Gear: Difference between revisions

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{{Version|0.14.6.0|DO NOT UPDATE TABLES - New tables that use cargo will soon replace them [[Template:GearTable]]}} __NOTOC__
{{Version|0.20.16.1|}}  
'''Gear''' is any item that can be worn by a [[Human]]. They have various uses — some providing protection, others skill bonuses or utility.
'''Gear''' is any item that can be worn by a [[Human]]. They have various uses — some providing protection, others skill bonuses or utility.
__TOC__
=Resistances Mechanics=
=Resistances Mechanics=
{{main|Armor Mechanics}}
{{main|Armor Mechanics}}
Line 9: Line 14:
<div style="float:right">__TOC__</div>
<div style="float:right">__TOC__</div>


=Toolbelt=
The '''Toolbelt''' slot is for items that can be carried on the back or strapped to the front of the body. <br>
Whilst these items do not have protection benefits, they do serve utility functions depending on the item equipped. <br>The following items can be equipped in the Toolbelt slot:
*{{hl|Arc Emitter}}
*{{hl|Assault Rifle}}
*{{hl|Autoshotgun}}
*{{hl|Grenade Launcher}}
*{{hl|HMG}}
*{{hl|Scrap Cannon}}
*{{hl|Rapid Fissile Accelerator}}
*{{hl|Toolbelt}}


=Outerwear=
= Outerwear =
The '''Outerwear''' slot is for bulky items like diving gear and body armor.<br>
The '''Outerwear''' slot is for bulky items like diving gear and body armor.<br>
They typically provide strong protection from harm.
They typically provide strong protection from harm.
{| class="wikitable sortable"
! Item
! Damage Resistances
! Skill Modifiers
! Speed Modifiers
! Notes
|-
| align=center | {{hl|Bandolier}}
|
| +15 Weapons
|
| Has 4 item slots.<br>+25% Attack Speed with ranged weapons and turrets.
|-
| align=center | {{hl|Safety Harness}}
| [[File:Affliction Burn.png|x24px|link=Burn]]90% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]90% [[File:Affliction Stun.png|x24px|link=Stun]]75%
|
|
| Protects the arms and torso.<br>Gives the wearer 90% resistance to water flow.
|-
| align=center |{{hl|Makeshift Armor}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]60% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]70% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]60% [[File:Affliction Stun.png|x24px|link=Stun]]50%
|
| -30% Movement Speed
| Protects the arms, legs and torso.
|-
| align=center | {{hl|Body Armor}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]60% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]80% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]70% [[File:Affliction Burn.png|x24px|link=Burn]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]70% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]70%
|
|
| Only protects the chest.
|-
| align=center | {{hl|Pirate Body Armor}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]70% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]85% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]70% [[File:Affliction Burn.png|x24px|link=Burn]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]70% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]70%
| +5 Weapons
|
| Only protects the chest.
|-
| align=center | {{hl|Mudraptor Shell}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]90% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80% [[File:Affliction Stun.png|x24px|link=Stun]]40%
|
| -30% Movement Speed
| Only protects the chest.
|-
| align=center | {{hl|Disposable Diving Suit}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25%
|
| -30% Movement Speed<br>-50% [[Underwater Scooter]] thrust
| Becomes unusable after 500 seconds (8m 20s) of being worn.<br>Hides the wearer's identity.<br>Crush depth 10000m.
|-
| align=center | {{hl|Diving Suit}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25%
|
| -20% Movement Speed
| Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 4000m.
|-
| align=center | {{hl|Combat Diving Suit}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]40% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]40% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]40% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]40% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]40% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25%
|
| -5% Movement Speed<br>+40% [[Underwater Scooter]] thrust
| Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 6000m.
|-
| align=center | {{hl|Slipsuit}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]40% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]40% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]40% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]40% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]40% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25%
|
| +45% Swimming Speed<br>-60% Walking Speed<br>+40% [[Underwater Scooter]] thrust
| Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 6000m.
|-
| align=center | {{hl|PUCS}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]35% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]35% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]35% [[File:Affliction Burn.png|x24px|link=Burn]]90% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]35% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">90%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]35% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]90%
|
| -10% Movement Speed<br>-10% [[Underwater Scooter]] thrust
| Requires an oxygen supply - underwater only.<br>Hides the wearer's identity.<br>1 Auto-injector slot: 50% vitality.<br>Crush depth 6000m.
|-
| align=center | {{hl|Abyss Diving Suit}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]45% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]45% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]45% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]45% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]45% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25%
|
| -30% Movement Speed<br>-50% [[Underwater Scooter]] thrust
| Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 10000m.
|-
| align=center | {{hl|Exosuit}}
|[[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]70% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]70% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]70% [[File:Affliction Burn.png|x24px|link=Burn]]50% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]70% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]70% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25%
|
| -60% Movement Speed<br>-75% [[Underwater Scooter]] thrust
| Requires an oxygen supply.<br>Requires a power supply.<br>Hides the wearer's identity.<br>Crush depth 10000m.
|}


=Innerwear=
{{GearTable|Tabletype=Outerwear}}
 
 
= Innerwear =
The '''Innerwear''' slot is for regular clothing that all classes start with. They provide nominal protection from harm.<br>
The '''Innerwear''' slot is for regular clothing that all classes start with. They provide nominal protection from harm.<br>
These items protect every limb except for the head.
These items protect every limb except for the head.
{| class="wikitable sortable"
! Item
! Damage Resistances
! Skill Modifiers
! Speed Modifiers
! Notes
|-
| align=center | {{hl|Veteran's Jacket|3=icon}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]5%
|
|
|
|-
| align=center | {{hl|Renegade's Jacket|3=icon}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]5%
|
|
|
|-
| align=center | {{hl|Admiral's Uniform|3=icon}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]5%
|
|
|
|-
| align=center | {{hl|Medic's Fatigues|3=icon}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]5% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]5%
|
|
| Has 3 pockets for medical/chemical items
|-
| align=center | {{hl|Doctor's Uniform|3=icon}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]5% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]5%
|
|
| Has 3 pockets for medical/chemical items
|-
| align=center | {{hl|Engineer's Jumpsuit|3=icon}}
| [[File:Affliction Burn.png|x24px|link=Burn]]30% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]5%
|
|
|
|-
| align=center | {{hl|Hazmat Suit|3=icon}}
| [[File:Affliction Burn.png|x24px|link=Burn]]20% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]60%
|
|
|
|-
| align=center | {{hl|Boiler Suit|3=icon}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Burn.png|x24px|link=Burn]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]15%
|
|
|
|-
| align=center | {{hl|Mechanic's Jumpsuit|3=icon}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Burn.png|x24px|link=Burn]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]15%
|
|
|
|-
| align=center | {{hl|Assistant Clothes|3=icon}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]5% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]5%
|
|
| +5 Helm<br>+5 Weapons<br>+5 Medical<br>+5 Electrical Engineering<br>+5 Mechanical Engineering
|-
| align=center | {{hl|Commando's Fatigues|3=icon}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]10% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]5%
|
|
|
|-
| align=center | {{hl|Security Officer's Uniform|3=icon}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]10% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]5%
|
|
|
|-
| align=center | {{hl|Gunner's Uniform|3=icon}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]10% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]5%
|
|
|
|-
| align=center | {{hl|Clown Costume|3=icon}}
|
|
|
| Wearer makes bike horn noises when hit.<br>Part of [[Clown Ensemble]].
|-
| align=center | {{hl|Mother's Providence}}
|
|
|
| Wearer makes bike horn noises when hit.<br>Part of [[Clown Ensemble]].
|-
| align=center | {{hl|Pirate Costume|3=Innerwear Pirate Costume 25% Icon}} (Novice)
| [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]5% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]5%
|
|
|
|-
| align=center | {{hl|Pirate Costume|3=Innerwear Pirate Costume 30% Icon}}
| [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]10% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10%
|
|
|
|-
| align=center | {{hl|Pirate Costume|3=Innerwear Pirate Costume 35% Icon}} (Hard)
| [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]5% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]15% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]15%
|
|
|
|-
| align=center | {{hl|Bandit Outfits|3=BanditOutfit1}}
|
|
|
|
|-
| align=center | {{hl|Outpost Dweller Outfits|3=OutpostDwellerAttire1}}
|
|
|
|
|-
| align=center | {{hl|VIP Outfits|3=VIP Outfit sprite}}
|
| +15 Medical
|
|
|-
|{{Hyperlink|Quartermaster's Outfit|3=Quartermaster's Outfit}}
|
|
|
|
|}


=Head=
{{GearTable|Tabletype=Innerwear}}
 
 
= Headgear =
The '''Head''' slot is for helmets, hats and other headgear.<br>
The '''Head''' slot is for helmets, hats and other headgear.<br>
These items only protect the head.
These items only protect the head.
{| class="wikitable sortable"
! Item
! Damage Resistances
! Skill Modifiers
! Speed Modifiers
! Notes
|-
| align=center | {{hl|Diving Mask}}
|
|
| -10% Movement Speed
| Requires an oxygen supply.<br>Hides the wearer's identity.
|-
| align=center | {{hl|Clown Diving Mask}}
|
|
|
| Requires an oxygen supply.
|-
| align=center | {{hl|Health Scanner HUD}}
|
|
|
| Shows health information from a distance.
|-
| align=center | {{hl|Thermal Goggles}}
|
|
|
| Highlights some living targets though walls.
|-
| align=center |{{hl|Iron Helmet}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]85% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]85%
|
| -10% Movement Speed
| Hides the wearer's identity.<br>Reduces field of view.
|-
| align=center | {{hl|Gunner's Helmet}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]50% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]70% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]60% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]60% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]60% [[File:Affliction Concussion.png|x24px|link=Concussion]]100%
| +10 Weapons
|
|
|-
| align=center | {{hl|Ballistic Helmet}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]70% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]70% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80% [[File:Affliction Concussion.png|x24px|link=Concussion]]100%
|
|
|
|-
| align=center | {{hl|Riot Helmet}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]70% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]70% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80% [[File:Affliction Concussion.png|x24px|link=Concussion]]100%
|
|
|
|-
| align=center | {{hl|Admiral's Hat}}
| [[File:Affliction Bite Wounds.png|x24px|link=Gunshot Wound]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10%
| +10 Helm
|
|
|-
| align=center | {{hl|Renegade's Hat}}
| [[File:Affliction Bite Wounds.png|x24px|link=Gunshot Wound]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10%
| +10 Helm
|
|
|-
| align=center | {{hl|Veteran's Cap}}
| [[File:Affliction Bite Wounds.png|x24px|link=Gunshot Wound]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10%
| +10 Helm
|
|
|-
| align=center | {{hl|Baseball Cap}}
|
|
|
|
|-
| align=center | {{hl|Clown Mask}}
|
|
|
| Hides the wearer's identity.<br>Part of [[Clown Ensemble]].
|-
| align=center | {{hl|Mother's Countenance}}
|
|
|
| Hides the wearer's identity.<br>Part of [[Clown Ensemble]].
|-
| align=center | {{hl|Chitin Helmet}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]40% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]80% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]60% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]60% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]60%
|
|
|
|-
| align=center | {{hl|Pirate Bandana}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
| +5 Electrical Engineering<br>+5 Mechanical Engineering
|
|
|-
| align=center | {{hl|Pirate Helmet}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]80% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%
| +10 Weapons
|
|
|-
| align=center | {{hl|Pirate Captain Hat}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30%
| +15 Helm
|
|
|}


=Gene Splicer=
{{GearTable|Tabletype=Headgear}}
 
 
= Toolbelt =
The '''Toolbelt''' slot is for items that can be carried on the back or strapped to the front of the body. <br>
Whilst these items do not have protection benefits, they do serve utility functions depending on the item equipped. <br>The following items can be equipped in the Toolbelt slot:
 
{{GearTable|Tabletype=Toolbelt}}
 
 
= Headset =
The '''Headset''' slot is for the {{Hyperlink|Headset|3=icon}} or {{Hyperlink|Auto-Injector Headset|3=icon}}. They allow the player to give orders to the crew and communicate using radio chat functions. The Auto-Injector Headset allows for medicines to be automatically administered to the player once inserted into the Auto-Injector slot.
 
{{GearTable|Tabletype=Headset}}
 
 
= Gene Splicer =
{{main|Genes}}
{{main|Genes}}
[[Gene Splicer]]s allow you to equip [[Genetic Materials]], allowing the player to gain semi-permanent new abilities. Removing the Gene Splicer will destroy any genetic material in it and inflict 10 {{hl|Organ Damage}} and 0.5 {{hl|Stun}}. The [[Advanced Gene Splicer]] allows a player to utilize two Genetic Materials simultaneously.
[[Gene Splicer]]s allow you to equip [[Genetic Materials]], allowing the player to gain semi-permanent new abilities. Removing the Gene Splicer will destroy any genetic material in it and inflict 10 {{hl|Organ Damage}} and 0.5 {{hl|Stun}}. The [[Advanced Gene Splicer]] allows a player to utilize two Genetic Materials simultaneously.


==Gear Slot==
{{GearTable|Tabletype=Splicer}}
 
 
The gear slot for Gene Splicers can be found in the Health UI, on the left.
The gear slot for Gene Splicers can be found in the Health UI, on the left.
<gallery widths="200" heights="280">
<gallery widths="200" heights="280">
Line 382: Line 61:
</gallery>
</gallery>


=Headset=
The '''Headset''' slot is for the {{Hyperlink|Headset|3=icon}} or {{Hyperlink|Auto-Injector Headset|3=icon}}. They allow the player to give orders to the crew and communicate using radio chat functions. The Auto-Injector Headset allows for medicines to be automatically administered to the player once inserted into the Auto-Injector slot.


=Card=
= Card =
The '''Card''' slot is for {{Hyperlink|ID Card|s=s}}. It allows the player to open doors and containers based on its identifier.
The '''Card''' slot is for {{Hyperlink|ID Card|s=s}}. It allows the player to open doors and containers based on its identifier.


{{Clothing nav}}
{{Clothing nav}}
[[Category:Items]]
[[Category:Items]]

Revision as of 11:31, 13 January 2023

Data is potentially outdated
Last updated for version 0.20.16.1
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.5.0

Gear is any item that can be worn by a Human. They have various uses — some providing protection, others skill bonuses or utility.



Resistances Mechanics

Main article: Armor Mechanics


Along with gear resistances, Humans also have innate resistances to damage depending on the limb. The torso, for example, has a 50% resistance to Gunshot Wounds, Blunt Force Trauma and Lacerations, and a 25% resistance to Bite Wounds and Bleeding.

Resistances are applied successively, so when shot with a Revolver using Depleted Fuel Revolver Rounds in the torso, a human wearing a diving suit and a gunner's uniform will receive ~11 Gunshot Wound:
35dmg - 50% - 30% - 10% = 11


Outerwear

The Outerwear slot is for bulky items like diving gear and body armor.
They typically provide strong protection from harm.


Gear Name Protected Limbs Damage Resistances Effects when worn Pressure Protection Notes

Makeshift Armor
Torso, Arms, Legs
 (60%)*
 (60%)*
 (70%)*
 (50%)*
-30% Movement Speed
-50% Scooter Propulsion Speed
50% Water flow resistance

Safety Harness
Torso, Arms
 (90%)*
 (90%)*
 (75%)*
90% Water flow resistance

Body Armor
Torso
 (70%)*
 (70%)*
 (50%)*
 (50%)*
 (70%)*
 (10%)*
 (80%)*

Mudraptor Shell
Torso
 (80%)*
 (80%)*
 (90%)*
 (80%)*
 (10%)*
 (90%)*
 (40%)*
-30% Movement Speed

Separatist Body Armor
Torso
 (70%)*
 (70%)*
 (70%)*
 (70%)*
 (10%)*
 (85%)*

Broken Diving Suit
All
 (5%)*
 (5%)*
 (5%)*
 (5%)*
 (5%)*
 (25%)*
 (5%)*
-20% Movement Speed

Bandolier
Weapons +15
+25% Ranged Attack Speed
+25% Turret Attack Speed
Has 4 small Item slots.

Diving Suit
All
 (10%)*
 (10%)*
 (10%)*
 (10%)*
 (10%)*
 (25%)*
 (0% | 50%)*
 (25%)*
 (10%)*
-20% Movement Speed
Up to 4000 meters Requires Breathing Supply.

Combat Diving Suit
All
 (25%)*
 (25%)*
 (25%)*
 (25%)*
 (25%)*
 (30%)*
 (0% | 50%)*
 (25%)*
 (25%)*
-5% Scooter Propulsion Speed
Up to 5750 meters Requires Breathing Supply.

Slipsuit
All
 (25%)*
 (25%)*
 (25%)*
 (25%)*
 (25%)*
 (30%)*
 (0% | 50%)*
 (25%)*
 (25%)*
-30% Walking Speed
+40% Swimming Speed
+40% Scooter Propulsion Speed
Up to 5750 meters Requires Breathing Supply.

PUCS
All
 (20%)*
 (20%)*
 (20%)*
 (20%)*
 (20%)*
 (90%)*
 (0% | 50%)*
 (90%)*
 (20%)*
-10% Movement Speed
-10% Scooter Propulsion Speed
Up to 6200 meters Requires Breathing Supply.
Has a built-in Auto-Injector.

Abyss Diving Suit
All
 (40%)*
 (40%)*
 (40%)*
 (40%)*
 (40%)*
 (30%)*
 (0% | 50%)*
 (25%)*
 (40%)*
-20% Movement Speed
-15% Scooter Propulsion Speed
Up to 6650 meters Requires Breathing Supply.

Disposable Diving Suit
All
 (5%)*
 (5%)*
 (5%)*
 (5%)*
 (25%)*
 (0% | 50%)*
 (25%)*
 (5%)*
 (5%)*
-30% Movement Speed
-15% Scooter Propulsion Speed
Up to 6650 meters Has a built-in Oxygen Supply that lasts for 8 minutes and 20 seconds.

Exosuit
All
 (75% | 50%)*
 (80%)*
 (80%)*
 (80%)*
 (80%)*
 (50%)*
 (50%)*
 (0% | 90%)*
 (25%)*
 (75% | 50%)*
 (50% | 75%)*
-60% Movement Speed
-50% Scooter Propulsion Speed
90% Water flow resistance
Up to 7000 meters Requires Breathing & Power Supply.
Hides the user's identity.
Has 10 small Item slots.

Funbringer 3000
All
 (75% | 50%)*
 (80%)*
 (80%)*
 (80%)*
 (80%)*
 (50%)*
 (0% | 90%)*
 (25%)*
 (75% | 50%)*
 (50% | 75%)*
-60% Movement Speed
-50% Scooter Propulsion Speed
90% Water flow resistance
Up to 7000 meters Requires Breathing & Power Supply.
Hides the user's identity.


Innerwear

The Innerwear slot is for regular clothing that all classes start with. They provide nominal protection from harm.
These items protect every limb except for the head.


Gear Name Protected Limbs Damage Resistances Effects when worn Pressure Protection Notes

Makeshift Armor
Torso, Arms, Legs
 (60%)*
 (60%)*
 (70%)*
 (50%)*
-30% Movement Speed
-50% Scooter Propulsion Speed
50% Water flow resistance

Safety Harness
Torso, Arms
 (90%)*
 (90%)*
 (75%)*
90% Water flow resistance

Body Armor
Torso
 (70%)*
 (70%)*
 (50%)*
 (50%)*
 (70%)*
 (10%)*
 (80%)*

Mudraptor Shell
Torso
 (80%)*
 (80%)*
 (90%)*
 (80%)*
 (10%)*
 (90%)*
 (40%)*
-30% Movement Speed

Separatist Body Armor
Torso
 (70%)*
 (70%)*
 (70%)*
 (70%)*
 (10%)*
 (85%)*

Broken Diving Suit
All
 (5%)*
 (5%)*
 (5%)*
 (5%)*
 (5%)*
 (25%)*
 (5%)*
-20% Movement Speed

Bandolier
Weapons +15
+25% Ranged Attack Speed
+25% Turret Attack Speed
Has 4 small Item slots.

Diving Suit
All
 (10%)*
 (10%)*
 (10%)*
 (10%)*
 (10%)*
 (25%)*
 (0% | 50%)*
 (25%)*
 (10%)*
-20% Movement Speed
Up to 4000 meters Requires Breathing Supply.

Combat Diving Suit
All
 (25%)*
 (25%)*
 (25%)*
 (25%)*
 (25%)*
 (30%)*
 (0% | 50%)*
 (25%)*
 (25%)*
-5% Scooter Propulsion Speed
Up to 5750 meters Requires Breathing Supply.

Slipsuit
All
 (25%)*
 (25%)*
 (25%)*
 (25%)*
 (25%)*
 (30%)*
 (0% | 50%)*
 (25%)*
 (25%)*
-30% Walking Speed
+40% Swimming Speed
+40% Scooter Propulsion Speed
Up to 5750 meters Requires Breathing Supply.

PUCS
All
 (20%)*
 (20%)*
 (20%)*
 (20%)*
 (20%)*
 (90%)*
 (0% | 50%)*
 (90%)*
 (20%)*
-10% Movement Speed
-10% Scooter Propulsion Speed
Up to 6200 meters Requires Breathing Supply.
Has a built-in Auto-Injector.

Abyss Diving Suit
All
 (40%)*
 (40%)*
 (40%)*
 (40%)*
 (40%)*
 (30%)*
 (0% | 50%)*
 (25%)*
 (40%)*
-20% Movement Speed
-15% Scooter Propulsion Speed
Up to 6650 meters Requires Breathing Supply.

Disposable Diving Suit
All
 (5%)*
 (5%)*
 (5%)*
 (5%)*
 (25%)*
 (0% | 50%)*
 (25%)*
 (5%)*
 (5%)*
-30% Movement Speed
-15% Scooter Propulsion Speed
Up to 6650 meters Has a built-in Oxygen Supply that lasts for 8 minutes and 20 seconds.

Exosuit
All
 (75% | 50%)*
 (80%)*
 (80%)*
 (80%)*
 (80%)*
 (50%)*
 (50%)*
 (0% | 90%)*
 (25%)*
 (75% | 50%)*
 (50% | 75%)*
-60% Movement Speed
-50% Scooter Propulsion Speed
90% Water flow resistance
Up to 7000 meters Requires Breathing & Power Supply.
Hides the user's identity.
Has 10 small Item slots.

Funbringer 3000
All
 (75% | 50%)*
 (80%)*
 (80%)*
 (80%)*
 (80%)*
 (50%)*
 (0% | 90%)*
 (25%)*
 (75% | 50%)*
 (50% | 75%)*
-60% Movement Speed
-50% Scooter Propulsion Speed
90% Water flow resistance
Up to 7000 meters Requires Breathing & Power Supply.
Hides the user's identity.


Headgear

The Head slot is for helmets, hats and other headgear.
These items only protect the head.


Gear Name Protected Limbs Damage Resistances Effects when worn Pressure Protection Notes

Makeshift Armor
Torso, Arms, Legs
 (60%)*
 (60%)*
 (70%)*
 (50%)*
-30% Movement Speed
-50% Scooter Propulsion Speed
50% Water flow resistance

Safety Harness
Torso, Arms
 (90%)*
 (90%)*
 (75%)*
90% Water flow resistance

Body Armor
Torso
 (70%)*
 (70%)*
 (50%)*
 (50%)*
 (70%)*
 (10%)*
 (80%)*

Mudraptor Shell
Torso
 (80%)*
 (80%)*
 (90%)*
 (80%)*
 (10%)*
 (90%)*
 (40%)*
-30% Movement Speed

Separatist Body Armor
Torso
 (70%)*
 (70%)*
 (70%)*
 (70%)*
 (10%)*
 (85%)*

Broken Diving Suit
All
 (5%)*
 (5%)*
 (5%)*
 (5%)*
 (5%)*
 (25%)*
 (5%)*
-20% Movement Speed

Bandolier
Weapons +15
+25% Ranged Attack Speed
+25% Turret Attack Speed
Has 4 small Item slots.

Diving Suit
All
 (10%)*
 (10%)*
 (10%)*
 (10%)*
 (10%)*
 (25%)*
 (0% | 50%)*
 (25%)*
 (10%)*
-20% Movement Speed
Up to 4000 meters Requires Breathing Supply.

Combat Diving Suit
All
 (25%)*
 (25%)*
 (25%)*
 (25%)*
 (25%)*
 (30%)*
 (0% | 50%)*
 (25%)*
 (25%)*
-5% Scooter Propulsion Speed
Up to 5750 meters Requires Breathing Supply.

Slipsuit
All
 (25%)*
 (25%)*
 (25%)*
 (25%)*
 (25%)*
 (30%)*
 (0% | 50%)*
 (25%)*
 (25%)*
-30% Walking Speed
+40% Swimming Speed
+40% Scooter Propulsion Speed
Up to 5750 meters Requires Breathing Supply.

PUCS
All
 (20%)*
 (20%)*
 (20%)*
 (20%)*
 (20%)*
 (90%)*
 (0% | 50%)*
 (90%)*
 (20%)*
-10% Movement Speed
-10% Scooter Propulsion Speed
Up to 6200 meters Requires Breathing Supply.
Has a built-in Auto-Injector.

Abyss Diving Suit
All
 (40%)*
 (40%)*
 (40%)*
 (40%)*
 (40%)*
 (30%)*
 (0% | 50%)*
 (25%)*
 (40%)*
-20% Movement Speed
-15% Scooter Propulsion Speed
Up to 6650 meters Requires Breathing Supply.

Disposable Diving Suit
All
 (5%)*
 (5%)*
 (5%)*
 (5%)*
 (25%)*
 (0% | 50%)*
 (25%)*
 (5%)*
 (5%)*
-30% Movement Speed
-15% Scooter Propulsion Speed
Up to 6650 meters Has a built-in Oxygen Supply that lasts for 8 minutes and 20 seconds.

Exosuit
All
 (75% | 50%)*
 (80%)*
 (80%)*
 (80%)*
 (80%)*
 (50%)*
 (50%)*
 (0% | 90%)*
 (25%)*
 (75% | 50%)*
 (50% | 75%)*
-60% Movement Speed
-50% Scooter Propulsion Speed
90% Water flow resistance
Up to 7000 meters Requires Breathing & Power Supply.
Hides the user's identity.
Has 10 small Item slots.

Funbringer 3000
All
 (75% | 50%)*
 (80%)*
 (80%)*
 (80%)*
 (80%)*
 (50%)*
 (0% | 90%)*
 (25%)*
 (75% | 50%)*
 (50% | 75%)*
-60% Movement Speed
-50% Scooter Propulsion Speed
90% Water flow resistance
Up to 7000 meters Requires Breathing & Power Supply.
Hides the user's identity.


Toolbelt

The Toolbelt slot is for items that can be carried on the back or strapped to the front of the body.
Whilst these items do not have protection benefits, they do serve utility functions depending on the item equipped.
The following items can be equipped in the Toolbelt slot:


Gear Name Protected Limbs Damage Resistances Effects when worn Pressure Protection Notes

Makeshift Armor
Torso, Arms, Legs
 (60%)*
 (60%)*
 (70%)*
 (50%)*
-30% Movement Speed
-50% Scooter Propulsion Speed
50% Water flow resistance

Safety Harness
Torso, Arms
 (90%)*
 (90%)*
 (75%)*
90% Water flow resistance

Body Armor
Torso
 (70%)*
 (70%)*
 (50%)*
 (50%)*
 (70%)*
 (10%)*
 (80%)*

Mudraptor Shell
Torso
 (80%)*
 (80%)*
 (90%)*
 (80%)*
 (10%)*
 (90%)*
 (40%)*
-30% Movement Speed

Separatist Body Armor
Torso
 (70%)*
 (70%)*
 (70%)*
 (70%)*
 (10%)*
 (85%)*

Broken Diving Suit
All
 (5%)*
 (5%)*
 (5%)*
 (5%)*
 (5%)*
 (25%)*
 (5%)*
-20% Movement Speed

Bandolier
Weapons +15
+25% Ranged Attack Speed
+25% Turret Attack Speed
Has 4 small Item slots.

Diving Suit
All
 (10%)*
 (10%)*
 (10%)*
 (10%)*
 (10%)*
 (25%)*
 (0% | 50%)*
 (25%)*
 (10%)*
-20% Movement Speed
Up to 4000 meters Requires Breathing Supply.

Combat Diving Suit
All
 (25%)*
 (25%)*
 (25%)*
 (25%)*
 (25%)*
 (30%)*
 (0% | 50%)*
 (25%)*
 (25%)*
-5% Scooter Propulsion Speed
Up to 5750 meters Requires Breathing Supply.

Slipsuit
All
 (25%)*
 (25%)*
 (25%)*
 (25%)*
 (25%)*
 (30%)*
 (0% | 50%)*
 (25%)*
 (25%)*
-30% Walking Speed
+40% Swimming Speed
+40% Scooter Propulsion Speed
Up to 5750 meters Requires Breathing Supply.

PUCS
All
 (20%)*
 (20%)*
 (20%)*
 (20%)*
 (20%)*
 (90%)*
 (0% | 50%)*
 (90%)*
 (20%)*
-10% Movement Speed
-10% Scooter Propulsion Speed
Up to 6200 meters Requires Breathing Supply.
Has a built-in Auto-Injector.

Abyss Diving Suit
All
 (40%)*
 (40%)*
 (40%)*
Maximum number of loops have been performed
-20% Movement Speed
-15% Scooter Propulsion Speed
Up to 6650 meters Requires Breathing Supply.

Disposable Diving Suit
All
Maximum number of loops have been performed
-30% Movement Speed
-15% Scooter Propulsion Speed
Up to 6650 meters Has a built-in Oxygen Supply that lasts for 8 minutes and 20 seconds.

Exosuit
All
Maximum number of loops have been performed
-60% Movement Speed
-50% Scooter Propulsion Speed
90% Water flow resistance
Up to 7000 meters Requires Breathing & Power Supply.
Hides the user's identity.
Has 10 small Item slots.

Funbringer 3000
All
Maximum number of loops have been performed
-60% Movement Speed
-50% Scooter Propulsion Speed
90% Water flow resistance
Up to 7000 meters Requires Breathing & Power Supply.
Hides the user's identity.


Headset

The Headset slot is for the Headset or Auto-Injector Headset. They allow the player to give orders to the crew and communicate using radio chat functions. The Auto-Injector Headset allows for medicines to be automatically administered to the player once inserted into the Auto-Injector slot.


Gear Name Protected Limbs Damage Resistances Effects when worn Pressure Protection Notes

Makeshift Armor
Torso, Arms, Legs
Maximum number of loops have been performed
-30% Movement Speed
-50% Scooter Propulsion Speed
50% Water flow resistance

Safety Harness
Torso, Arms
Maximum number of loops have been performed
90% Water flow resistance

Body Armor
Torso
Maximum number of loops have been performed

Mudraptor Shell
Torso
Maximum number of loops have been performed
-30% Movement Speed

Separatist Body Armor
Torso
Maximum number of loops have been performed

Broken Diving Suit
All
Maximum number of loops have been performed
-20% Movement Speed

Bandolier
Weapons +15
+25% Ranged Attack Speed
+25% Turret Attack Speed
Has 4 small Item slots.

Diving Suit
All
Maximum number of loops have been performed
-20% Movement Speed
Up to 4000 meters Requires Breathing Supply.

Combat Diving Suit
All
Maximum number of loops have been performed
-5% Scooter Propulsion Speed
Up to 5750 meters Requires Breathing Supply.

Slipsuit
All
Maximum number of loops have been performed
-30% Walking Speed
+40% Swimming Speed
+40% Scooter Propulsion Speed
Up to 5750 meters Requires Breathing Supply.

PUCS
All
Maximum number of loops have been performed
-10% Movement Speed
-10% Scooter Propulsion Speed
Up to 6200 meters Requires Breathing Supply.
Has a built-in Auto-Injector.

Abyss Diving Suit
All
Maximum number of loops have been performed
-20% Movement Speed
-15% Scooter Propulsion Speed
Up to 6650 meters Requires Breathing Supply.

Disposable Diving Suit
All
Maximum number of loops have been performed
-30% Movement Speed
-15% Scooter Propulsion Speed
Up to 6650 meters Has a built-in Oxygen Supply that lasts for 8 minutes and 20 seconds.

Exosuit
All
Maximum number of loops have been performed
-60% Movement Speed
-50% Scooter Propulsion Speed
90% Water flow resistance
Up to 7000 meters Requires Breathing & Power Supply.
Hides the user's identity.
Has 10 small Item slots.

Funbringer 3000
All
Maximum number of loops have been performed
-60% Movement Speed
-50% Scooter Propulsion Speed
90% Water flow resistance
Up to 7000 meters Requires Breathing & Power Supply.
Hides the user's identity.


Gene Splicer

Main article: Genes


Gene Splicers allow you to equip Genetic Materials, allowing the player to gain semi-permanent new abilities. Removing the Gene Splicer will destroy any genetic material in it and inflict 10 Organ Damage and 0.5 Stun. The Advanced Gene Splicer allows a player to utilize two Genetic Materials simultaneously.


Gear Name Protected Limbs Damage Resistances Effects when worn Pressure Protection Notes

Makeshift Armor
Torso, Arms, Legs
Maximum number of loops have been performed
-30% Movement Speed
-50% Scooter Propulsion Speed
50% Water flow resistance

Safety Harness
Torso, Arms
Maximum number of loops have been performed
90% Water flow resistance

Body Armor
Torso
Maximum number of loops have been performed

Mudraptor Shell
Torso
Maximum number of loops have been performed
-30% Movement Speed

Separatist Body Armor
Torso
Maximum number of loops have been performed

Broken Diving Suit
All
Maximum number of loops have been performed
-20% Movement Speed

Bandolier
Weapons +15
+25% Ranged Attack Speed
+25% Turret Attack Speed
Has 4 small Item slots.

Diving Suit
All
Maximum number of loops have been performed
-20% Movement Speed
Up to 4000 meters Requires Breathing Supply.

Combat Diving Suit
All
Maximum number of loops have been performed
-5% Scooter Propulsion Speed
Up to 5750 meters Requires Breathing Supply.

Slipsuit
All
Maximum number of loops have been performed
-30% Walking Speed
+40% Swimming Speed
+40% Scooter Propulsion Speed
Up to 5750 meters Requires Breathing Supply.

PUCS
All
Maximum number of loops have been performed
-10% Movement Speed
-10% Scooter Propulsion Speed
Up to 6200 meters Requires Breathing Supply.
Has a built-in Auto-Injector.

Abyss Diving Suit
All
Maximum number of loops have been performed
-20% Movement Speed
-15% Scooter Propulsion Speed
Up to 6650 meters Requires Breathing Supply.

Disposable Diving Suit
All
Maximum number of loops have been performed
-30% Movement Speed
-15% Scooter Propulsion Speed
Up to 6650 meters Has a built-in Oxygen Supply that lasts for 8 minutes and 20 seconds.

Exosuit
All
Maximum number of loops have been performed
-60% Movement Speed
-50% Scooter Propulsion Speed
90% Water flow resistance
Up to 7000 meters Requires Breathing & Power Supply.
Hides the user's identity.
Has 10 small Item slots.

Funbringer 3000
All
Maximum number of loops have been performed
-60% Movement Speed
-50% Scooter Propulsion Speed
90% Water flow resistance
Up to 7000 meters Requires Breathing & Power Supply.
Hides the user's identity.


The gear slot for Gene Splicers can be found in the Health UI, on the left.


Card

The Card slot is for ID Cards. It allows the player to open doors and containers based on its identifier.

v·d·e·h
Gear
Headgear
Innerwear
Outerwear
Misc. Gear