Cyanide: Difference between revisions
From Official Barotrauma Wiki
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{{version|0.19.11.0|stub=yes}}{{Main|Medical Items}} | {{version|0.19.11.0|stub=yes}}{{Main|Medical Items}}{{Medical infobox | ||
| identifier = cyanide | |||
{{ | | type = poison | ||
| | |||
| | |||
| description = A highly potent neurotoxin. | | description = A highly potent neurotoxin. | ||
| duration = 1 | |||
| cyanidepoisoning = 1 | | cyanidepoisoning = 1 | ||
| fabricator = no | |||
| | | medicalfabricator = yes | ||
| | | deconstructor = yes | ||
| | | fabricatortime = 90 | ||
| deconstructormaterials | | fabricatormaterials = {{Hyperlink|Chloral Hydrate}}<br>{{Hyperlink|Sodium}} (x2) | ||
| deconstructortime | | fabricatorskilllevel = 54 | ||
| deconstructormaterials = {{Hyperlink|Chloral Hydrate}}<br>{{Hyperlink|Sodium}} | |||
| deconstructortime = 20 | |||
| baseprice = 200 | |||
| baseprice | | outpostmultiplier = 1 | ||
| | | citymultiplier = 0.9 | ||
| citymultiplier | |||
| researchmultiplier = 0.9 | | researchmultiplier = 0.9 | ||
| militarymultiplier = 1.1 | | militarymultiplier = 1.1 | ||
| minemultiplier | | minemultiplier = 1.1 | ||
| | |||
| | | outpostunbuyable = true | ||
| | | cityminavailable = 1 | ||
}} | | researchminavailable = 1 | ||
| militaryminavailable = 1 | |||
| mineunbuyable = true | |||
}} | |||
'''{{PAGENAME}}''' is used to inflict {{Hyperlink|Cyanide Poisoning}} on [[creatures]] with a mass below 150. | '''{{PAGENAME}}''' is used to inflict {{Hyperlink|Cyanide Poisoning}} on [[creatures]] with a mass below 150. |
Revision as of 13:25, 26 October 2022
Data is potentially outdated | |
Last updated for version 0.19.11.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Main article: Medical Items
Cyanide | |||||||||||||||
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A highly potent neurotoxin. | |||||||||||||||
Medical Usage | |||||||||||||||
Desirable Medical Skill | None | ||||||||||||||
| |||||||||||||||
Crafting | |||||||||||||||
Fabricator Skill | Medical 54 | ||||||||||||||
Medical Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||
Store | |||||||||||||||
Outpost | Buy | Sell | |||||||||||||
Habitation | N/A | 60 mk | |||||||||||||
Colony | 180 mk | 54 mk | |||||||||||||
Research | 180 mk | 54 mk | |||||||||||||
Military | 220 mk | 66 mk | |||||||||||||
Mining | N/A | 66 mk | |||||||||||||
Medical Merchant | N/A | 60 mk | |||||||||||||
Engineer Merchant | N/A | 60 mk | |||||||||||||
Armory Merchant | N/A | 60 mk | |||||||||||||
Clown Merchant | N/A | 60 mk | |||||||||||||
Husk Merchant | N/A | 60 mk | |||||||||||||
|
Cyanide is used to inflict Cyanide Poisoning on creatures with a mass below 150.
Function
Fabrication & Deconstruction
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
---|---|---|---|---|
Cyanide Stabilozine |
30 | Cyanide Antidote |
20 | Stabilozine |
Medical Items | |
---|---|
Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |