Multi-tool
From Official Barotrauma Wiki
Data is potentially outdated | |
Last updated for version 1.0.7.0 Last mentioned in changelog 1.7.6.0 The current game version is 1.7.7.0 |
Multi-tool | |||||||||||||||||||||||||||||||||||
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Inventory icon Sprite A handheld contraption, capable of quickly correcting mechanical and electrical problems. Consumed on use. | |||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements (produces 2 items) |
Talent: Modular Repairs
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
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Base Price | 43 mk | ||||||||||||||||||||||||||||||||||
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The Multi-tool is a consumable item.
Description
The Multi-tool has the combined functionality of a Screwdriver and a Wrench, allowing the user to do mechanical and electrical repairs quicker and without tools, but at the cost of consuming the Multi-tool.
It can only be crafted by a Mechanic with Modular Repairs. 2 are crafted at a time.
Function
It can be used to repair mechanical or electrical installations by pressing the "Use" keybind ( by default) on an installation to open the repair GUI and starting the repairs. It can also be used to rewire Connection Panels of any installations or electrical components inside the repair GUI.
- Repairs are performed 150% faster than with the base tools.
- One pack is consumed upon completion of the repair. They stack up to 8.
Related Talents
Talent | Tree | Description |
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Modular Repairs ID: modularrepairs
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Mechanic General Tier 2 |
Unlock recipe: Multi-tool.
Upgrade the submarine's Modular Repairs to level 1. |
Maintenance | |
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Expedition | |
Other |
Trivia
- The Multi-tool may be a reference to Factorio, which has an item with an identical name, is made for broad repairs on electrical and mechanical items, is consumable, and the in-game icon matches the icon for the related talent, albeit horizontally flipped.