Hawkins/Sandbox01 | |||||||||||||||||||||||||||||||||||
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A nuclear shell for use with a railgun. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Used by | Railgun | ||||||||||||||||||||||||||||||||||
Afflictions | Deep Tissue Injury (250)* Bleeding (50)* Stun (15)* Explosion (15m): Deep Tissue Injury (1000)* Burn (1000)* Radiation Sickness (100)* Bleeding (40)* (5% chance) Stun (30)* | ||||||||||||||||||||||||||||||||||
After Effect | |||||||||||||||||||||||||||||||||||
Explosion Radius | 15 m | ||||||||||||||||||||||||||||||||||
Armor penetration | 50% | ||||||||||||||||||||||||||||||||||
Severance chance | 500% Explosion: 200% | ||||||||||||||||||||||||||||||||||
Structure damage | 100 (impact) 600 (explosion) | ||||||||||||||||||||||||||||||||||
Ballast Flora Damage | 1000 (Explosion)
| ||||||||||||||||||||||||||||||||||
Item Damage | 50 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Weapons: 40
| ||||||||||||||||||||||||||||||||||
Alternate recipe |
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Minimum Difficulty | 35% | ||||||||||||||||||||||||||||||||||
Base Price | 470 mk | ||||||||||||||||||||||||||||||||||
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<div align="right"> | |||
<tabber> | |||
|-|Nuclear Shell= | |||
{{Items infobox | |||
| description = A nuclear shell for use with a railgun. | |||
| note = Can contain 1 small item that is used upon impact.<br>Explosion emits a 20m EMP wave & causes sonar interference. | |||
{{c|<!-- AMMUNITION -->}} | |||
| ammotype = largeturret | |||
| afflictions = | |||
explosiondamage = 250; | |||
bleeding = 50; | |||
stun = 15; | |||
| penetration = 50 | |||
| explosionafflictions = | |||
explosiondamage = 1000; | |||
burn = 1000; | |||
radiationsickness = 100; | |||
bleeding = 40, chance = 0.05; | |||
stun = 30; | |||
| severlimbsprobability = 500 | |||
| explosionseverlimbsprobability = 200 | |||
| explosionrange = 15 | |||
| structuredamage = 100 | |||
| itemdamage = 50 | |||
<!-- | explosionitemdamage = 1000 --> | |||
| explosionstructuredamage = 600 | |||
| explosionballastfloradamage = 1000 | |||
| usedby = Railgun | |||
| aftereffect = {{affliction|Radiation Sickness|6=50|8=20}} | |||
| aftereffectrange = 10 | |||
| aftereffectduration = 10 | |||
{{c|<!-- CRAFTING -->}} | |||
| fabricatormaterials = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Uranium}}<br>{{Hyperlink|IC-4 Block}} | |||
| fabricatorskill = weapons | |||
| fabricatorskilllevel = 40 | |||
| fabricatortime = 30 | |||
| deconstructormaterials = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Uranium}}<br>{{Hyperlink|Incendium Crystal}} | |||
| deconstructortime = 10 | |||
| fabricator = yes | |||
| deconstructor = yes | |||
| talentalt = {{hl|Nuclear Option||Engineer Job Icon}} | |||
| fabricatormaterialsalt = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Fuel Rod}}<abbr title="Must be >80% condition">(>80%)</abbr><br>{{Hyperlink|UEX}} | |||
| fabricatortimealt = 30 | |||
| fabricatorskillalt = electrical | |||
| fabricatorskilllevelalt = 40 | |||
{{c|<!-- STORE -->}} | |||
| baseprice = 470 | |||
| outpostmultiplier = 1.35 | |||
| citymultiplier = 1.25 | |||
| researchmultiplier = 1.25 | |||
| militarymultiplier = 0.9 | |||
| minemultiplier = 1.25 | |||
| armorymultiplier = 0.9 | |||
| minleveldifficulty = 35 | |||
| outpostunbuyable = true | |||
| cityunbuyable = true | |||
| researchunbuyable = true | |||
| militaryminavailable = 1 | |||
| mineunbuyable = true | |||
| armoryminavailable = 1 | |||
{{c|<!-- CONTAINERS -->}} | |||
| PreferredContainer1 = railgunammocontainer | |||
| minamount1 = | |||
| maxamount1 = | |||
| spawnprobability1 = 0.05 | |||
| PreferredContainer2 = | |||
| minamount2 = | |||
| maxamount2 = | |||
| spawnprobability2 = | |||
| PreferredContainr3 = | |||
| minamount3 = | |||
| maxamount3 = | |||
| spawnprobability3 = | |||
| PreferredContainer4 = | |||
| minamount4 = | |||
| maxamount4 = | |||
| spawnprobability4 = | |||
<!-- Technical --> | |||
| identifier = nuclearshell | |||
| category = Weapon | |||
| tags = railgunequipment, railgunammo | |||
}} | |||
|-|Nuclear Shell Cheap= | |||
{{Items infobox | |||
| description = A nuclear shell for use with a railgun. | |||
| note = Can contain 1 small item that is used upon impact.<br>Explosion emits a 20m EMP wave & causes sonar interference. | |||
{{c|<!-- AMMUNITION -->}} | |||
| ammotype = largeturret | |||
| afflictions = | |||
explosiondamage = 250; | |||
bleeding = 50; | |||
stun = 15; | |||
| penetration = 50 | |||
| explosionafflictions = | |||
explosiondamage = 1000; | |||
burn = 1000; | |||
radiationsickness = 100; | |||
bleeding = 40, chance = 0.05; | |||
stun = 30; | |||
| severlimbsprobability = 500 | |||
| explosionseverlimbsprobability = 200 | |||
| explosionrange = 15 | |||
| structuredamage = 100 | |||
| itemdamage = 50 | |||
<!-- | explosionitemdamage = 1000 --> | |||
| explosionstructuredamage = 600 | |||
| explosionballastfloradamage = 1000 | |||
| usedby = Railgun | |||
| aftereffect = {{affliction|Radiation Sickness|6=50|8=20}} | |||
| aftereffectrange = 10 | |||
| aftereffectduration = 10 | |||
{{c|<!-- CRAFTING -->}} | |||
| fabricatormaterials = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Uranium}}<br>{{Hyperlink|IC-4 Block}} | |||
| fabricatorskill = weapons | |||
| fabricatorskilllevel = 40 | |||
| fabricatortime = 30 | |||
| deconstructormaterials = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Uranium}}<br>{{Hyperlink|Incendium Crystal}} | |||
| deconstructortime = 10 | |||
| fabricator = yes | |||
| deconstructor = yes | |||
| talentalt = {{hl|Nuclear Option||Engineer Job Icon}} | |||
| fabricatormaterialsalt = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Fuel Rod}}<abbr title="Must be >80% condition">(>80%)</abbr><br>{{Hyperlink|UEX}} | |||
| fabricatortimealt = 30 | |||
| fabricatorskillalt = electrical | |||
| fabricatorskilllevelalt = 40 | |||
{{c|<!-- STORE -->}} | |||
| baseprice = 470 | |||
| outpostmultiplier = 1.35 | |||
| citymultiplier = 1.25 | |||
| researchmultiplier = 1.25 | |||
| militarymultiplier = 0.9 | |||
| minemultiplier = 1.25 | |||
| armorymultiplier = 0.9 | |||
| minleveldifficulty = 35 | |||
| outpostunbuyable = true | |||
| cityunbuyable = true | |||
| researchunbuyable = true | |||
| militaryminavailable = 1 | |||
| mineunbuyable = true | |||
| armoryminavailable = 1 | |||
{{c|<!-- CONTAINERS -->}} | |||
| PreferredContainer1 = railgunammocontainer | |||
| minamount1 = | |||
| maxamount1 = | |||
| spawnprobability1 = 0.05 | |||
| PreferredContainer2 = | |||
| minamount2 = | |||
| maxamount2 = | |||
| spawnprobability2 = | |||
| PreferredContainr3 = | |||
| minamount3 = | |||
| maxamount3 = | |||
| spawnprobability3 = | |||
| PreferredContainer4 = | |||
| minamount4 = | |||
| maxamount4 = | |||
| spawnprobability4 = | |||
<!-- Technical --> | |||
| identifier = nuclearshellcheap | |||
| category = Weapon | |||
| tags = railgunequipment, railgunammo | |||
}} | |||
</tabber> | |||
</div> | |||
<code>Submarine Velocity = 360 * sqrt(10) * sqrt(Engine Force / Hull Volume * (1 + 3 * [[Skills#Helm|Helm Skill]] / 100))</code> | <code>Submarine Velocity = 360 * sqrt(10) * sqrt(Engine Force / Hull Volume * (1 + 3 * [[Skills#Helm|Helm Skill]] / 100))</code> |
Revision as of 02:06, 19 November 2023
Data is potentially outdated | |
Last updated for an unknown version The current game version is 1.4.6.0 |
Hawkins/Sandbox01 | |||||||||||||||||||||||||||||||||||
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A nuclear shell for use with a railgun. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Used by | Railgun | ||||||||||||||||||||||||||||||||||
Afflictions | Deep Tissue Injury (250)* Bleeding (50)* Stun (15)* Explosion (15m): Deep Tissue Injury (1000)* Burn (1000)* Radiation Sickness (100)* Bleeding (40)* (5% chance) Stun (30)* | ||||||||||||||||||||||||||||||||||
After Effect | |||||||||||||||||||||||||||||||||||
Explosion Radius | 15 m | ||||||||||||||||||||||||||||||||||
Armor penetration | 50% | ||||||||||||||||||||||||||||||||||
Severance chance | 500% Explosion: 200% | ||||||||||||||||||||||||||||||||||
Structure damage | 100 (impact) 600 (explosion) | ||||||||||||||||||||||||||||||||||
Ballast Flora Damage | 1000 (Explosion)
| ||||||||||||||||||||||||||||||||||
Item Damage | 50 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Weapons: 40
| ||||||||||||||||||||||||||||||||||
Alternate recipe |
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Minimum Difficulty | 35% | ||||||||||||||||||||||||||||||||||
Base Price | 470 mk | ||||||||||||||||||||||||||||||||||
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|
Submarine Velocity = 360 * sqrt(10) * sqrt(Engine Force / Hull Volume * (1 + 3 * Helm Skill / 100))
Submarine | Engine Force |
---|---|
Azimuth | 500 |
Barsuk | 110 |
Berilia | 2 x 300 |
Camel | 500 |
Dugong | 270 |
Herja | 2 x 180 |
Humpback | 500 |
Kastrull | 550 |
Orca | 480 |
Orca 2 | 550 |
R-29 | 420 |
Remora | 450 + 200 |
Typhon | 380 |
Typhon 2 | 550 |
Winterhalter | 450 + 250 |
Kastrull Drone | 50 |
Remora Drone | 50 |
Pirate Dugong | 270 |
Pirate Humpback | 600 |
Pirate Typhon 2 | 400 |
_pageName | fuelrate | poweroutput | meltdowndelay | firedelay |
---|---|---|---|---|
Aegir Mark III | ||||
Azimuth | 0.2 | 3,500 | 30 | 10 |
Barsuk | 0.2 | 4,200 | 45 | 18 |
Berilia | 0.3 | 6,700 | 20 | 7 |
Camel | 0.2 | 5,200 | 120 | 20 |
Dugong | 0.2 | 3,000 | 30 | 10 |
Herja | 0.2 | 4,800 | 120 | 20 |
Humpback | 0.2 | 3,100 | 30 | 10 |
Kastrull | 0.3 | 5,000 | 90 | 15 |
Nehalennia | ||||
Orca | 0.3 | 3,500 | 30 | 10 |
Orca 2 | 0.3 | 4,000 | 30 | 10 |
R-29 | 0.2 | 5,200 | 40 | 18 |
Remora | 0.3 | 5,000 | 20 | 8 |
The Blind Carp | ||||
The Nibbler | ||||
Typhon | 0.25 | 4,500 | 30 | 10 |
Typhon 2 | 0.2 | 5,200 | 90 | 15 |
Vellamo | ||||
Winterhalter | 0.3 | 8,500 | 120 | 20 |
Captive Souls
ID: captivesouls
Captive Souls (no dialogue)
ID: captivesouls
Clown Brutality
ID: clownbrutality
Event Paths |
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Event Triggered [Spawn 1 commoner and 2 clown NPCs which assault the commoner using Toy Hammers] [End of Event] |
Clown Outbreak
ID: missionevent_clownoutbreak
Potential Requirements | Potential Rewards | |
---|---|---|
None | Mission: Praise the honkmother | |
There are flyers with notices for various jobs. One of them is for ferrying a few boxes of clowning equipment to a neighboring outpost. It states: “If interested, imitate your favorite bird.” | ||
Event Paths | |
---|---|
“Krruu!” | [Added Mission: Praise the honkmother] [End of Event] |
“Caw! Caw!” | |
Stay silent. [End of Event] |
A Man and His Raptor
ID: manandhisraptor1
Event Text |
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A distressed looking person is pacing in circles in the hall. When they see you, their eyes light up. “You're from that sub that just docked, aren't you? Do you take passengers?”
|
Bad Vibrations (Part 1)
ID: badvibrations1
Potential Requirements | Potential Rewards | |
---|---|---|
None | Mission: Salvaging an artifact | |
A sound of shattering glass makes you jump. Someone is slouched against the wall, shards of glass at her feet. By the looks of it, it might have been a bottle of rum she was holding. She's muttering under her breath. | ||
Event Paths | |||
---|---|---|---|
“You okay?” | Try to help her. | “You're making no sense.” | Take a step back. [Added Mission: Salvaging an artifact] [End of Event] |
Take a step back. [Added Mission: Salvaging an artifact] [End of Event] | |||
Not my problem. [End of Event] | |||
Not my problem. [End of Event] |
Bad Vibrations (Part 2)
ID: badvibrations2
Potential Requirements | Potential Rewards | |
---|---|---|
Mission: Salvaging an artifact | badvibrations_artifactfound=true
| |
Touching the artifact's etched surface causes an almost imperceptible itch inside your head. [Inflict10 Psychosis] | ||
Event Paths | ||
---|---|---|
Drop the artifact. [Inflict20 Psychosis] |
Throw away the artifact. [Inflict30 Psychosis] |
Sleep. [Inflict100 Paralysis [End of Event]] |
Inspect the artifact more closely. [Heal100 Psychosis] badvibrations_artifactfound=true [End of Event] | ||
Inspect the artifact more closely. [Heal100 Psychosis] badvibrations_artifactfound=true [End of Event] | ||
Inspect the artifact more closely. [Heal100 Psychosis] badvibrations_artifactfound=true [End of Event] |
Fan Club
ID: fanclub
Potential Requirements | Potential Rewards | |
---|---|---|
None | 20 Location Reputation | |
A crowd of teens has gathered to observe the newcomers to their outpost. They’re loudly arguing about which is the coolest job on board a submarine. | ||
Event Paths |
---|
Talk to them. [Gain20 Location Reputation] [End of Event] |
Ignore them. [End of Event] |
Big Brother
ID: bigbrother
Potential Requirements | Potential Rewards | |
---|---|---|
40 Weapons 30 Electrical Engineering |
2000 Marks 5 Weapons 5 Electrical Engineering | |
An announcement comes over the PA. “Calling the crew of the vessel that just docked. Please send a representative to see the security chief in administration.” | ||
Event Paths | ||||||
---|---|---|---|---|---|---|
“Tell me more.” | “Pun intended?” | Accept the mission. | Hide microphones under the bunks. (20% Chance) |
Random Chance Passed [Gain2000 Marks] [End of Event] | ||
Random Chance Failed | “Oh, just some calisthenics. Need to stay in shape for emergencies.” (40 Weapons) |
Skill Check Passed [Gain5 Weapons] [Gain2000 Marks] [End of Event] | ||||
Skill Check Failed Guard will attempt to arrest the player after 30 seconds. [End of Event] | ||||||
“Just installing some surveillance mics.” Guard will attempt to arrest the player after 30 seconds. [End of Event] | ||||||
Hide microphones inside some electronics. (30 Electrical Engineering) |
Skill Check Passed [Gain5 Electrical Engineering] [Gain2000 Marks] [End of Event] | |||||
Skill Check Failed | “Fixing the radio antenna.” 2000mk [End of Event] | |||||
“Just installing some surveillance mics.” Guard will attempt to arrest the player after 30 seconds. [End of Event] | ||||||
“I'd rather not get involved.” [End of Event] | ||||||
“I'd rather not get involved.” [End of Event] |
Event Text |
---|
An announcement comes over the PA. “Calling the crew of the vessel that just docked. Please send a representative to see the security chief in administration.”
“You're one of the new arrivals? Good. I have a sensitive issue I can't trust any of my own employees with.” The chief pauses for a second, sizing you up, then continues. “In usual circumstances, I wouldn't ask for help from just anyone, but I'm running out of options. Needless to say, I need you to keep this to yourself. Are you interested?”
|
Bomb Scare
ID: bombscare
Potential Requirements | Potential Rewards | |
---|---|---|
45 Electrical Engineering | 10 Electrical Engineering 500 Marks 20 Location Reputation | |
“Hey, you there.” | ||
Event Paths | ||||
---|---|---|---|---|
“Me?” | “What's going on?” | Salvage. (45 Electrical Engineering) |
Skill Check Passed. [Gain10 Electrical Engineering] |
[Gain500 Marks] [Gain20 Location Reputation] [End of Event] |
Skill Check Failed. Take cover. |
[Gain20 Location Reputation] [End of Event] | |||
Ignore. [End of Event] | ||||
Leave the guard. [End of Event] | ||||
Ignore. [End of Event] |
Terrorism 101
ID: terrorism101
Potential Requirements | Potential Rewards | |
---|---|---|
None | 250 Marks 15 Jovian Separatists Reputation 10 Europa Coalition Reputation | |
You see a person crouched next to a vending machine, assembling or fixing something. | ||
Event Paths | |||||
---|---|---|---|---|---|
Find out what they're working on. | “Sorry.” | “So what are you doing?” | “A bomb?” | “I could help you with that.” | Arm the bomb. [Gain15 Jovian Separatists Reputation [Gain250 Marks] [End of Event] |
Quietly dismantle the bomb. [Gain10 Europa Coalition Reputation [Gain250 Marks] [End of Event] | |||||
“Keep it that way. Terrorism is no way of life.” [Gain15 Jovian Separatists Reputation [End of Event] | |||||
“Nevermind. I'm getting the guards.” [A guard will arrest the terrorist] [End of Event] | |||||
“Sorry to hear that. See you later.” [End of Event] | |||||
“What's that you're working on?” | “A bomb?” | “I could help you with that.” | Arm the bomb. [Gain15 Jovian Separatists Reputation [Gain250 Marks] [End of Event] | ||
Quietly dismantle the bomb. [Gain10 Europa Coalition Reputation [Gain250 Marks] [End of Event] | |||||
“Keep it that way. Terrorism is no way of life.” [Gain15 Jovian Separatists Reputation [End of Event] | |||||
“Nevermind. I'm getting the guards.” [A guard will arrest the terrorist] [End of Event] | |||||
Ignore. [End of Event] |
Stuck in the Middle
ID: stuckinthemiddle
Potential Requirements | Potential Rewards | |
---|---|---|
None | 10 or 20 Jovian Separatists Reputation 500 Marks | |
This colony is in a hurry. Lots of workers are loading supplies onto submarines. You see a pair of them arguing quietly and gesturing toward you. | ||
Event Paths | |||||||
---|---|---|---|---|---|---|---|
Walk up to them. | “Yep, that's me.” | “I wonder where they're going.” | “I could find out.” | “Wouldn't dream of it.” | “Got it.” | Check on them. | “No, never.” [Gain10 Jovian Separatists Reputation] [End of Event] |
“It's to die for.” [Gain20 Jovian Separatists Reputation] [Gain500 Marks] [End of Event] | |||||||
Ignore. [End of Event] | |||||||
“Damn, that sucks. Good luck though.” [End of Event] | |||||||
“Nope, you must be mistaken.” [End of Event] | |||||||
Ignore. [End of Event] |
Stuck in the Middle (no dialogue)
ID: stuckinthemiddle
Potential Requirements | Potential Rewards | |
---|---|---|
None | 10 or 20 Jovian Separatists Reputation 500 Marks | |
This colony is in a hurry. Lots of workers are loading supplies onto submarines. You see a pair of them arguing quietly and gesturing toward you. | ||
Event Paths | |||||||
---|---|---|---|---|---|---|---|
Walk up to them. | “Yep, that's me.” | “I could find out.” | Check on them. | “No, never.” [Gain10 Jovian Separatists Reputation] [End of Event] | |||
“It's to die for.” [Gain20 Jovian Separatists Reputation] [Gain500 Marks] [End of Event] | |||||||
Ignore. [End of Event] | |||||||
“Damn, that sucks. Good luck though.” [End of Event] | |||||||
“Nope, you must be mistaken.” [End of Event] | |||||||
Ignore. [End of Event] |
Husk Cult Ambush
ID: huskcultambush
Potential Requirements | Potential Rewards | |
---|---|---|
30 The Church of Husk Reputation | 20 Location Reputation 15 The Church of Husk Reputation | |
Two pale characters with bags under their eyes approach. They’re reaching for something under their clothes. You feel threatened. | ||
Event Paths | ||
---|---|---|
“Hey, fellas. What’s—uh... What’s this?” [2 Cultist NPCs turn hostile] [End of Event] | ||
“Easy, dear brothers. My time for ascension isn’t here yet.” (30 The Church of Husk Reputation) | Reputation Check Passed [Gain20 Location Reputation] [Gain15 The Church of Husk Reputation] [End of Event] | |
Reputation Check Failed [2 Cultist NPCs turn hostile] [End of Event] |
Censorship
ID: censorship
Potential Requirements | Potential Rewards | |
---|---|---|
30 Helm | 10 Children of The Honkmother Reputation | |
“Hey, psst!” You hear a sharp whisper from behind. A person in a clown costume is trying to get your attention. | ||
Event Paths | |||||
---|---|---|---|---|---|
Listen to what they have to say. | Continue... | Help them out. | Be truthful. | “I'm sorry, officer. I didn't know.” [End of Event] | |
Run. [Guard will attempt to arrest the player.] [Gain10 Children of The Honkmother Reputation] [End of Event] | |||||
Lie. (30 Helm) |
Skill Check Passed ( clownbox )
|
Item Check Passed [Gain10 Children of The Honkmother Reputation] [End of Event] | |||
Item Check Failed > clownbox
| |||||
Skill Check Failed [End of Event] | |||||
Better not. [End of Event] | |||||
Ignore. [End of Event] |
Censorship (no dialogue)
ID: censorship
Potential Requirements | Potential Rewards | |
---|---|---|
30 Helm | 10 Children of The Honkmother Reputation | |
“Hey, psst!” You hear a sharp whisper from behind. A person in a clown costume is trying to get your attention. | ||
Event Paths | |||||
---|---|---|---|---|---|
Listen to what they have to say. | Help them out. | Be truthful. | “I'm sorry, officer. I didn't know.” [End of Event] | ||
Run. [Guard will attempt to arrest the player.] [Gain10 Children of The Honkmother Reputation] [End of Event] | |||||
Lie. (30 Helm) |
Skill Check Passed ( clownbox )
|
Item Check Passed [Gain10 Children of The Honkmother Reputation] [End of Event] | |||
Item Check Failed > clownbox
| |||||
Skill Check Failed [End of Event] | |||||
Better not. [End of Event] | |||||
Ignore. [End of Event] |
Infiltration
ID: infiltration
Potential Requirements | Potential Rewards | |
---|---|---|
30 Weapons | 5 Weapons 1000 Marks 10 Children of The Honkmother Reputation | |
The station manager looks at you with haggard eyes. “You're one of the new arrivals? Man, am I glad to see a non-masked face.” | ||
Event Paths | ||||||
---|---|---|---|---|---|---|
“Now that you mention it, there are a lot of masks around.” | “Sounds horrible. What do they want? | Offer to help. | “Not even a little?” or "Got it." |
Threaten the clown. (30 Weapons) | Skill Check Passed [Gain 5 Weapons] |
Mission complete. [Gain1000 Marks] [The clowns leave for the airlock] [End of Event] |
Skill Check Failed | Mission failed. [End of Event] | |||||
Build rapport. | Mission failed. [End of Event] | |||||
"Well, good luck with that." [End of Event] | ||||||
“Don't speak to me, you harlequin-hater.” [Gain10 Children of The Honkmother Reputation] [End of Event] |
Infiltration (no dialogue)
ID: infiltration
Potential Requirements | Potential Rewards | |
---|---|---|
30 Weapons | 5 Weapons 1000 Marks 10 Children of The Honkmother Reputation | |
The station manager looks at you with haggard eyes. “You're one of the new arrivals? Man, am I glad to see a non-masked face.” | ||
Event Paths | ||||||
---|---|---|---|---|---|---|
“Sounds horrible. What do they want? | Offer to help. | Threaten the clown. (30 Weapons) | Skill Check Passed [Gain 5 Weapons] |
Mission complete. [Gain1000 Marks] [The clowns leave for the airlock] [End of Event] | ||
Skill Check Failed | Mission failed. [End of Event] | |||||
Build rapport. | Mission failed. [End of Event] | |||||
"Well, good luck with that." [End of Event] | ||||||
“Don't speak to me, you harlequin-hater.” [Gain10 Children of The Honkmother Reputation] [End of Event] |
Shock Jock
ID: shockjock
Potential Requirements | Potential Rewards | |
---|---|---|
None | heardbroadcast=true
| |
A radio is blaring nearby. A man with a raspy voice is yelling about something. | ||
Event Paths | ||
---|---|---|
Listen. | [Random broadcast] | “What was that broadcast about?”heardbroadcast=true [End of Event] |
Occupational Hazards
ID: occupationalhazards
Potential Requirements | Potential Rewards | |
---|---|---|
None | 904 Marks | |
A man with a hard hat is nursing a drink. | ||
Event Text |
---|
A man with a hard hat is nursing a drink.
|
Note: After finishing the conversation with the man, two Mudraptor Eggs spawn in the mine which can be freely picked up.
Occupational Hazards (no dialogue)
ID: occupationalhazards
Potential Requirements | Potential Rewards | |
---|---|---|
None | 904 Marks | |
A man with a hard hat is nursing a drink. | ||
Event Paths | |
---|---|
Join him. | Search his pockets. [Gain904 Marks] [End of Event] |
Leave the body. [End of Event] | |
Ignore. [End of Event] |
Note: After finishing the conversation with the man, two Mudraptor Eggs spawn in the mine which can be freely picked up.
Consultant
ID: consultant
Potential Requirements | Potential Rewards | |
---|---|---|
60 Helm 50 Medical |
2000 Marks 5 Helm 5 Medical | |
As you step inside the office, the manager notices you. “I suppose you're here about the situation in the mines?” he asks. | ||
Event Paths | ||||
---|---|---|---|---|
“Uh...sure. Remind me what the situation was, again?” | “Yes, that's right. Get me in contact with the foreman.” | Haggle for lower hazard pay for miners. (60 Helm) |
Skill Check Passed [Gain5 Helm] [Gain2000 Marks] [End of Event] | |
Skill Check Failed [End of Event] | ||||
“What kind of gases are we talking about?” | Come up with a solution to help with mercury exposure. (50 Medical) |
Skill Check Passed [Gain5 Medical] [Gain2000 Marks] [End of Event] | ||
Skill Check Failed [End of Event] | ||||
Haggle for lower hazard pay for miners. (60 Helm) |
Skill Check Passed [Gain5 Helm] [Gain2000 Marks] [End of Event] | |||
Skill Check Failed [End of Event] | ||||
“Tell me more about the ventilation problem.” | Attempt to solve the ventilation problem. (50 Medical) |
Skill Check Passed [Gain5 Medical] [Gain2000 Marks] [End of Event] | ||
Skill Check Failed [End of Event] | ||||
Haggle for lower hazard pay for miners. (60 Helm) |
Skill Check Passed [Gain5 Helm] [Gain2000 Marks] [End of Event] | |||
Skill Check Failed [End of Event] | ||||
“This is above my pay grade. Goodbye.” [End of Event] | ||||
“No, you must be mistaken.” [End of Event] |
At Wit's End
ID: atwitsend
Event Paths | |
---|---|
“What? Why should I do that?” | “You've convinced me. Welcome aboard.” [Artie Dolittle joins your crew] [End of Event] |
“Not interested.” [End of Event] | |
“Nah, get lost, you bum.” [End of Event] |
Explosive Mishap
ID: explosivemishap
Potential Requirements | Potential Rewards | |
---|---|---|
None | 1 Ancient Weapon 1 Alien Power Cell 30 Europa Coalition Reputation 30 Location Reputation | |
You hear voices from behind a closed door. “...so I just hold down this button?” | ||
Event Paths | |||||||
---|---|---|---|---|---|---|---|
Listen at the door. | Continue... | Look inside. | Examine the device before security gets here. | Pull the trigger. | Look for anything else useful in the lab. (25% Chance) |
Random Chance Passed | Hightail it. [Gain1 Ancient Weapon] [Gain1 Alien Power Cell] [End of Event] |
Surrender the weapon to the authorities. [Gain30 Europa Coalition Reputation [Gain30 Location Reputation] [End of Event] | |||||||
Random Chance Failed [Gain1 Ancient Weapon] [End of Event] | |||||||
Hightail it. [Gain1 Ancient Weapon] [End of Event] | |||||||
Surrender the weapon to the authorities. [Gain30 Europa Coalition Reputation [Gain30 Location Reputation] [End of Event] | |||||||
Leave. [End of Event] | |||||||
Ignore. [End of Event] |
Event Text |
---|
You hear voices from behind a closed door. “...so I just hold down this button?”
|
Explosive Mishap (no dialogue)
ID: explosivemishap
Potential Requirements | Potential Rewards | |
---|---|---|
None | 1 Ancient Weapon 1 Alien Power Cell 30 Europa Coalition Reputation 30 Location Reputation | |
You hear voices from behind a closed door. “...so I just hold down this button?” | ||
Event Paths | ||||
---|---|---|---|---|
Listen at the door. | Examine the device before security gets here. | Look for anything else useful in the lab. (25% Chance) |
Random Chance Passed | Hightail it. [Gain1 Ancient Weapon] [Gain1 Alien Power Cell] [End of Event] |
Surrender the weapon to the authorities. [Gain30 Europa Coalition Reputation [Gain30 Location Reputation] [End of Event] | ||||
Random Chance Failed [Gain1 Ancient Weapon] [End of Event] | ||||
Hightail it. [Gain 11 Ancient Weapon] [End of Event] | ||||
Surrender the weapon to the authorities. [Gain30 Europa Coalition Reputation [Gain30 Location Reputation] [End of Event] | ||||
Leave. [End of Event] | ||||
Ignore. [End of Event] |
Hognose
ID: hognose
Potential Requirements | Potential Rewards | |
---|---|---|
None | Mission: Kill Moping Jack | |
You see a man with an eyepatch and a white beard sitting at a table. Some passersby are casting nervous side-eye glances at him. “That's Hognose Huber, sea captain extraordinaire,” someone whispers. | ||
Event Paths | |||||
---|---|---|---|---|---|
Approach. | ”Not too friendly, are we?” | ”I was wondering how one gets a nickname like Hognose.” | ”Then what happened?” | ”How did you survive?” | ”Of course!” [Added Mission: Kill Moping Jack] [End of Event] |
Not interested. [End of Event] | |||||
Nevermind. [End of Event] | |||||
Run away. [End of Event] | |||||
Steer clear. [End of Event] |
Note: Captain Hognose will join your crew if you start the mission Kill Moping Jack
Hognose (no dialogue)
ID: hognose
Potential Requirements | Potential Rewards | |
---|---|---|
None | Mission: Kill Moping Jack | |
You see a man with an eyepatch and a white beard sitting at a table. Some passersby are casting nervous side-eye glances at him. “That's Hognose Huber, sea captain extraordinaire,” someone whispers. | ||
Event Paths | |||
---|---|---|---|
Approach. | ”Not too friendly, are we?” | ”I was wondering how one gets a nickname like Hognose.” | ”Of course!” [Added Mission: Kill Moping Jack] [End of Event] |
Not interested. [End of Event] | |||
Nevermind. [End of Event] | |||
Run away. [End of Event] | |||
Steer clear. [End of Event] |
Note: Captain Hognose will join your crew if you start the mission Kill Moping Jack
Hognose 2
ID: hognose2
Event Paths |
---|
Event Triggered [Captain Hognose joins your crew] [End of Event] |
Heart of Gold
ID: heartofgold
Potential Requirements | Potential Rewards | |
---|---|---|
None | Drug Dealer | |
As you approach, this bandit throws down their weapon. “Ah fuck it, I give up. Don't shoot!” | ||
Event Paths | |||||
---|---|---|---|---|---|
“Too late for that. Say your prayers.” [NPC turns hostile] [End of Event] | |||||
Talk to them. | “Well, good luck with everything.” | “Okay, I suppose.” [Drug Dealer joins your crew] [End of Event] | |||
Refuse. | “You're on your own.” [End of Event] | ||||
“What are you even doing here?” | “You're a drug dealer?” | “Well, good luck with everything.” | “Okay, I suppose.” [Drug Dealer joins your crew] [End of Event] | ||
Refuse. | “You're on your own.” [End of Event] |
Stowaway 1
ID: stowaway1
Potential Requirements | Potential Rewards | |
---|---|---|
None | Psilotoad Orange Boy | |
Hmm. This box wasn't here before. | ||
Event Paths | |||||
---|---|---|---|---|---|
Investigate. | Hello? | Listen closely. | Forcefully remove the lid. (66% Chance) |
Random Chance Passed [Spawn a Crawler Hatchling] [End of Event] | |
Random Chance Failed (50% Chance) |
Random Chance Passed [Spawn a Psilotoad] [End of Event] | ||||
Random Chance Failed [Spawn a Orange Boy] [End of Event] | |||||
Walk away. | |||||
Walk away. | |||||
Walk away. |
Assassination of Jacov Subra (Part 1)
ID: assassinationofjacovsubra1
Potential Requirements | Potential Rewards | |
---|---|---|
None | subraevent_state = 1
| |
(Hmm? What's this?) | ||
Event Paths | |
---|---|
Take a look at the ID card | subraevent_state = 1 [End of Event] |
Ignore the card. |
Assassination of Jacov Subra (Part 2)
ID: assassinationofjacovsubra2
Potential Requirements | Potential Rewards | |
---|---|---|
subraevent_state = 1
|
subraevent_state = 2
| |
A worker, presumably on break, is reading the paper. “Hey, you hear about that Subra guy?” | ||
Event Paths | ||
---|---|---|
“No, who's that?” | Continue... | “That's good news.”subraevent_state = 2 [End of Event] |
“What's he done now?” | “That's good news.”subraevent_state = 2 [End of Event] | |
“Don't address me, trash.”subraevent_state = 2 [End of Event] |
Assassination of Jacov Subra (Part 3)
ID: assassinationofjacovsubra3
Potential Requirements | Potential Rewards | |
---|---|---|
subraevent_state = 2
|
Mission: Find Jacov Subra | |
“Welcome to the annual “Church of the Mollusc” festival! Featuring: Sonata Aquatica, Jethro Hull, Irma-Donna, Draft Bunk and many more! With a special appearance by Sacov Jubra!” The word “mollusc” is written on top of a scribbled out “husk”. Seems like the festival is being held nearby. A passerby exclaims: “Draft Bunk is playing! Sweet!” | ||
Event Paths | |
---|---|
Interesting. | [Added Mission: Find Jacov Subra] [End of Event] |
Assassination of Jacov Subra (Part 4)
ID: assassinationofjacovsubra4
Potential Requirements | Potential Rewards | |
---|---|---|
Mission: Find Jacov Subra | 3000 Marks Mission: Escort Subra | |
“You'll never take me alive!” | ||
Event Paths | |||
---|---|---|---|
“Give up, Jacov! You're coming with me!” | “Save it for the judge.” | “Not my problem.” | "Deal." [Gain3000 Marks] [End of Event] |
“No deal. Come along now, quietly.” [End of Event] | |||
“Maybe I'll put a bullet in your leg.” | “Absolutely I would.” (Attack) [End of Event] | ||
“Last chance.” [Added Mission: Escort Subra] [End of Event] | |||
“How much?” | "Deal." [Gain3000 Marks] [End of Event] | ||
“No deal. Come along now, quietly.” [End of Event] | |||
“Wasn't trying to. (Attack)” [End of Event] |
Nothing to see here
ID: nothingtoseehere
Potential Requirements | Potential Rewards | |
---|---|---|
None | 500 Marks 5 Europa Coalition Reputation 5 Jovian Separatists Reputation | |
“An elderly woman waves at you. “Could you be a dear and throw this out for me?” she asks, shoving a handful of trash in your hand.” | ||
Event Paths | ||||||
---|---|---|---|---|---|---|
Do as she asks. | Investigate further. | Continue... | ”I'd like to report a dead body.” | Understood. [Gain500 Marks] [Gain5 Europa Coalition Reputation] [End of Event] | ||
Prod for more information. | ”Somebody from the Coalition?” | Take the money and promise to keep your mouth shut. [Gain500 Marks] [Gain1 Europa Coalition Reputation] [End of Event] | ||||
“I don't want your filthy money. Goodbye.” [Lose5 Europa Coalition Reputation] [Gain5 Jovian Separatists Reputation] [End of Event] | ||||||
Chicken out. [End of Event] | ||||||
Ignore. [End of Event] | ||||||
Ignore. [End of Event] |