Tonic Liquid
From Official Barotrauma Wiki
Data is potentially outdated | |
Last updated for version 0.15.13.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Main article: Medical Items
Tonic Liquid | |||||||||||||||
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Medical Usage | |||||||||||||||
Desirable Medical Skill | 5 | ||||||||||||||
Crafting | |||||||||||||||
Fabricator Skill | Medical 5 | ||||||||||||||
Medical Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||
Store | |||||||||||||||
Outpost | Buy | Sell | |||||||||||||
Habitation | 75 mk | 22 mk | |||||||||||||
Colony | 67 mk | 20 mk | |||||||||||||
Research | 67 mk | 20 mk | |||||||||||||
Military | 82 mk | 24 mk | |||||||||||||
Mining | 82 mk | 24 mk | |||||||||||||
Medical Merchant | N/A | 22 mk | |||||||||||||
Engineer Merchant | N/A | 22 mk | |||||||||||||
Armory Merchant | N/A | 22 mk | |||||||||||||
Clown Merchant | N/A | 22 mk | |||||||||||||
Husk Merchant | N/A | 22 mk | |||||||||||||
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Tonic Liquid is a Stimulant in Barotrauma.
Function
Provides Slow Metabolism, which increases the duration of other Buffs. Also heals a small amount of Internal Damage over time if successful.
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
---|---|---|---|---|
Tonic Liquid Adrenaline (x3) |
45 | Anabolic Steroids |
20 | Tonic Liquid Adrenaline (x2) |
Notes
- Tonic Liquid is one of the few items that have a recommended Medical skill of 5. Since no character can be less than level 5 in any skill at game start, the only way to be below Medical level 5, and therefore to have a risk of failure when using Tonic Liquid, is to be level 9 or lower and then suffer from Reaper's Tax in a multiplayer game. The only other items in this case are Saline, Antirad, Deliriumine Antidote, Morbusine Antidote, Cyanide Antidote, and Sufforin Antidote.
Medical Items | |
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Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |