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Tonic Liquid

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Data is potentially outdated
Last updated for version 0.15.13.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0

Main article: Medical Items


Tonic Liquid
Medical Usage
Desirable Medical Skill 5
Success
Slow Metabolism (300)*
Damage (Affliction Type) (-12)*
Duration of the effects 120 seconds
Failure
Slow Metabolism (300)*
Duration of the effects in case of failure 120 seconds
Crafting
Fabricator Skill Medical 5
Medical Fabricator
Requirements
Deconstructor Yield
Calcium (%)
Zinc (%)
Potassium (%)
Time to deconstruct 20s
Store
OutpostOutpost Buy Sell
Habitation OutpostHabitation 75 mk 22 mk
ColonyColony 67 mk 20 mk
Research OutpostResearch 67 mk 20 mk
Military OutpostMilitary 82 mk 24 mk
Mining OutpostMining 82 mk 24 mk
Medical MerchantMedical Merchant N/A 22 mk
Engineer MerchantEngineer Merchant N/A 22 mk
Armory MerchantArmory Merchant N/A 22 mk
Children of The HonkmotherClown Merchant N/A 22 mk
The Church of HuskHusk Merchant N/A 22 mk
Technical
Identifier Tonic liquid
Categories

Tonic Liquid is a Stimulant in Barotrauma.

Function

Provides Slow Metabolism, which increases the duration of other Buffs. Also heals a small amount of Internal Damage over time if successful.

Notes

  • Tonic Liquid is one of the few items that have a recommended Medical skill of 5. Since no character can be less than level 5 in any skill at game start, the only way to be below Medical level 5, and therefore to have a risk of failure when using Tonic Liquid, is to be level 9 or lower and then suffer from Reaper's Tax in a multiplayer game. The only other items in this case are Saline, Antirad, Deliriumine Antidote, Morbusine Antidote, Cyanide Antidote, and Sufforin Antidote.
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Medical Items
Basic Chemicals
Medicine
Stimulants
Poisons
Antidotes