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{{Version|0.10.5.1}} | {{Version|0.10.5.1|spoiler=yes|search=event}} | ||
{{Main|Campaign}} | {{Main|Campaign}} | ||
'''Events''' are random occurrences the crew may encounter while at an Outpost. For each outpost, there is a chance that a randomized event may occur in a certain area of the Outpost or after a specific amount of time. Only 1 event can happen per outpost. | '''Events''' are random occurrences the crew may encounter while at an Outpost. For each outpost, there is a chance that a randomized event may occur in a certain area of the Outpost or after a specific amount of time. Only 1 event can happen per outpost. | ||
Line 10: | Line 9: | ||
Not all event outcomes are good however, and some can land the crew in a bad place. This is why it is essential to understand which options lead to which outcomes. | Not all event outcomes are good however, and some can land the crew in a bad place. This is why it is essential to understand which options lead to which outcomes. | ||
= | =Events= | ||
==Test Event== | |||
<code>ID: ''testevent''</code> | |||
== | {| class="mw-collapsible mw-collapsed" style="width:100%" | ||
! style="text-align: left; width: 25%" | [[File:Event Cultist.png|100px]] | |||
! style="text-align: center; width: 50%" | Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. | |||
! style="text-align: left; width: 25%" | | |||
===[[File:Event | |- | ||
| colspan="3" | '''Required [[Skills]], [[Campaign#Reputation|Reputation]], Money, [[Items]] and/or Completed Events:''' | |||
{| class="mw-collapsible mw-collapsed" style="width: | *None | ||
! | |- | ||
| colspan="3" | | |||
{| class="mw-collapsible mw-collapsed" style="width:100%" | |||
! Next | |||
|- | |||
| style="text-align: center" | Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. | |||
|- | |- | ||
| | | | ||
{| class="mw-collapsible mw-collapsed" style="width:100%" | |||
! Next | |||
{| class="mw-collapsible mw-collapsed" | |||
! | |||
|- | |- | ||
| | | style="text-align: center" | Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. | ||
|- | |- | ||
| | | | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" style="width:100%" | ||
! | ! Next | ||
|- | |- | ||
| - | | style="text-align: center" | Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.<br>'''[End of Event]''' | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" | <br> | ||
! | {| class="mw-collapsible mw-collapsed" style="width:100%" | ||
! End | |||
|- | |- | ||
| - | | style="text-align: center" | '''[End of Event]''' | ||
|} | |} | ||
|} | |} | ||
<br> | <br> | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" style="width:100%" | ||
! | ! End | ||
|- | |- | ||
| End of Event | | style="text-align: center" | '''[End of Event]''' | ||
|} | |||
|} | |} | ||
|} | |} | ||
< | Translation: It is important to take care of the patient, to be followed by the patient, but it will happen at such a time that there is a lot of work and pain. | ||
{| class="mw-collapsible mw-collapsed" | |||
! | ==Giving Directions== | ||
<code>ID: ''givingdirections''</code> | |||
{| class="mw-collapsible mw-collapsed" style="width:100%" | |||
! style="text-align: left; width: 25%" | [[File:Event Captain.png|100px]] | |||
! style="text-align: center; width: 50%" | You almost run into someone wearing a captain's uniform. You can tell by their appearance that they are a visitor here and their time hasn't been pleasant. They're studying a map closely and seem deeply concerned about what they see. A revolver hangs loosely from their belt. They mutter a quick apology before returning to the map. | |||
! style="text-align: left; width: 25%" | | |||
|- | |||
| colspan="3" | '''Required [[Skills]], [[Campaign#Reputation|Reputation]], Money, [[Items]] and/or Completed Events:''' | |||
*'''[[Helm]] 50''' | |||
|- | |||
| colspan="3" | | |||
{| class="mw-collapsible mw-collapsed" style="width:100%" | |||
! "Hey, can I see that map? What's the fastest route out of this shithole?" | |||
|- | |||
| style="text-align: center" | They scratch the back of their back. "That's what I'm trying to find out. The problem is that there's a long way to where we're going and we're short on supplies. Can't exactly afford to go back either." | |||
|- | |- | ||
| | | | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" style="width:100%" | ||
! | ! "Let me take a look. We might be headed in the same direction." ([[Helm]] 50) | ||
|- | |||
| | |||
{| class="mw-collapsible mw-collapsed" style="width:100%" | |||
! Skill Check Passed | |||
|- | |||
| style="text-align: center" | Together you manage to find a shortcut to the next outpost. It's a little on the dangerous side, but what isn't? You bid the captain farewell. | |||
|- | |||
| | |||
{| class="mw-collapsible mw-collapsed" style="width:100%" | |||
! A job well done. | |||
|- | |- | ||
| - | | style="text-align: center" | '''<nowiki>[</nowiki>[[Helm]] +5] [End of Event]''' | ||
'' | |} | ||
< | |||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" | <br> | ||
! | {| class="mw-collapsible mw-collapsed" style="width:100%" | ||
! Skill Check Failed | |||
|- | |||
| style="text-align: center" | Even with two pairs of eyes, you can't find an easier route. You leave the captain, hoping their fortune turns soon. | |||
|- | |||
| | |||
{| class="mw-collapsible mw-collapsed" style="width:100%" | |||
! A shame. | |||
|- | |- | ||
| - | | style="text-align: center" | '''[End of Event]''' | ||
|} | |||
|} | |} | ||
|} | |} | ||
<br> | <br> | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" style="width:100%" | ||
! | ! "Sucks to be you. Bon voyage!" | ||
|- | |- | ||
| End of Event | | style="text-align: center" | '''[End of Event]''' | ||
|} | |} | ||
|} | |} | ||
<br> | |||
===[[File:Event Vent.png|140px]] Sound in The Vent | {| class="mw-collapsible mw-collapsed" style="width:100%" | ||
! Attempt to grab the revolver when their back is turned. (15% Chance) | |||
|- | |||
| | |||
{| class="mw-collapsible mw-collapsed" style="width:100%" | |||
! Random Chance Passed | |||
|- | |||
| style="text-align: center" | You deftly liberate the gun from its holster and stuff it in your pocket. Your heart skips a beat when the captain turns toward you, but they only give you a quick glance and continue pacing back and forth. You decide it's best to put some distance between the two of you. | |||
|- | |||
| | |||
{| class="mw-collapsible mw-collapsed" style="width:100%" | |||
! Neat, free gun. | |||
|- | |||
| style="text-align: center" | '''[Gain 1 [[Revolver]] & 3 [[Revolver Round]]s] [End of Event]''' | |||
|} | |||
|} | |||
<br> | |||
{| class="mw-collapsible mw-collapsed" style="width:100%" | |||
! Random Chance Failed | |||
|- | |||
| style="text-align: center" | Just as you're about to lift the gun, the captain suddenly turns around. Your eyes meet and theirs widen as the situation dawns on them. They reach for the gun. | |||
|- | |||
| | |||
{| class="mw-collapsible mw-collapsed" style="width:100%" | |||
! Uh oh. | |||
|- | |||
| style="text-align: center" | '''[NPC becomes Aggressive] [End of Event]''' | |||
|} | |||
|} | |||
|} | |||
<br> | |||
{| class="mw-collapsible mw-collapsed" style="width:100%" | |||
! Ignore them and keep walking. | |||
|- | |||
| style="text-align: center" | '''[End of Event]''' | |||
|} | |||
|} | |||
==[[File:Event Vent.png|140px]] Sound in The Vent== | |||
{| class="mw-collapsible mw-collapsed" style="width:50%" | {| class="mw-collapsible mw-collapsed" style="width:50%" | ||
! | ! | ||
Line 168: | Line 230: | ||
|} | |} | ||
==[[File:Event Unconscious.png|140px]] Good Samaritan== | |||
{| class="mw-collapsible mw-collapsed" style="width:50%" | {| class="mw-collapsible mw-collapsed" style="width:50%" | ||
Line 236: | Line 298: | ||
|} | |} | ||
==[[File:Event Engineer.png|140px]] Engineers Are Special== | |||
{| class="mw-collapsible mw-collapsed" style="width:50%" | {| class="mw-collapsible mw-collapsed" style="width:50%" | ||
Line 278: | Line 340: | ||
|} | |} | ||
==[[File:Event Mediator.png|140px]] Mediator== | |||
{| class="mw-collapsible mw-collapsed" style="width:50%" | {| class="mw-collapsible mw-collapsed" style="width:50%" | ||
Line 356: | Line 418: | ||
|} | |} | ||
=Other= | |||
The rest of the '''Other''' Events are ones whose outcomes are determinants purely of choices, luck-based decisions, and the crew's current standing (RP) in certain Factions at times. | The rest of the '''Other''' Events are ones whose outcomes are determinants purely of choices, luck-based decisions, and the crew's current standing (RP) in certain Factions at times. | ||
==[[File:Event Clown.png|140px]] Clown Relations part 1== | |||
{| class="mw-collapsible mw-collapsed" style="width:50%" | {| class="mw-collapsible mw-collapsed" style="width:50%" | ||
! A random Toolbox on the ground. | ! A random Toolbox on the ground. | ||
|- | |- | ||
| '''NOTE:''' The player is free to pick up the [[File:Toolbox.png|35px]]'''Toolbox''' containing [[File:Bike Horn.png|30px]]'''Bike Horn''' x2, [[File:Clown Mask.png|40px]]'''Clown Mask''' and [[File: | | '''NOTE:''' The player is free to pick up the [[File:Toolbox.png|35px]]'''Toolbox''' containing [[File:Bike Horn.png|30px]]'''Bike Horn''' x2, [[File:Clown Mask.png|40px]]'''Clown Mask''' and [[File:Clown_Costume.png|35px]]'''Clown Costume''' regardless of outcomes. | ||
A. Someone has left a toolbox in the middle of the hallway. | A. Someone has left a toolbox in the middle of the hallway. | ||
Line 393: | Line 455: | ||
|} | |} | ||
==[[File:Event Clown.png|140px]] Clown Relations part 2== | |||
{| class="mw-collapsible mw-collapsed" style="width:50%" | {| class="mw-collapsible mw-collapsed" style="width:50%" | ||
Line 427: | Line 489: | ||
|} | |} | ||
==[[File:Event noticeboard.png|140px]] Propaganda== | |||
{| class="mw-collapsible mw-collapsed" style="width:50%" | {| class="mw-collapsible mw-collapsed" style="width:50%" | ||
! | ! | ||
|- | |- | ||
| A. | | A row of posters line the wall. It looks like the outpost directorial election is coming up. A gallery of stern-looking people are observing the hallway, conveniently grouped according to their political affiliation. | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
! a1) | ! a1) Inspect the posters. | ||
|- | |- | ||
| B. You sniff around and find the aroma coming from a nearby vent. Suddenly you feel very hungry. | | -> Some of the Coalition Party’s boards have fallen victim to vandalism. “Bring power back to the hands of the people!” and “Down with the oligarchy!” are some of the catchphrases spray-painted on candidates’ faces. Separatists up to their usual tricks. | ||
{| class="mw-collapsible mw-collapsed" | |||
! b1) Add some of your own flair too. | |||
|- | |||
| -> You draw some vulgar art of your own, then quickly move on before the fascists catch you in the act. | |||
<br>'''Outcome:''' -20 RP[[File:Outpost.png|40px]]'''Outpost''', +10 RP[[File:Faction Jovian Separatists.png|40px]]'''Jovian Separatists''', -5 RP[[File:Faction Europa Coalition.png|40px]]'''Europa Coalition'''. | |||
{| class="mw-collapsible mw-collapsed" | |||
! That'll show them. | |||
|- | |||
| '''[End of Event]''' | |||
|} | |||
|} | |||
{| class="mw-collapsible mw-collapsed" | |||
! b2) Keep walking. | |||
|- | |||
| '''[End of Event]''' | |||
|} | |||
|} | |||
{| class="mw-collapsible mw-collapsed" | |||
! a2) Not interested in outpost politics. | |||
|- | |||
| '''[End of Event]''' | |||
|} | |||
|} | |||
==[[File:Event Office Inside.png|140px]] Goblin Cooking== | |||
{| class="mw-collapsible mw-collapsed" style="width:50%" | |||
! | |||
|- | |||
| A. As you're walking down the hallway, you catch a whiff of something sweet. | |||
{| class="mw-collapsible mw-collapsed" | |||
! a1) "Who's cooking?" | |||
|- | |||
| B. You sniff around and find the aroma coming from a nearby vent. Suddenly you feel very hungry. | |||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
! b1) Try to find the source. | ! b1) Try to find the source. | ||
Line 494: | Line 589: | ||
|} | |} | ||
==[[File:Event Cultist.png|140px]] Outbreak== | |||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" style="width:50%" | ||
! | |||
|- | |- | ||
| You overhear someone nearby talking to a radio. "Yeah, I gave them the eggs. Uh huh... Yeah. I made sure they swallowed 'em. ...I don't know, maybe three minutes ago?" That's weird, you think to yourself. Hopefully nothing weird comes out of this. | | You overhear someone nearby talking to a radio. "Yeah, I gave them the eggs. Uh huh... Yeah. I made sure they swallowed 'em. ...I don't know, maybe three minutes ago?" That's weird, you think to yourself. Hopefully nothing weird comes out of this. | ||
Line 505: | Line 600: | ||
|} | |} | ||
==[[File:Event Dorm.png|140px]] Mike The Idiot part 1== | |||
{| class="mw-collapsible mw-collapsed" style="width:50%" | {| class="mw-collapsible mw-collapsed" style="width:50%" | ||
Line 565: | Line 660: | ||
|} | |} | ||
==[[File:Event Cleaner.png|140px]] Mike The Idiot part 2== | |||
{| class="mw-collapsible mw-collapsed" style="width:50%" | {| class="mw-collapsible mw-collapsed" style="width:50%" | ||
Line 627: | Line 722: | ||
|} | |} | ||
==[[File:Event Trash Can.png|140px]] Firefighting== | |||
{| class="mw-collapsible mw-collapsed" style="width:50%" | {| class="mw-collapsible mw-collapsed" style="width:50%" | ||
Line 658: | Line 753: | ||
|} | |} | ||
==[[File:Event Gambler.png|140px]] Sleight of Hand== | |||
{| class="mw-collapsible mw-collapsed" style="width:50%" | {| class="mw-collapsible mw-collapsed" style="width:50%" | ||
Line 711: | Line 806: | ||
|} | |} | ||
==[[File:Event Note.png|140px]] Foreshadowing== | |||
{| class="mw-collapsible mw-collapsed" style="width:50%" | {| class="mw-collapsible mw-collapsed" style="width:50%" | ||
Line 730: | Line 825: | ||
|} | |} | ||
==[[File:Event Group.png|140px]] Separatist Relations== | |||
{| class="mw-collapsible mw-collapsed" style="width:50%" | {| class="mw-collapsible mw-collapsed" style="width:50%" | ||
Line 770: | Line 865: | ||
|} | |} | ||
==[[File:Event Husk Invite.png|140px]] Husk Cult Relations== | |||
{| class="mw-collapsible mw-collapsed" style="width:50%" | {| class="mw-collapsible mw-collapsed" style="width:50%" | ||
Line 802: | Line 897: | ||
|} | |} | ||
==[[File:Event Cultist.png|140px]] Black Market== | |||
{| class="mw-collapsible mw-collapsed" style="width:50%" | {| class="mw-collapsible mw-collapsed" style="width:50%" | ||
Line 878: | Line 973: | ||
! FAILURE! | ! FAILURE! | ||
|- | |- | ||
| | | -> He shoves the pistol in your hand and quickly shuffles off. On a closer look, the pistol is actually a children’s toy. You angrily toss it aside. | ||
'''Outcome:''' -1,000 mk. | '''Outcome:''' -1,000 mk. | ||
Line 908: | Line 1,003: | ||
|} | |} | ||
==[[File:Event Cultist.png|140px]] Husk Cultist== | |||
{| class="mw-collapsible mw-collapsed" style="width:50%" | {| class="mw-collapsible mw-collapsed" style="width:50%" | ||
Line 991: | Line 1,086: | ||
|} | |} | ||
==[[File:Event Crowd.png|140px]] Fan Club== | |||
{| class="mw-collapsible mw-collapsed" style="width:50%" | {| class="mw-collapsible mw-collapsed" style="width:50%" | ||
Line 1,011: | Line 1,106: | ||
|} | |} | ||
===[[File:Event Clown Ambush.png|140px]] Husk Cult Ambush | == [[File:Event crowd.png|140px]] At Wit's End== | ||
{| class="mw-collapsible mw-collapsed" style="width:50%" | |||
! | |||
|- | |||
| A gaunt young man walks up to you, a bottle of liquor in hand. Despite appearances, he speaks to you in a peppy tune:<br>"Hey, the name's Artie Dolittle. You came here on that ship, right? You should take me with you!" | |||
{| class="mw-collapsible mw-collapsed" | |||
! a1) “What? Why should I do that?” | |||
|- | |||
| -> “Because I'd be a great employee! I'm good at everything and I'll even work for free! How's that sound?” | |||
{| class="mw-collapsible mw-collapsed" | |||
! b1) “You've convinced me. Welcome aboard.” | |||
|- | |||
| -> “Great! You won't regret it.”<br>'''Outcome:'''[[File:Assistant Job Icon.png|25px|link=Assistant]]Artie Dolittle joins your crew.<br>'''[End of Event]''' | |||
|} | |||
{| class="mw-collapsible mw-collapsed" | |||
! b2) “Not interested.” | |||
|- | |||
| -> “Oh. Can't blame a guy for trying though, right?”<br>'''[End of Event]''' | |||
|} | |||
|} | |||
{| class="mw-collapsible mw-collapsed" | |||
! a2) “Nah, get lost, you bum.” | |||
|- | |||
| -> “Well screw you, then!”<br>'''[End of Event]''' | |||
|} | |||
|} | |||
==[[File:Event Clown Ambush.png|140px]] Husk Cult Ambush== | |||
{| class="mw-collapsible mw-collapsed" style="width:50%" | {| class="mw-collapsible mw-collapsed" style="width:50%" | ||
Line 1,486: | Line 1,608: | ||
|} | |} | ||
|} | |} | ||
<br> | |||
= Submarine-specific Events = | |||
Submarine-specific Events are Events unique to the player's Submarine. | |||
== [[File:Event Stowaway1A.png|140px]] Stowaway 1 == | |||
{| class="mw-collapsible mw-collapsed" style="width:50%" | |||
! A random Metal Crate on the ground. | |||
|- | |||
| Hmm. This box wasn't here before. | |||
{| class="mw-collapsible mw-collapsed" | |||
! a1) Investigate. | |||
|- | |||
| It is a regular storage crate found all over Europa, identical to the ones you receive your supplies in. You bend down and try to open it. However, as you start lifting the lid, something slams it back down. | |||
{| class="mw-collapsible mw-collapsed" | |||
! Hello? | |||
|- | |||
| No response. | |||
{| class="mw-collapsible mw-collapsed" | |||
! b1) Listen closely. | |||
|- | |||
| You hold your breath and put your ear next to the crate. You can hear rustling from inside. | |||
{| class="mw-collapsible mw-collapsed" | |||
! c1) Forcefully remove the lid. (66%) | |||
|- | |||
| | |||
{| class="mw-collapsible mw-collapsed" | |||
! FAILURE! | |||
|- | |||
| [[File:Event Stowaway1B.png|140px]]<br>You successfully wrestle the lid off. Lying on top of a saline shipment is a small creature. It eyes you carefully, then crawls out of the crate and looks at you expectantly. It seems like you have made a friend.<br>'''Outcome:''' Spawns a {{hl|Psilotoad|40}} or {{hl|Orange Boy|40}}<br>'''[End of Event]''' | |||
|} | |||
{| class="mw-collapsible mw-collapsed" | |||
! SUCCESS! | |||
|- | |||
| [[File:Event Stowaway1B.png|140px]]<br>You successfully wrestle the lid off. To your surprise, a small crawler jumps out ready to claw your eyes out!<br>'''Outcome:''' Spawns a {{hl|Crawler Hatchling|40}}<br>'''[End of Event]''' | |||
|} | |||
|} | |||
{| class="mw-collapsible mw-collapsed" | |||
! c2) Walk away. | |||
|- | |||
| '''[The event crate can still be interacted with]''' | |||
|} | |||
|} | |||
{| class="mw-collapsible mw-collapsed" | |||
! b2) Walk away. | |||
|- | |||
| '''[The event crate can still be interacted with]''' | |||
|} | |||
|} | |||
|} | |||
{| class="mw-collapsible mw-collapsed" | |||
! a2) Walk away. | |||
|- | |||
| '''[The event crate can still be interacted with]''' | |||
|} | |||
|} | |||
{{Game Mechanics nav}} | |||
[[Category:Campaign]] | [[Category:Campaign]] |
Latest revision as of 14:51, 10 April 2024
Data is potentially outdated | |
Last updated for version 0.10.5.1 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Main article: Campaign
Events are random occurrences the crew may encounter while at an Outpost. For each outpost, there is a chance that a randomized event may occur in a certain area of the Outpost or after a specific amount of time. Only 1 event can happen per outpost.
