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Abyss: Difference between revisions

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Since all levels have at least one entrance/exit to the Abyss, experienced crews can navigate through the abyss to avoid dangers that may lurk above. However, they must also watch out for what lurks below...<br>
Since all levels have at least one entrance/exit to the Abyss, experienced crews can navigate through the abyss to avoid dangers that may lurk above. However, they must also watch out for what lurks below...<br>
As of the '''Rising Tides''' update (v.0.16.6.1), alien materials can be mined from abyss islands. They are as follows:
As of the '''Rising Tides''' update (v.0.16.6.1), alien materials can be mined from abyss islands. They are as follows:
*{{hl|Fulgurium Bar}}
*{{hl|Fulgurium Chunk}}
*{{hl|Physicorium Bar}}
*{{hl|Physicorium Bar}}
*{{hl|Dementonite Bar}}
*{{hl|Dementonite Cluster}}
*{{hl|Incendium Bar}}
*{{hl|Incendium Crystal}}
*{{hl|Paralyxis}}
*{{hl|Paralyxis}}



Revision as of 02:13, 11 July 2022

Data is potentially outdated
Last updated for version 0.16.7.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0
Stub Notes: Abyss island descriptions, abyss monster sonar views and sea floor configurations need to be added.

In Barotrauma, the Abyss is the area beneath the main route of a level.

The abyss contains floating islands that are rich with mineable alien materials if crews can get to them safely.
Since all levels have at least one entrance/exit to the Abyss, experienced crews can navigate through the abyss to avoid dangers that may lurk above. However, they must also watch out for what lurks below...
As of the Rising Tides update (v.0.16.6.1), alien materials can be mined from abyss islands. They are as follows:

Creatures

There are three creatures that can spawn in the Abyss: The Endworm, the Charybdis, and the Latcher.
Both the Endworm and the Charybdis are formidable foes that can easily bring down unsuspecting or unprepared crews.
Only one abyss creature can spawn per level, so if a well-prepared crew can defeat it, they can gain unlimited access to the minerals hidden within the various islands of the Abyss.
Normal enemies cannot spawn in the Abyss.

Trivia

  • In previous versions, The Abyss had a relatively fixed starting depth of ~1600m depending on level size and continued all the way to the bottom of each level.
    • As of 0.11.0.7 (Uncharted Depths) There is no longer a general average abyssal depth, as the mission starting depth varies from level to level and only goes further down as submarines progress through the campaign.

Media

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Environment
Biomes
Structures & Locations
Entities
Plants
Minerals