Tonic Liquid: Difference between revisions
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{{version|0. | {{version|0.18.12.0|stub=yes}}{{Main|Medical Items}}{{Medical infobox | ||
| identifier = Tonic liquid | | identifier = Tonic liquid | ||
| type = stimulant | | type = stimulant | ||
| description = A medical solution that's mildly effective as a treatment for internal damage, but most commonly used as an ingredient in more complex medical compounds. | | description = A medical solution that's mildly effective as a treatment for internal damage, but most commonly used as an ingredient in more complex medical compounds. | ||
| wikidescription = A medical solution primarily used to [[Slow Metabolism|extend the duration of buffs]] and as an ingredient in more complex medical compounds. It's also mildly effective as a treatment for internal damage. | | wikidescription = A medical solution primarily used to [[Slow Metabolism|extend the duration of buffs]] and as an ingredient in more complex medical compounds. It's also mildly effective as a treatment for internal damage. | ||
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| sort = 6 | | sort = 6 | ||
| skill = 5 | |||
| duration = 120 | | duration = 120 | ||
| slowmetabolism = 300 | | slowmetabolism = 300 | ||
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| medicalfabricator = yes | | medicalfabricator = yes | ||
| deconstructor = yes | | deconstructor = yes | ||
| fabricatormaterials = {{hl|Calcium}}<br>{{hl|Zinc}}<br>{{hl|Potassium}} | | fabricatormaterials = {{hl|Calcium}} (x3)<br>{{hl|Zinc}} (x3)<br>{{hl|Potassium}} (x3) | ||
| fabricatortime = 20 | | fabricatortime = 20 | ||
| fabricatorskilllevel = 5 | | fabricatorskilllevel = 5 | ||
| deconstructormaterials = {{hl|Calcium}} <abbr title="Condition based on deconstructed item condition">(%)</abbr><br>{{hl| | | fabricatedamount = 2 | ||
| deconstructormaterials = {{hl|Calcium}} <abbr title="Condition based on deconstructed item condition">(%)</abbr><br>{{hl|Potassium}} <abbr title="Condition based on deconstructed item condition">(%)</abbr><br>{{hl|Zinc}} <abbr title="Condition based on deconstructed item condition">(%)</abbr> | |||
| deconstructortime = 20 | | deconstructortime = 20 | ||
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| militarymultiplier = 1.1 | | militarymultiplier = 1.1 | ||
| minemultiplier = 1.1 | | minemultiplier = 1.1 | ||
| outpostminavailable = 3 | | outpostminavailable = 3 | ||
| cityminavailable = 7 | | cityminavailable = 7 | ||
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{{Recipes|medicalfabricator}} | {{Recipes|medicalfabricator}} | ||
==Notes== | <!--==Notes== | ||
* Tonic Liquid is one of the few items that have a recommended Medical skill of 5. Since no character can be less than level 5 in any skill at game start, the only way to be below Medical level 5, and therefore to have a risk of failure when using Tonic Liquid, is to be level 9 or lower and then suffer from [[Reaper's Tax]] in a multiplayer game. The only other items in this case are [[Saline]], [[Antirad]], [[Deliriumine Antidote]], [[Morbusine Antidote]], [[Cyanide Antidote]], and [[Sufforin Antidote]]. | * Tonic Liquid is one of the few items that have a recommended Medical skill of 5. Since no character can be less than level 5 in any skill at game start, the only way to be below Medical level 5, and therefore to have a risk of failure when using Tonic Liquid, is to be level 9 or lower and then suffer from [[Reaper's Tax]] in a multiplayer game. The only other items in this case are [[Saline]], [[Antirad]], [[Deliriumine Antidote]], [[Morbusine Antidote]], [[Cyanide Antidote]], and [[Sufforin Antidote]]. Hiding this because I'm not certain it's correct anymore. When I get to it, I'll validate and put it back - Vyk--> | ||
{{Medical nav}} | {{Medical nav}} |
Revision as of 20:53, 17 June 2022
Data is potentially outdated | |
Last updated for version 0.18.12.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Main article: Medical Items
Tonic Liquid | |||||||||||||||
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A medical solution that's mildly effective as a treatment for internal damage, but most commonly used to extend the duration of buffs and as an ingredient in more complex medical compounds.
A medical solution that's mildly effective as a treatment for internal damage, but most commonly used as an ingredient in more complex medical compounds.
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Medical Usage | |||||||||||||||
Desirable Medical Skill | 5 | ||||||||||||||
Crafting | |||||||||||||||
Fabricator Skill | Medical 5 | ||||||||||||||
Medical Fabricator Requirements (produces 2 items) |
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Deconstructor Yield | |||||||||||||||
Store | |||||||||||||||
Outpost | Buy | Sell | |||||||||||||
Habitation | 75 mk | 22 mk | |||||||||||||
Colony | 67 mk | 20 mk | |||||||||||||
Research | 67 mk | 20 mk | |||||||||||||
Military | 82 mk | 24 mk | |||||||||||||
Mining | 82 mk | 24 mk | |||||||||||||
Medical Merchant | N/A | 22 mk | |||||||||||||
Engineer Merchant | N/A | 22 mk | |||||||||||||
Armory Merchant | N/A | 22 mk | |||||||||||||
Clown Merchant | N/A | 22 mk | |||||||||||||
Husk Merchant | N/A | 22 mk | |||||||||||||
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Tonic Liquid is a Stimulant in Barotrauma.
Function
Provides Slow Metabolism, which increases the duration of other buffs. Also heals a small amount of Internal Damage over time if successful.
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
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Tonic Liquid Adrenaline (x3) |
45 | Anabolic Steroids |
20 | Tonic Liquid Adrenaline (x2) |
Medical Items | |
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Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |