hl|Steel Bar|32}} |
{{hl|[Item Name]|32}} / {{hl|[Item Name]|32}} (x#) . |
|
fabricatortime | Required time to craft the item. | 40 | ## | |
medical[] | Same as above 5, but for the medical fabricator instead. | |||
[]alt | Same as above 5 (not for amount), but for the alternate recipe (e.g. recycling). | |||
deconstructormaterials | Items outputted when the item is deconstructed. | {{hl|Iron|32}} (x2)<br>{{hl|Steel Bar|32}} |
{{hl|[Item Name]|32}} / {{hl|[Item Name]|32}} (x#) . |
|
deconstructortime | Time it takes to deconstruct the item. 40 | ## |
Store
Field | Description | Example | Expected | Default |
---|---|---|---|---|
sold | If the item can be bought at any merchant. Specific merchant fields below override this. |
false | false/true | true |
outpostsold | Same as above, but specifically for Habitation Outposts' general merchants. | |||
citysold | Same as above, but specifically for Colonies' general merchants. | |||
researchsold | Same as above, but specifically for Research Outposts' general merchants. | |||
militarysold | Same as above, but specifically for Military Outposts' general merchants. | |||
minesold | Same as above, but specifically for Mining Outposts' general merchants. | |||
medicalsold | Same as above, but specifically for all stations' Medical merchants. | |||
engineeringsold | Same as above, but specifically for all stations' Engineering merchants. | |||
armorysold | Same as above, but specifically for all stations' Armory merchants. | |||
baseprice | The base price of the item. | 200 | ## | |
multiplier | The price multiplier of the item for any merchant. Specific merchant fields below override this. |
0.5 | ## | 1 |
outpostmultiplier | Same as above, but specifically for Habitation Outposts' general merchants. | |||
citymultiplier | Same as above, but specifically for Colonies' general merchants. | |||
researchmultiplier | Same as above, but specifically for Research Outposts' general merchants. | |||
militarymultiplier | Same as above, but specifically for Military Outposts' general merchants. | |||
minemultiplier | Same as above, but specifically for Mining Outposts' general merchants. | |||
medicalmultiplier | Same as above, but specifically for all stations' Medical merchants. | |||
engineeringmultiplier | Same as above, but specifically for all stations' Engineering merchants. | |||
armorymultiplier | Same as above, but specifically for all stations' Armory merchants. |
Wrench | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Inventory icon Sprite Makes mechanical repairs possible. | ||||||||||
Quality | ||||||||||
Bonuses | +10% Repair Speed | |||||||||
Related Talent | Artisan Smith | |||||||||
Statistics | ||||||||||
Afflictions | Direct hit: Stun (0.2)* Blunt Force Trauma (4)* | |||||||||
Attack Speed | 1/s | |||||||||
Structure Damage | 4 | |||||||||
Crafting | ||||||||||
Fabrication (Produces 1 item) |
Iron (x2) 10 seconds | |||||||||
Deconstruction | Iron 10 seconds | |||||||||
Store | ||||||||||
Outpost | Buy | Sell | ||||||||
Habitation | 20 mk | 5 mk | ||||||||
Colony | 20 mk | 5 mk | ||||||||
Research | 25 mk | 6 mk | ||||||||
Military | 25 mk | 6 mk | ||||||||
Mining | 20 mk | 5 mk | ||||||||
Medicine Merchant | N/A | 5 mk | ||||||||
Engineering Merchant | 18 mk | 4 mk | ||||||||
Arms Dealer | N/A | 5 mk | ||||||||
|
