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Wires

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Data is potentially outdated
Last updated for version 0.18.11.0
Last mentioned in changelog 1.5.7.0
The current game version is 1.5.9.2
Wire

Connects an output from one piece of equipment to an input on another.
Crafting
Constructible? No
Deconstructor Yield
None
1s
Store
Base Price 10 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 10 mk 3 mk
ColonyColony N/A 3 mk
Research OutpostResearch 12 mk 3 mk
Military OutpostMilitary 10 mk 3 mk
Mining OutpostMining 10 mk 3 mk
Medical MerchantMedical Merchant N/A 3 mk
Engineer MerchantEngineer Merchant 9 mk 2 mk
Armory MerchantArmory Merchant N/A 3 mk
Children of The HonkmotherClown Merchant N/A 3 mk
The Church of HuskHusk Merchant N/A 3 mk
Technical
Identifier wire
Categories Electrical
Tags smallitem,wire

Red Wire

Connects an output from one piece of equipment to an input on another.
Crafting
Fabricator
Requirements
(produces 5 items)
Deconstructor Yield
None
1s
Store
Base Price 10 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 10 mk 3 mk
ColonyColony N/A 3 mk
Research OutpostResearch 12 mk 3 mk
Military OutpostMilitary 10 mk 3 mk
Mining OutpostMining 10 mk 3 mk
Medical MerchantMedical Merchant N/A 3 mk
Engineer MerchantEngineer Merchant 9 mk 2 mk
Armory MerchantArmory Merchant N/A 3 mk
Children of The HonkmotherClown Merchant N/A 3 mk
The Church of HuskHusk Merchant N/A 3 mk
Technical
Identifier redwire
Categories Electrical
Tags smallitem,wire
Blue Wire

Connects an output from one piece of equipment to an input on another.
Crafting
Fabricator
Requirements
(produces 5 items)
Deconstructor Yield
None
1s
Store
Base Price 10 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 10 mk 3 mk
ColonyColony N/A 3 mk
Research OutpostResearch 12 mk 3 mk
Military OutpostMilitary 10 mk 3 mk
Mining OutpostMining 10 mk 3 mk
Medical MerchantMedical Merchant N/A 3 mk
Engineer MerchantEngineer Merchant 9 mk 2 mk
Armory MerchantArmory Merchant N/A 3 mk
Children of The HonkmotherClown Merchant N/A 3 mk
The Church of HuskHusk Merchant N/A 3 mk
Technical
Identifier bluewire
Categories Electrical
Tags smallitem,wire
Orange Wire

Connects an output from one piece of equipment to an input on another.
Crafting
Fabricator
Requirements
(produces 5 items)
Deconstructor Yield
None
1s
Store
Base Price 10 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 10 mk 3 mk
ColonyColony N/A 3 mk
Research OutpostResearch 12 mk 3 mk
Military OutpostMilitary 10 mk 3 mk
Mining OutpostMining 10 mk 3 mk
Medical MerchantMedical Merchant N/A 3 mk
Engineer MerchantEngineer Merchant 9 mk 2 mk
Armory MerchantArmory Merchant N/A 3 mk
Children of The HonkmotherClown Merchant N/A 3 mk
The Church of HuskHusk Merchant N/A 3 mk
Technical
Identifier orangewire
Categories Electrical
Tags smallitem,wire
Green Wire

Connects an output from one piece of equipment to an input on another.
Crafting
Fabricator
Requirements
(produces 5 items)
Deconstructor Yield
None
1s
Store
Base Price 10 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 10 mk 3 mk
ColonyColony N/A 3 mk
Research OutpostResearch 12 mk 3 mk
Military OutpostMilitary 10 mk 3 mk
Mining OutpostMining 10 mk 3 mk
Medical MerchantMedical Merchant N/A 3 mk
Engineer MerchantEngineer Merchant 9 mk 2 mk
Armory MerchantArmory Merchant N/A 3 mk
Children of The HonkmotherClown Merchant N/A 3 mk
The Church of HuskHusk Merchant N/A 3 mk
Technical
Identifier greenwire
Categories Electrical
Tags smallitem,wire
Black Wire

Connects an output from one piece of equipment to an input on another.
Crafting
Fabricator
Requirements
(produces 5 items)
Deconstructor Yield
None
1s
Store
Base Price 10 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 10 mk 3 mk
ColonyColony N/A 3 mk
Research OutpostResearch 12 mk 3 mk
Military OutpostMilitary 10 mk 3 mk
Mining OutpostMining 10 mk 3 mk
Medical MerchantMedical Merchant N/A 3 mk
Engineer MerchantEngineer Merchant 9 mk 2 mk
Armory MerchantArmory Merchant N/A 3 mk
Children of The HonkmotherClown Merchant N/A 3 mk
The Church of HuskHusk Merchant N/A 3 mk
Technical
Identifier blackwire
Categories Electrical
Tags smallitem,wire
Brown Wire

Connects an output from one piece of equipment to an input on another.
Crafting
Fabricator
Requirements
(produces 5 items)
Deconstructor Yield
None
1s
Store
Base Price 10 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 10 mk 3 mk
ColonyColony N/A 3 mk
Research OutpostResearch 12 mk 3 mk
Military OutpostMilitary 10 mk 3 mk
Mining OutpostMining 10 mk 3 mk
Medical MerchantMedical Merchant N/A 3 mk
Engineer MerchantEngineer Merchant 9 mk 2 mk
Armory MerchantArmory Merchant N/A 3 mk
Children of The HonkmotherClown Merchant N/A 3 mk
The Church of HuskHusk Merchant N/A 3 mk
Technical
Identifier brownwire
Categories Electrical
Tags smallitem,wire

Wires are electrical components used as connectors between electrical devices. Carrying both power and possible signals, they are a discreet but essential part of the Wiring system in Barotrauma.

Usage

Aside from the non-coloured Wire, there are six other distinct colored ones: Black, Blue, Brown, Green, Orange, and Red. These colors have no influence on the properties and is instead used to help players get their bearing in the wiring.

Using Left click Left Mouse while holding a Wire attaches it to where you are aiming, allowing for stretches of wiring mid-game that do not go straight from A to B.

Crafting

Fabricator Items
Crafting Materials Crafting Talent, Skill, Time Item Deconstruction Time Deconstruction Yield
Steel Bar
Wire (Any)
(produces 2 items)
Weapons 30
  20

Stun Gun Dart
5 None
(for 1 deconstructed item)
Fulgurium Chunk
Wire (Any)
(produces 2 items)
Weapons 40
Talent: Pacification Kit
25

Fulgurium Stun Gun Dart
5 None
(for 1 deconstructed item)


Media

v · d · e · h

Electrical Components

Alarms
Detectors
Interactable
Wiring Components
Misc