Tonic Liquid: Difference between revisions
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{{version|0.15.13.0|stub=yes}}{{Main|Medical Items}}{{Medical infobox | {{version|0.15.13.0|stub=yes}}{{Main|Medical Items}}{{Medical infobox | ||
| identifier = Tonic liquid | | identifier = Tonic liquid | ||
| type = | | type = stimulant | ||
| skill = 5 | | skill = 5 | ||
| duration = 120 | | duration = 120 | ||
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| mineminavailable = 3 | | mineminavailable = 3 | ||
}} | }} | ||
'''{{PAGENAME}}''' is a | '''{{PAGENAME}}''' is a [[:Category:Stimulants|Stimulant]] in ''Barotrauma''. | ||
==Function== | ==Function== | ||
Provides {{hl|Slow Metabolism}}, which increases the duration of other [[Buffs]]. Also heals a small amount of {{hl|Internal Damage}} over time if successful. | |||
{{Medical nav}} | {{Medical nav}} |
Revision as of 15:09, 25 November 2021
Data is potentially outdated | |
Last updated for version 0.15.13.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Main article: Medical Items
Tonic Liquid | |||||||||||||||
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Medical Usage | |||||||||||||||
Desirable Medical Skill | 5 | ||||||||||||||
Crafting | |||||||||||||||
Fabricator Skill | Medical 5 | ||||||||||||||
Medical Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||
Store | |||||||||||||||
Outpost | Buy | Sell | |||||||||||||
Habitation | 75 mk | 22 mk | |||||||||||||
Colony | 67 mk | 20 mk | |||||||||||||
Research | 67 mk | 20 mk | |||||||||||||
Military | 82 mk | 24 mk | |||||||||||||
Mining | 82 mk | 24 mk | |||||||||||||
Medical Merchant | N/A | 22 mk | |||||||||||||
Engineer Merchant | N/A | 22 mk | |||||||||||||
Armory Merchant | N/A | 22 mk | |||||||||||||
Clown Merchant | N/A | 22 mk | |||||||||||||
Husk Merchant | N/A | 22 mk | |||||||||||||
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Tonic Liquid is a Stimulant in Barotrauma.
Function
Provides Slow Metabolism, which increases the duration of other Buffs. Also heals a small amount of Internal Damage over time if successful.
Medical Items | |
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Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |