Jobs: Difference between revisions

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{{Version|0.15.12.0}}
{{Version|0.15.12.0}}
Each crew member is assigned a different '''job'''. This job determines how well they excel at certain fields, in addition to giving them unique [[ID Card]]s and starting equipment. New crew members are able to be hired from the [[Campaign#Crew Management|Crew Management]] at any Outpost. The price and availability of people in each field can vary.
Each crew member is assigned a different '''job'''. This job determines the character's starting [[skills]] (chosen randomly within a certain range), and [[gear]]. Additionally, each job has access to unique [[talents]], which cannot be learned by other jobs.
 
New crew members are able to be hired from the [[Campaign#Crew Management|Crew Management]] at any Outpost. The price and availability of people in each field can vary.


Each job is given a range of how good they are certain [[skills]]. These can vary as well.
== [[File:Captain Job Icon.png|60px]] Captain ==
== [[File:Captain Job Icon.png|60px]] Captain ==
[[File:Captain.png|100px|right]]
[[File:Captain.png|100px|right]]
{{Quote|Naval visionary, seafarer, a genius. Possibly.}}
{{Quote|Naval visionary, seafarer, a genius. Possibly.}}
The captain is responsible for commanding the rest of the crew and trying to keep everything running smoothly. The captain's ID card provides access to anywhere in the submarine, excluding the personal cabins of the crew. There can only be a maximum of one captain per-ship.
The captain is responsible for commanding the rest of the crew and trying to keep everything running smoothly. The captain's ID card provides access to anywhere in the submarine, excluding the personal cabins of the crew. There can only be a maximum of one captain per-ship.
=== Responsibilities ===
=== Responsibilities ===
* Steering the ship
* Steering the ship
* Delegating
* Delegating
=== [[Skills]] ===
=== [[Skills]] ===
* [[Skills#Helm|Helm]]: 40 - 50
* [[Skills#Helm|Helm]]: 40 - 50
* [[Skills#Weapons|Weapons]]: 25 - 35
* [[Skills#Weapons|Weapons]]: 25 - 35
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* [[Skills#Electrical Engineering|Electrical Engineering]]: 15 - 25
* [[Skills#Electrical Engineering|Electrical Engineering]]: 15 - 25
* [[Skills#Medical|Medical]]: 5 - 10
* [[Skills#Medical|Medical]]: 5 - 10
=== Starting Equipment ===
=== Starting Equipment ===
The Captain has 3 sub-job item sets:
The Captain has 3 sub-job item sets:
==== <big>Veteran</big> ====
==== <big>Veteran</big> ====
''"A veteran of Europan seas, this captain either inspires loyalty in their crew or keeps them in line by force."''
''"A veteran of Europan seas, this captain either inspires loyalty in their crew or keeps them in line by force."''
*{{Hyperlink|Captain's Cap}}
*{{Hyperlink|Captain's Cap}}
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*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
*{{Hyperlink|Captain's Pipe}}
*{{Hyperlink|Captain's Pipe}}
==== <big>Renegade</big> ====
==== <big>Renegade</big> ====
''"Renegade captains are a thorn in the establishment's side. They use a combination of daring and aggressive maneuvers to keep the Coalition off balance."''
''"Renegade captains are a thorn in the establishment's side. They use a combination of daring and aggressive maneuvers to keep the Coalition off balance."''
*{{Hyperlink|Renegade's Hat}}
*{{Hyperlink|Renegade's Hat}}
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*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
*{{Hyperlink|Anabolic Steroids||icon}}
*{{Hyperlink|Anabolic Steroids||icon}}
==== <big>Admiral</big> ====
==== <big>Admiral</big> ====
''"Captains of the Coalition adhere to a strict set of rules. That doesn't stop them from coming up with new innovations to hunt down their enemies."''
''"Captains of the Coalition adhere to a strict set of rules. That doesn't stop them from coming up with new innovations to hunt down their enemies."''
*{{Hyperlink|Admiral's Hat}}
*{{Hyperlink|Admiral's Hat}}
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*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
*{{Hyperlink|Harmonica}}
*{{Hyperlink|Harmonica}}
== [[File:Engineer Job Icon.png|60px]] Engineer ==
== [[File:Engineer Job Icon.png|60px]] Engineer ==
[[File:Engineer.png|100px|right]]
[[File:Engineer.png|100px|right]]
{{Quote|The one who harnesses the power of nature.}}
{{Quote|The one who harnesses the power of nature.}}
Engineers have above-average construction and mechanic skills, but fixing complex mechanical devices is still usually out of their skill set. They are competent at fixing electrical devices however, and are the ones to turn to when the [[Maintenance#Power Grid|power grid]] starts failing.
Engineers have above-average construction and mechanic skills, but fixing complex mechanical devices is still usually out of their skill set. They are competent at fixing electrical devices however, and are the ones to turn to when the [[Maintenance#Power Grid|power grid]] starts failing.
=== Responsibilities ===
=== Responsibilities ===
* Electrical item maintenance
* Electrical item maintenance
* Operating the reactor
* Operating the reactor
=== [[Skills]] ===
=== [[Skills]] ===
* [[Skills#Electrical Engineering|Electrical Engineering]]: 40 - 50
* [[Skills#Electrical Engineering|Electrical Engineering]]: 40 - 50
* [[Skills#Mechanical Engineering|Mechanical]]: 25 - 35
* [[Skills#Mechanical Engineering|Mechanical]]: 25 - 35
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* [[Skills#Medical|Medical]]: 15 - 25
* [[Skills#Medical|Medical]]: 15 - 25
* [[Skills#Helm|Helm]]: 5 - 10
* [[Skills#Helm|Helm]]: 5 - 10
=== Starting Equipment ===
=== Starting Equipment ===
The Engineer has 2 sub-job item sets:
The Engineer has 2 sub-job item sets:
==== <big>Nuclear engineer</big> ====
==== <big>Nuclear engineer</big> ====
''"Nuclear engineers are in charge of the sub's reactor. Occupational hazards require them to wear some protective gear against radiation."''
''"Nuclear engineers are in charge of the sub's reactor. Occupational hazards require them to wear some protective gear against radiation."''
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
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**{{Hyperlink|Screwdriver|20}}
**{{Hyperlink|Screwdriver|20}}
**{{Hyperlink|Fuel Rod|20}}
**{{Hyperlink|Fuel Rod|20}}
==== <big>Electrical engineer</big> ====
==== <big>Electrical engineer</big> ====
''"The submarine's fickle electrical systems need constant maintenance. The dubious honor of replacing fuses, hooking up devices with power and taking numerous electric shocks falls to electrical engineers."''
''"The submarine's fickle electrical systems need constant maintenance. The dubious honor of replacing fuses, hooking up devices with power and taking numerous electric shocks falls to electrical engineers."''
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
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**{{Hyperlink|FPGA Circuit}}
**{{Hyperlink|FPGA Circuit}}
**{{Hyperlink|Relay Component}}
**{{Hyperlink|Relay Component}}
== [[File:Mechanic Job Icon.png|60px]] Mechanic ==
== [[File:Mechanic Job Icon.png|60px]] Mechanic ==
[[File:Mechanic.png|100px|right]]
[[File:Mechanic.png|100px|right]]
{{Quote|Glue, duct tape and your nerve are the only things keeping the crew alive.}}
{{Quote|Glue, duct tape and your nerve are the only things keeping the crew alive.}}
Mechanics have high construction and mechanic skills. They can use [[Welding Tool]]s and [[Plasma Cutter]]s safely, and are usually the only ones who can fix broken mechanical devices.
Mechanics have high construction and mechanic skills. They can use [[Welding Tool]]s and [[Plasma Cutter]]s safely, and are usually the only ones who can fix broken mechanical devices.
=== Responsibilities ===
=== Responsibilities ===
* Maintenance of machinery
* Maintenance of machinery
* Repairing leaks
* Repairing leaks
=== [[Skills]] ===
=== [[Skills]] ===
* [[Skills#Mechanical Engineering|Mechanical]]: 40 - 50
* [[Skills#Mechanical Engineering|Mechanical]]: 40 - 50
* [[Skills#Electrical Engineering|Electrical Engineering]]: 25 - 35
* [[Skills#Electrical Engineering|Electrical Engineering]]: 25 - 35
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* [[Skills#Medical|Medical]]: 15 - 25
* [[Skills#Medical|Medical]]: 15 - 25
* [[Skills#Helm|Helm]]: 5 - 10
* [[Skills#Helm|Helm]]: 5 - 10
=== Starting Equipment ===
=== Starting Equipment ===
The Mechanic has 2 sub-job item sets:
The Mechanic has 2 sub-job item sets:
==== <big>Welder</big> ====
==== <big>Welder</big> ====
''"A mechanic's primary job in Europa is to plug leaks wherever they appear. These guys are trained to keep the hull, devices and equipment in shape."''
''"A mechanic's primary job in Europa is to plug leaks wherever they appear. These guys are trained to keep the hull, devices and equipment in shape."''
*{{Hyperlink|Baseball Cap}}
*{{Hyperlink|Baseball Cap}}
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**{{Hyperlink|Welding Tool}}<sup>({{Hyperlink|Welding Fuel Tank|15}})</sup>
**{{Hyperlink|Welding Tool}}<sup>({{Hyperlink|Welding Fuel Tank|15}})</sup>
**{{Hyperlink|Plasma Cutter}}<sup>({{Hyperlink|Oxygen Tank|15}})</sup>
**{{Hyperlink|Plasma Cutter}}<sup>({{Hyperlink|Oxygen Tank|15}})</sup>
==== <big>Fabricator</big> ====
==== <big>Fabricator</big> ====
''"A mechanic variant that specializes in making art (and supplies) out of crude materials."''
''"A mechanic variant that specializes in making art (and supplies) out of crude materials."''
*{{Hyperlink|Baseball Cap}}
*{{Hyperlink|Baseball Cap}}
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**{{Hyperlink|Steel Bar}}
**{{Hyperlink|Steel Bar}}
**{{Hyperlink|Aluminium}}
**{{Hyperlink|Aluminium}}
== [[File:Security Officer Job Icon.png|60px]] Security Officer ==
== [[File:Security Officer Job Icon.png|60px]] Security Officer ==
[[File:Security Officer.png|100px|right]]
[[File:Security Officer.png|100px|right]]
{{Quote|The backbone of violence.}}
{{Quote|The backbone of violence.}}
Security Officers are responsible for keeping the submarine safe from threats, both external and internal. They're adapted to their jobs with their [[Security Gear]]. There can only be a maximum of two officers per-ship.
Security Officers are responsible for keeping the submarine safe from threats, both external and internal. They're adapted to their jobs with their [[Security Gear]]. There can only be a maximum of two officers per-ship.
=== Responsibilities ===
=== Responsibilities ===
* Keeping the order
* Keeping the order
* Repelling intruders
* Repelling intruders
=== [[Skills]] ===
=== [[Skills]] ===
* [[Skills#Weapons|Weapons]]: 40 - 50
* [[Skills#Weapons|Weapons]]: 40 - 50
* [[Skills#Medical|Medical]]: 25 - 35
* [[Skills#Medical|Medical]]: 25 - 35
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* [[Skills#Electrical Engineering|Electrical Engineering]]: 15 - 25
* [[Skills#Electrical Engineering|Electrical Engineering]]: 15 - 25
* [[Skills#Helm|Helm]]: 5 - 10
* [[Skills#Helm|Helm]]: 5 - 10
=== Starting Equipment ===
=== Starting Equipment ===
The Security Officer has 3 sub-job item sets:
The Security Officer has 3 sub-job item sets:
==== <big>Commando</big> ====
==== <big>Commando</big> ====
''"Commandos are a special breed of security officer. They only have a single purpose: destroy the enemy, whether it's at range or mano a mano."''
''"Commandos are a special breed of security officer. They only have a single purpose: destroy the enemy, whether it's at range or mano a mano."''
*{{Hyperlink|Ballistic Helmet}}
*{{Hyperlink|Ballistic Helmet}}
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*{{Hyperlink|Bandage||icon}}
*{{Hyperlink|Bandage||icon}}
*{{Hyperlink|Anabolic Steroids||icon}}
*{{Hyperlink|Anabolic Steroids||icon}}
==== <big>Peacekeeper</big> ====
==== <big>Peacekeeper</big> ====
''"These peacekeepers are dedicated to keeping the peace at any cost. Preferably but not necessarily using non-lethal force."''
''"These peacekeepers are dedicated to keeping the peace at any cost. Preferably but not necessarily using non-lethal force."''
*{{Hyperlink|Riot Helmet}}
*{{Hyperlink|Riot Helmet}}
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*{{Hyperlink|Handcuffs}}
*{{Hyperlink|Handcuffs}}
*{{Hyperlink|Stun Gun Dart}}
*{{Hyperlink|Stun Gun Dart}}
==== <big>Gunner</big> ====
==== <big>Gunner</big> ====
''"Submarine gunners are trained not only to shoot accurately with coil and railguns but also to keep them in working condition."''
''"Submarine gunners are trained not only to shoot accurately with coil and railguns but also to keep them in working condition."''
*{{Hyperlink|Gunner's Helmet}}
*{{Hyperlink|Gunner's Helmet}}
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*{{Hyperlink|Bandage||icon}}
*{{Hyperlink|Bandage||icon}}
*{{Hyperlink|Wrench|20}}
*{{Hyperlink|Wrench|20}}
== [[File:Medical Doctor Job Icon.png|60px]] Medical Doctor ==
== [[File:Medical Doctor Job Icon.png|60px]] Medical Doctor ==
[[File:Medical Doctor.png|100px|right]]
[[File:Medical Doctor.png|100px|right]]
{{Quote|Maintaining the key resource: the people.}}
{{Quote|Maintaining the key resource: the people.}}
Medical Doctors are capable of creating various drugs using the [[Medical Fabricator]], as well as diagnosing and treating the myriad afflictions that hinder the crew. In multiplayer, there can only be two doctors per-ship.
Medical Doctors are capable of creating various drugs using the [[Medical Fabricator]], as well as diagnosing and treating the myriad afflictions that hinder the crew. In multiplayer, there can only be two doctors per-ship.
=== Responsibilities ===
=== Responsibilities ===
* First aid
* First aid
* Poisons and antidotes
* Poisons and antidotes
=== [[Skills]] ===
=== [[Skills]] ===
* [[Skills#Medical|Medical]]: 40 - 50
* [[Skills#Medical|Medical]]: 40 - 50
* [[Skills#Weapons|Weapons]]: 15 - 25
* [[Skills#Weapons|Weapons]]: 15 - 25
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* [[Skills#Electrical Engineering|Electrical Engineering]]: 15 - 25
* [[Skills#Electrical Engineering|Electrical Engineering]]: 15 - 25
* [[Skills#Helm|Helm]]: 5 - 10
* [[Skills#Helm|Helm]]: 5 - 10
=== Starting Equipment ===
=== Starting Equipment ===
The Medical Doctor has 2 sub-job item sets:
The Medical Doctor has 2 sub-job item sets:
==== <big>First responder</big> ====
==== <big>First responder</big> ====
''"Administering first aid often requires venturing into dangerous areas. These front-line medics have gear that offers them some protection against monsters and guns, while not compromising their mobility."''
''"Administering first aid often requires venturing into dangerous areas. These front-line medics have gear that offers them some protection against monsters and guns, while not compromising their mobility."''
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
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*{{Hyperlink|Broad-spectrum Antibiotics||icon}}
*{{Hyperlink|Broad-spectrum Antibiotics||icon}}
*{{Hyperlink|Morphine}}
*{{Hyperlink|Morphine}}
==== <big>Pharmacologist</big> ====
==== <big>Pharmacologist</big> ====
''"These doctors are prepared to treat most, if not all, injuries that threaten the crew on lengthy trips underwater."''
''"These doctors are prepared to treat most, if not all, injuries that threaten the crew on lengthy trips underwater."''
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
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*{{Hyperlink|Tonic Liquid}}
*{{Hyperlink|Tonic Liquid}}
*{{Hyperlink|Naloxone||icon}}
*{{Hyperlink|Naloxone||icon}}
== [[File:Assistant Job Icon.png|60px]] Assistant ==
== [[File:Assistant Job Icon.png|60px]] Assistant ==
[[File:Assistant.png|100px|right]]
[[File:Assistant.png|100px|right]]
Assistants don't have any specific responsibilities or areas of expertise, but gain experience 25% faster for all skills.  
Assistants don't have any specific responsibilities or areas of expertise, but gain experience 25% faster for all skills.  


This job is intended for newcomers to the game, as it allows them to play the game without giving them an important field to work in.
This job is intended for newcomers to the game, as it allows them to play the game without giving them an important field to work in.
=== [[Skills]] ===
=== [[Skills]] ===
* [[Skills#Weapons|Weapons]]: 20 - 30
* [[Skills#Weapons|Weapons]]: 20 - 30
* [[Skills#Mechanical Engineering|Mechanical]]: 20 - 30
* [[Skills#Mechanical Engineering|Mechanical]]: 20 - 30
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* [[Skills#Medical|Medical]]: 20 - 30
* [[Skills#Medical|Medical]]: 20 - 30
* [[Skills#Helm|Helm]]: 17.5 - 20
* [[Skills#Helm|Helm]]: 17.5 - 20
=== Starting Equipment ===
=== Starting Equipment ===
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
*{{Hyperlink|Assistant Clothes||icon}}
*{{Hyperlink|Assistant Clothes||icon}}
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*{{Hyperlink|Wrench|20}}
*{{Hyperlink|Wrench|20}}
*{{Hyperlink|Screwdriver|20}}
*{{Hyperlink|Screwdriver|20}}
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

Revision as of 15:47, 1 November 2021

Data is potentially outdated
Last updated for version 0.15.12.0
Last mentioned in changelog 1.2.6.0
The current game version is 1.4.6.0

Each crew member is assigned a different job. This job determines the character's starting skills (chosen randomly within a certain range), and gear. Additionally, each job has access to unique talents, which cannot be learned by other jobs.