{{Items Infobox 2 | name = Wrench | sprite = Wrench sprite.png | identifier = wrench | description = Makes mechanical repairs possible. | categories = Equipment | tags = smallitem,tool,simpletool,mechanicalrepairtool,wrenchitem,mountableweapon <!-- Quality --> | qualitybonuses = +10% Repair Speed | qualitytalent = {{hl|Artisan Smith|32|Talent}} <!-- General Stats --> | bluntforcetrauma = 4 | stun = 0.2 | reload = 1 | structuredamage = 4 <!-- Crafting --> | fabricatorskill = Mechanical 20 | fabricatormaterials = {{hl|Iron|32}} (x2) | fabricatortime = 10 | deconstructormaterials = {{hl|Iron|32}} | deconstructortime = 10 <!-- Store --> | baseprice = 20 | minavailable = 10 | cityminavailable = 5 | researchmultiplier = 1.25 | militarymultiplier = 1.25 | medicalsold = false | engineeringmultiplier = 0.9 | armorysold = false }}
Morphine | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
A powerful opiate for treating pain associated with internal injuries, but will cause shortness of breath and eventual dependency with overuse. | ||||||||||
Skill Requirements | ||||||||||
Medical | 5 | |||||||||
Statistics | ||||||||||
Afflictions | Direct hit: Opiate Addiction (5 | 25)* Opiate Overdose (10 | 20)* Opiate Withdrawal (-30 | -30)* Oxygen Low (20 | 30)* Damage (Affliction Type) (-50 | -25)* Burn (-1 | -0.5)* | |||||||||
Crafting | ||||||||||
Medical Fabrication (Produces 1 item) |
Opium (x2) 30 seconds | |||||||||
Deconstruction | Opium 20 seconds | |||||||||
Store | ||||||||||
Outpost | Buy | Sell | ||||||||
Habitation | 100 mk | 25 mk | ||||||||
Colony | 100 mk | 25 mk | ||||||||
Research | 100 mk | 25 mk | ||||||||
Military | 100 mk | 25 mk | ||||||||
Mining | 100 mk | 25 mk | ||||||||
Medicine Merchant | 90 mk | 22 mk | ||||||||
Engineering Merchant | N/A | 25 mk | ||||||||
Arms Dealer | N/A | 25 mk | ||||||||
|
{{Items Infobox 2 | name = Morphine | identifier = antidama1 | description = A powerful opiate for treating pain associated with internal injuries, but will cause shortness of breath and eventual dependency with overuse. | categories = Medical | tags = smallitem,chem,medical,syringe <!-- Skill Requirements --> | medical = 5 <!-- General Stats --> | maxstack = 2 | duration = 10 | damage = -5 | burn = -0.1 | oxygenlow = 2 | opiateaddiction = 0.5 | opiateoverdose = 1 | opiatewithdrawal = -3 | failduration = 10 | damagefail = -2.5 | burnfail = -0.05 | oxygenlowfail = 3 | opiateaddictionfail = 2.5 | opiateoverdosefail = 2 | opiatewithdrawalfail = -3 <!-- Crafting --> | medicalfabricatorskill = Medical 18 | medicalfabricatormaterials = {{hl|Opium|32}} (x2) | medicalfabricatortime = 30 | deconstructormaterials = {{hl|Opium|32}} | deconstructortime = 20 <!-- Store --> | baseprice = 100 | minavailable = 12 | medicalmultiplier = 0.9 | engineeringsold = false | armorysold = false }}
Amblygonite | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
A mineral composed of lithium, aluminum and sodium. | ||||||||||
Gatherable | ||||||||||
Required Tools, Duration | Plasma Cutter, 4s | |||||||||
Commonness - Cold Caverns | 0%, 0%* | |||||||||
Commonness - Europan Ridge | 80%, 10%* | |||||||||
Commonness - The Aphotic Plateau | 90%, 10%* | |||||||||
Commonness - The Great Sea | 90%, 10%* | |||||||||
Commonness - Hydrothermal Wastes | 60%, 0%* | |||||||||
Crafting | ||||||||||
Deconstruction | Lithium Aluminium Sodium 5 seconds | |||||||||
Store | ||||||||||
Outpost | Sell | |||||||||
Habitation | 55 mk | |||||||||
Colony | 62 mk | |||||||||
Research | 50 mk | |||||||||
Military | 50 mk | |||||||||
Mining | 37 mk | |||||||||
Medicine Merchant | 50 mk | |||||||||
Engineering Merchant | 50 mk | |||||||||
Arms Dealer | 50 mk | |||||||||
|
{{Items Infobox 2 | name = Amblygonite | identifier = amblygonite | description = A mineral composed of lithium, aluminum and sodium. | categories = Material | tags = smallitem,ore <!-- General Stats --> | maxstack = 8 <!-- Gatherable --> | detachtool = {{hl|Plasma Cutter|32}} | commonness = 0,0 | commonness_europanridge = 0.8,0.1 | commonness_theaphoticplateau = 0.9,0.1 | commonness_thegreatsea = 0.9,0.1 | commonness_hydrothermalwastes = 0.6,0 <!-- Crafting --> | deconstructormaterials = {{hl|Lithium|32}}<br>{{hl|Aluminium|32}}<br>{{hl|Sodium|32}} | deconstructortime = 5 <!-- Store --> | baseprice = 200 | unbuyable = true | outpostmultiplier = 1.1 | citymultiplier = 1.25 | minemultiplier = 0.75 }}
SMG Magazine | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
A magazine for .45 caliber SMG rounds. | ||||||||||
Statistics | ||||||||||
Used by | SMG, Deadeye Carbine | |||||||||
Afflictions | Direct hit: Stun (0.15)* Gunshot Wound (12.5)* Bleeding (12.5)* | |||||||||
Limb Severance Chance | 10% | |||||||||
Structure Damage | 5 | |||||||||
Maximum Stack | 2 | |||||||||
Crafting | ||||||||||
Fabrication (Produces 1 item) |
Bootcamp Magnesium Lead Steel Bar 25 seconds | |||||||||
Alternate recipe (Produces 1 item) |
Bootcamp Magnesium Lead SMG Magazine 15 seconds | |||||||||
Deconstruction | Lead (≥95%) Steel Bar 10 seconds | |||||||||
Store | ||||||||||
Outpost | Buy | Sell | ||||||||
Habitation | N/A | 37 mk | ||||||||
Colony | 125 mk | 31 mk | ||||||||
Research | N/A | 31 mk | ||||||||
Military | 90 mk | 22 mk | ||||||||
Mining | N/A | 31 mk | ||||||||
Medicine Merchant | N/A | 25 mk | ||||||||
Engineering Merchant | N/A | 25 mk | ||||||||
Arms Dealer | 90 mk | 22 mk | ||||||||
|
{{Items Infobox 2 | name = SMG Magazine | identifier = smgmagazine | description = A magazine for .45 caliber SMG rounds. | categories = Weapon | tags = smallitem,smgammo <!-- General Stats --> | usedby = {{hl|SMG}},{{hl|Deadeye Carbine}} | maxstack = 2 | gunshotwound = 12.5 | bleeding = 12.5 | stun = 0.15 | structuredamage = 5 | severlimbsprobability = 0.1 <!-- Crafting --> | fabricatorskill = Weapons 40 | fabricatortalent = {{hl|Bootcamp|32|Talent}} | fabricatormaterials = {{hl|Magnesium|32}}<br>{{hl|Lead|32}}<br>{{hl|Steel Bar|32}} | fabricatortime = 25 | fabricatorskillalt = Weapons 40 | fabricatortalentalt = {{hl|Bootcamp|32|Talent}} | fabricatormaterialsalt = {{hl|Magnesium|32}}<br>{{hl|Lead|32}}<br>{{hl|SMG Magazine|32}} | fabricatortimealt = 15 | deconstructormaterials = {{hl|Lead|32}} (≥95%)<br>{{hl|Steel Bar|32}} | deconstructortime = 10 <!-- Store --> | baseprice = 100 | outpostsold = false | outpostmultiplier = 1.5 | citymultiplier = 1.25 | citsold = false | researchsold = false | researchmultiplier = 1.25 | militarymultiplier = 0.9 | militaryminavailable = 4 | minesold = false | minemultiplier = 1.25 | medicalsold = false | engineeringsold = false | armorymultiplier = 0.9 | armoryminavailable = 4 }}
SMG | ||||||||||
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A .45 caliber submachine gun. | ||||||||||
Quality | ||||||||||
Bonuses | +10% Affliction Strength | |||||||||
Skill Requirements | ||||||||||
Weapons | 50 | |||||||||
Handicap | Spread 10 → 16 | |||||||||
Statistics | ||||||||||
Attack Speed | 5.71/s | |||||||||
Ammunition | SMG Magazine, Depleted Fuel SMG Magazine | |||||||||
Crafting | ||||||||||
Deconstruction | Steel Bar Plastic 10 seconds | |||||||||
Store | ||||||||||
Outpost | Buy | Sell | ||||||||
Habitation | N/A | 112 mk | ||||||||
Colony | N/A | 93 mk | ||||||||
Research | N/A | 93 mk | ||||||||
Military | 270 mk | 67 mk | ||||||||
Mining | N/A | 93 mk | ||||||||
Medicine Merchant | N/A | 75 mk | ||||||||
Engineering Merchant | 300 mk | 75 mk | ||||||||
Arms Dealer | 270 mk | 67 mk | ||||||||
|
{{Items Infobox 2 | name = SMG | identifier = smg | description = A .45 caliber submachine gun. | categories = Weapon | tags = smallitem,weapon,gun,gunsmith,mountableweapon <!-- Quality --> | qualitybonuses = +10% Affliction Strength <!-- General Stats --> | ammo = {{hl|SMG Magazine}},{{hl|Depleted Fuel SMG Magazine}} | reload = 0.175 <!-- Required Skills --> | weapons = 50 | handicap = Spread 10 → 16 <!-- Crafting --> | deconstructormaterials = {{hl|Steel Bar|32}}<br>{{hl|Plastic|32}} | deconstructortime = 10 <!-- Store --> | baseprice = 300 | outpostsold = false | outpostmultiplier = 1.5 | citymultiplier = 1.25 | citysold = false | researchsold = false | researchmultiplier = 1.25 | militarymultiplier = 0.9 | militaryminavailable = 2 | minesold = false | minemultiplier = 1.25 | medicalsold = false | engineeringsole = false | armorymultiplier = 0.9 | armoryminavailable = 2 }}
Body Armor | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
While the body armor won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board. | ||||||||||
Statistics | ||||||||||
Damage Resistances |
Direct hit & Explosion: Bite Wounds (Expression error: Unexpected * operator.)* Blunt Force Trauma (Expression error: Unexpected * operator.)* Gunshot Wound (Expression error: Unexpected * operator.)* Lacerations (Expression error: Unexpected * operator.)* Burn (Expression error: Unexpected * operator.)* Bleeding (Expression error: Unexpected * operator.)* | |||||||||
Crafting | ||||||||||
Fabrication (Produces 1 item) |
Ballistic Fiber (x3) 30 seconds | |||||||||
Deconstruction | Ballistic Fiber (x2) 40 seconds | |||||||||
Store | ||||||||||
Outpost | Buy | Sell | ||||||||
Habitation | N/A | 156 mk | ||||||||
Colony | N/A | 144 mk | ||||||||
Research | N/A | 120 mk | ||||||||
Military | 432 mk | 108 mk | ||||||||
Mining | N/A | 120 mk | ||||||||
Medicine Merchant | N/A | 120 mk | ||||||||
Engineering Merchant | N/A | 120 mk | ||||||||
Arms Dealer | 432 mk | 108 mk | ||||||||
|
{{Items Infobox 2 | name = Body Armor | identifier = bodyarmor | description = While the body armor won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board. | categories = Equipment | tags = smallitem,clothing <!-- General Stats --> | protects = Torso | burn = *0.9 | bitewounds = *0.3 | bluntforcetrauma = *0.2 | lacerations = *0.2 | gunshotwound = *0.2 | bleeding = *0.1 <!-- Crafting --> | fabricatorskill = Weapons 40 | fabricatormaterials = {{hl|Ballistic Fiber|32}} (x3) | fabricatortime = 30 | deconstructormaterials = {{hl|Ballistic Fiber|32}} (x2) | deconstructortime = 40 <!-- Store --> | baseprice = 480 | outpostsold = false | outpostmultiplier = 1.3 | citysold = false | citymultiplier = 1.2 | researchsold = false | militaryminavailable = 3 | militarymultiplier = 0.9 | minesold = false | medicalsold = false | engineeringsold = false | armoryminavailable = 3 | armorymultiplier = 0.9 }}
The above documentation is transcluded from Template:Items Infobox/doc. (edit | history)
|incrementalstun=Float|incrementalstunresist=Float|incrementalstunfail=Float|incrementalstunblockchance=Float|incrementalstunchance=Float|explosionincrementalstun=Float|explosionincrementalstunchance=Float
|progressivestun=Float|progressivestunresist=Float|progressivestunfail=Float|progressivestunblockchance=Float|progressivestunchance=Float|explosionprogressivestun=Float|explosionprogressivestunchance=Float
|stun=Float|stunresist=Float|stunfail=Float|stunblockchance=Float|stunchance=Float|explosionstun=Float|explosionstunchance=Float
|reaperstax=Float|reaperstaxresist=Float|reaperstaxfail=Float|reaperstaxblockchance=Float|reaperstaxchance=Float|explosionreaperstax=Float|explosionreaperstaxchance=Float
|huskinfectionresistance=Float|huskinfectionresistanceresist=Float|huskinfectionresistancefail=Float|huskinfectionresistanceblockchance=Float|huskinfectionresistancechance=Float|explosionhuskinfectionresistance=Float|explosionhuskinfectionresistancechance=Float
|paralysisresistance=Float|paralysisresistanceresist=Float|paralysisresistancefail=Float|paralysisresistanceblockchance=Float|paralysisresistancechance=Float|explosionparalysisresistance=Float|explosionparalysisresistancechance=Float
|psychosisresistance=Float|psychosisresistanceresist=Float|psychosisresistancefail=Float|psychosisresistanceblockchance=Float|psychosisresistancechance=Float|explosionpsychosisresistance=Float|explosionpsychosisresistancechance=Float
|vigor=Float|vigorresist=Float|vigorfail=Float|vigorblockchance=Float|vigorchance=Float|explosionvigor=Float|explosionvigorchance=Float
|psychosis=Float|psychosisresist=Float|psychosisfail=Float|psychosisblockchance=Float|psychosischance=Float|explosionpsychosis=Float|explosionpsychosischance=Float
|poison=Float|poisonresist=Float|poisonfail=Float|poisonblockchance=Float|poisonchance=Float|explosionpoison=Float|explosionpoisonchance=Float
|chemwithdrawal=Float|chemwithdrawalresist=Float|chemwithdrawalfail=Float|chemwithdrawalblockchance=Float|chemwithdrawalchance=Float|explosionchemwithdrawal=Float|explosionchemwithdrawalchance=Float
|cyanidepoisoning=Float|cyanidepoisoningresist=Float|cyanidepoisoningfail=Float|cyanidepoisoningblockchance=Float|cyanidepoisoningchance=Float|explosioncyanidepoisoning=Float|explosioncyanidepoisoningchance=Float
|deliriuminepoisoning=Float|deliriuminepoisoningresist=Float|deliriuminepoisoningfail=Float|deliriuminepoisoningblockchance=Float|deliriuminepoisoningchance=Float|explosiondeliriuminepoisoning=Float|explosiondeliriuminepoisoningchance=Float
|drunk=Float|drunkresist=Float|drunkfail=Float|drunkblockchance=Float|drunkchance=Float|explosiondrunk=Float|explosiondrunkchance=Float
|morbusinepoisoning=Float|morbusinepoisoningresist=Float|morbusinepoisoningfail=Float|morbusinepoisoningblockchance=Float|morbusinepoisoningchance=Float|explosionmorbusinepoisoning=Float|explosionmorbusinepoisoningchance=Float
|opiateaddiction=Float|opiateaddictionresist=Float|opiateaddictionfail=Float|opiateaddictionblockchance=Float|opiateaddictionchance=Float|explosionopiateaddiction=Float|explosionopiateaddictionchance=Float
|opiateoverdose=Float|opiateoverdoseresist=Float|opiateoverdosefail=Float|opiateoverdoseblockchance=Float|opiateoverdosechance=Float|explosionopiateoverdose=Float|explosionopiateoverdosechance=Float
|opiatewithdrawal=Float|opiatewithdrawalresist=Float|opiatewithdrawalfail=Float|opiatewithdrawalblockchance=Float|opiatewithdrawalchance=Float|explosionopiatewithdrawal=Float|explosionopiatewithdrawalchance=Float
|radiationsickness=Float|radiationsicknessresist=Float|radiationsicknessfail=Float|radiationsicknessblockchance=Float|radiationsicknesschance=Float|explosionradiationsickness=Float|explosionradiationsicknesschance=Float
|sufforinpoisoning=Float|sufforinpoisoningresist=Float|sufforinpoisoningfail=Float|sufforinpoisoningblockchance=Float|sufforinpoisoningchance=Float|explosionsufforinpoisoning=Float|explosionsufforinpoisoningchance=Float
|paralysis=Float|paralysisresist=Float|paralysisfail=Float|paralysisblockchance=Float|paralysischance=Float|explosionparalysis=Float|explosionparalysischance=Float
|oxygenlow=Float|oxygenlowresist=Float|oxygenlowfail=Float|oxygenlowblockchance=Float|oxygenlowchance=Float|explosionoxygenlow=Float|explosionoxygenlowchance=Float
|nausea=Float|nausearesist=Float|nauseafail=Float|nauseablockchance=Float|nauseachance=Float|explosionnausea=Float|explosionnauseachance=Float
|hyperactivity=Float|hyperactivityresist=Float|hyperactivityfail=Float|hyperactivityblockchance=Float|hyperactivitychance=Float|explosionhyperactivity=Float|explosionhyperactivitychance=Float
|watchersgaze=Float|watchersgazeresist=Float|watchersgazefail=Float|watchersgazeblockchance=Float|watchersgazechance=Float|explosionwatchersgaze=Float|explosionwatchersgazechance=Float
|slowmetabolism=Float|slowmetabolismresist=Float|slowmetabolismfail=Float|slowmetabolismblockchance=Float|slowmetabolismchance=Float|explosionslowmetabolism=Float|explosionslowmetabolismchance=Float
|damage=Float|damageresist=Float|damagefail=Float|damageblockchance=Float|damagechance=Float|explosiondamage=Float|explosiondamagechance=Float
|bitewounds=Float|bitewoundsresist=Float|bitewoundsfail=Float|bitewoundsblockchance=Float|bitewoundschance=Float|explosionbitewounds=Float|explosionbitewoundschance=Float
|bluntforcetrauma=Float|bluntforcetraumaresist=Float|bluntforcetraumafail=Float|bluntforcetraumablockchance=Float|bluntforcetraumachance=Float|explosionbluntforcetrauma=Float|explosionbluntforcetraumachance=Float
|concussion=Float|concussionresist=Float|concussionfail=Float|concussionblockchance=Float|concussionchance=Float|explosionconcussion=Float|explosionconcussionchance=Float
|deeptissueinjury=Float|deeptissueinjuryresist=Float|deeptissueinjuryfail=Float|deeptissueinjuryblockchance=Float|deeptissueinjurychance=Float|explosiondeeptissueinjury=Float|explosiondeeptissueinjurychance=Float
|gunshotwound=Float|gunshotwoundresist=Float|gunshotwoundfail=Float|gunshotwoundblockchance=Float|gunshotwoundchance=Float|explosiongunshotwound=Float|explosiongunshotwoundchance=Float
|internaldamage=Float|internaldamageresist=Float|internaldamagefail=Float|internaldamageblockchance=Float|internaldamagechance=Float|explosioninternaldamage=Float|explosioninternaldamagechance=Float
|lacerations=Float|lacerationsresist=Float|lacerationsfail=Float|lacerationsblockchance=Float|lacerationschance=Float|explosionlacerations=Float|explosionlacerationschance=Float
|organdamage=Float|organdamageresist=Float|organdamagefail=Float|organdamageblockchance=Float|organdamagechance=Float|explosionorgandamage=Float|explosionorgandamagechance=Float
|chemaddiction=Float|chemaddictionresist=Float|chemaddictionfail=Float|chemaddictionblockchance=Float|chemaddictionchance=Float|explosionchemaddiction=Float|explosionchemaddictionchance=Float
|burn=Float|burnresist=Float|burnfail=Float|burnblockchance=Float|burnchance=Float|explosionburn=Float|explosionburnchance=Float
|bloodloss=Float|bloodlossresist=Float|bloodlossfail=Float|bloodlossblockchance=Float|bloodlosschance=Float|explosionbloodloss=Float|explosionbloodlosschance=Float
|bleeding=Float|bleedingresist=Float|bleedingfail=Float|bleedingblockchance=Float|bleedingchance=Float|explosionbleeding=Float|explosionbleedingchance=Float
|huskinfection=Float|huskinfectionresist=Float|huskinfectionfail=Float|huskinfectionblockchance=Float|huskinfectionchance=Float|explosionhuskinfection=Float|explosionhuskinfectionchance=Float"