Some events require specific skills or reputation, and can change the outcome of the event depending on those factors.
In Multiplayer, if a player triggers an event but decides to ignore it via choosing the option to do so, a different player may still be able to trigger it. This is especially useful if the character doing a particular event isn't qualified enough to get the best result, but someone else in the crew is. However, this condition does not apply to every event.
The outcome of these events, for example, may affect an outpost or factions' reputation, reward the player with useful or exotic items.
Not all event outcomes are good however, and some can land the crew in a bad place. This is why it is essential to understand which options lead to which outcomes.
Events
Test Event
ID: testevent
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Required Skills, Reputation, Money, Items and/or Completed Events:
| ||||||||||||||
|
Translation: It is important to take care of the patient, to be followed by the patient, but it will happen at such a time that there is a lot of work and pain.
Giving Directions
ID: givingdirections
You almost run into someone wearing a captain's uniform. You can tell by their appearance that they are a visitor here and their time hasn't been pleasant. They're studying a map closely and seem deeply concerned about what they see. A revolver hangs loosely from their belt. They mutter a quick apology before returning to the map. | |||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Required Skills, Reputation, Money, Items and/or Completed Events:
| |||||||||||||||||||||||||||||||||
|
Sound in The Vent
Good Samaritan
RECOMMENDED PERSONNEL: Doctor
A. You come across an unconscious worker. There are no signs of violence and nobody else is around.
|
Engineers Are Special
RECOMMENDED PERSONNEL: Mechanic
A. The engineering crew chief working on a beaten-up old shuttle engine scowls at you for a moment, as if sizing you up. (Mechanical 50)
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Mediator
RECOMMENDED PERSONNEL: Captain or Security
A. Two workers are arguing loudly. What once might have been a civil discussion about inter-Europan politics has devolved into a shouting match—it isn't readily apparent how the other guy's mother factors into it.
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Other
The rest of the Other Events are ones whose outcomes are determinants purely of choices, luck-based decisions, and the crew's current standing (RP) in certain Factions at times.
Clown Relations part 1
A random Toolbox on the ground. | ||||||||
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NOTE: The player is free to pick up the Toolbox containing Bike Horn x2, Clown Mask and Clown Costume regardless of outcomes.
A. Someone has left a toolbox in the middle of the hallway.
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Clown Relations part 2
A clown is loitering nearby. When he sees you approach, he perks up and tries to get your attention.
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Propaganda
A row of posters line the wall. It looks like the outpost directorial election is coming up. A gallery of stern-looking people are observing the hallway, conveniently grouped according to their political affiliation.
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Goblin Cooking
A. As you're walking down the hallway, you catch a whiff of something sweet.
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Outbreak
You overhear someone nearby talking to a radio. "Yeah, I gave them the eggs. Uh huh... Yeah. I made sure they swallowed 'em. ...I don't know, maybe three minutes ago?" That's weird, you think to yourself. Hopefully nothing weird comes out of this.
Outcome 1: A randomly chosen NPC gets 53% or 70% Husk Infection. Outcome 2: A randomly chosen NPC dies and starts turning into a Husk. |
Mike The Idiot part 1
A. Someone has set up shop in their dorm room. A sign on the door says "Mike the Scryer: He'll divine answers to all your questions!"
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Mike The Idiot part 2
REQUIREMENT: MUST have encountered Mike the first time and paid him.
A. You run into a familiar face. It seems Mike the fortune teller has found his way here. This time he's wearing a janitor's overalls and is in the process of mopping up a puddle of what seems like someone's former breakfast.
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Firefighting
A. You notice a thin trail of smoke rising from a trash can.
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Sleight of Hand
A. Some workers are huddled together, playing a game with dice. They have piled various items together, presumably as prizes for the winner. Among them is a shiny, symmetrical item. You recognize it as alien, and probably worth more than the other items combined.
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Foreshadowing
HUGE SPOILER AHEAD! | ||||
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You feel the faintest of tugs near your pants. When you finally get some space, you find someone has slipped a note in your pocket.
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Separatist Relations
REQUIREMENT: MUST reach 30+ RP Jovian Separatists in order to unlock the second stage of this Event.
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Husk Cult Relations
A. Someone is handling out flyers advertising some kind of a communion. You spot a familiar-looking logo in the corner. It's just the local husk cult members proselytizing. It might be fun to check out the ritual.
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Black Market
Buying. | ||||||||||||||||||||
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NOTE: This Event is bugged with the RNG only branching out to one scenario.
"Hey! Got something for ya here if you're interested..."
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Husk Cultist
Selling. | ||||||||||||||||||||||||||
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NOTE: Business with the Cultist can only be done once in the Event. Only 1 Velonaceps Calyx Eggs is traded per Event.
A. "Hello, fellow traveler!" a pale figure greets you. You're slightly taken aback by their cheerfulness. "Would you happen to have any eggs of the species Velonaceps Calyx? I'll pay good money for each one you come across in your travels." Their facade momentarily slips and you can hear them muttering under their breath. You can make out "disgusting meatsack" and something about "ascending."
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Fan Club
A crowd of teens has gathered to observe the newcomers to their outpost. They're loudly arguing about which is the coolest job on board a submarine.
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At Wit's End
A gaunt young man walks up to you, a bottle of liquor in hand. Despite appearances, he speaks to you in a peppy tune: "Hey, the name's Artie Dolittle. You came here on that ship, right? You should take me with you!"
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Husk Cult Ambush
Two pale characters with bags under their eyes approach. They're reaching for something under their clothes. You feel threatened.
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Outpost-specific Events
Outpost-specific Events are Events unique to their respective Outpost type. These Events have no significant impact on anything major besides granting the player some job-related experience, a large sum of money, and some items as rewards provided they make the "right" choice.
Military Outpost
There's only 1 Event unique to Military Outposts.
Big Brother
RECOMMENDED PERSONNEL: Security or Engineer
An announcement comes over the PA. "Calling the crew of the vessel that just docked. Please send a representative to see the security chief in administration." (Go [E] Talk to the Security Chief, usually in the manager office) A. "You're one of the new arrivals? Good. I have a sensitive issue I can't trust any of my own employees with." The chief pauses for a second, sizing you up, then continues. "In usual circumstances, I wouldn't ask for help from just anyone, but I'm running out of options. Needless to say, I need you to keep this to yourself. Are you interested?"
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Mining Outpost
There's only 1 Event unique to Mining Outposts.
Consultant
RECOMMENDED PERSONNEL: Captain or Doctor
A. As you step inside the office, the manager notices you. "I suppose you're here about the situation in the mines?" he asks.
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Research Outpost
There are 3 Events unique to Research Outposts.
Taste Test
RECOMMENDED PERSONNEL: Doctor
A. In a nearby trash can, there are two small bottles of clear liquid. Both of them are labeled with a different chemical formula.
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Crawler Outbreak
A panicked researcher runs past you. "God dammit Jimmy, I told you we should've went with padlocks instead of these electronics pieces of shit!"
Outcome: Spawns 3 Crawlers. |
Impromptu Engineering
RECOMMENDED PERSONNEL: Mechanic or Engineer
A. A nearby research terminal draws your attention. It flickers on and off rapidly for a while, then goes dark.
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Submarine-specific Events
Submarine-specific Events are Events unique to the player's Submarine.
Stowaway 1
A random Metal Crate on the ground. | ||||||||||||||||||
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Hmm. This box wasn't here before.
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Game Mechanics | |
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Game Modes | |
Survival | |
Installations | |
Other |