New crew members are able to be hired from the Crew Management at any Outpost. The price and availability of people in each field can vary.

Captain

Naval visionary, seafarer, a genius. Possibly.

The captain is responsible for commanding the rest of the crew and trying to keep everything running smoothly. The captain's ID card provides access to anywhere in the submarine, excluding the personal cabins of the crew. There can only be a maximum of one captain per-ship.

Responsibilities

  • Steering the ship
  • Delegating

Skills

Starting Equipment

The Captain has 3 sub-job item sets:

Veteran

"A veteran of Europan seas, this captain either inspires loyalty in their crew or keeps them in line by force."

Renegade

"Renegade captains are a thorn in the establishment's side. They use a combination of daring and aggressive maneuvers to keep the Coalition off balance."

Admiral

"Captains of the Coalition adhere to a strict set of rules. That doesn't stop them from coming up with new innovations to hunt down their enemies."

Engineer

The one who harnesses the power of nature.

Engineers have above-average construction and mechanic skills, but fixing complex mechanical devices is still usually out of their skill set. They are competent at fixing electrical devices however, and are the ones to turn to when the power grid starts failing.

Responsibilities

  • Electrical item maintenance
  • Operating the reactor

Skills

Starting Equipment

The Engineer has 2 sub-job item sets:

Nuclear engineer

"Nuclear engineers are in charge of the sub's reactor. Occupational hazards require them to wear some protective gear against radiation."

Electrical engineer

"The submarine's fickle electrical systems need constant maintenance. The dubious honor of replacing fuses, hooking up devices with power and taking numerous electric shocks falls to electrical engineers."

Mechanic

Glue, duct tape and your nerve are the only things keeping the crew alive.

Mechanics have high construction and mechanic skills. They can use Welding Tools and Plasma Cutters safely, and are usually the only ones who can fix broken mechanical devices.

Responsibilities

  • Maintenance of machinery
  • Repairing leaks

Skills

Starting Equipment

The Mechanic has 2 sub-job item sets:

Welder

"A mechanic's primary job in Europa is to plug leaks wherever they appear. These guys are trained to keep the hull, devices and equipment in shape."

Fabricator

"A mechanic variant that specializes in making art (and supplies) out of crude materials."

Security Officer

The backbone of violence.

Security Officers are responsible for keeping the submarine safe from threats, both external and internal. They're adapted to their jobs with their Security Gear. There can only be a maximum of two officers per-ship.

Responsibilities

  • Keeping the order
  • Repelling intruders

Skills

Starting Equipment

The Security Officer has 3 sub-job item sets:

Commando

"Commandos are a special breed of security officer. They only have a single purpose: destroy the enemy, whether it's at range or mano a mano."

Peacekeeper

"These peacekeepers are dedicated to keeping the peace at any cost. Preferably but not necessarily using non-lethal force."

Gunner

"Submarine gunners are trained not only to shoot accurately with coil and railguns but also to keep them in working condition."

Medical Doctor

Maintaining the key resource: the people.

Medical Doctors are capable of creating various drugs using the Medical Fabricator, as well as diagnosing and treating the myriad afflictions that hinder the crew. In multiplayer, there can only be two doctors per-ship.

Responsibilities

  • First aid
  • Poisons and antidotes

Skills

Starting Equipment

The Medical Doctor has 2 sub-job item sets:

First responder

"Administering first aid often requires venturing into dangerous areas. These front-line medics have gear that offers them some protection against monsters and guns, while not compromising their mobility."

Pharmacologist

"These doctors are prepared to treat most, if not all, injuries that threaten the crew on lengthy trips underwater."

Assistant

Assistants don't have any specific responsibilities or areas of expertise, but gain experience 25% faster for all skills.

This job is intended for newcomers to the game, as it allows them to play the game without giving them an important field to work in.

Skills

Starting Equipment