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{{version|0.15.21.0|stub=yes|stubnote= Add media content (check notes). Consider placing a navigation menu at the bottom of the page.}}
{{version|0.18.12.0|stub=yes|stubnote= Add media content (check notes). Consider placing a navigation menu at the bottom of the page. Consider moving the minor artifacts here (discussion needed).}}
[[File:Alien Artifacts.png|Sprite Sheet for Artifacts|right]]
[[File:Alien Artifacts.png|Sprite Sheet for Artifacts|right]]
<center>{{Quote|Artifact found in alien ruins.|Item Description for all Artifacts}}</center>
'''Artifacts''' are rare and powerful relic items.
'''Artifacts''' are rare and powerful relic items.
=Overview=
=Overview=
They are the targets of [[Missions#Salvaging_an_artifact|Salvage Missions]]. Each type of artifact has an effect on their environment and are sources of rare crafting materials.
They are the targets of [[Missions#Salvaging_an_artifact|Salvage Missions]]. Each type of artifact has an effect on their environment and are sources of rare crafting materials. If the player wishes to collect the materials, they will have to deconstruct the artifacts, forfeiting the reward of the mission.


Artifacts are kept inside an {{hl|Artifact Holder}} in [[Alien Ruins]] and sometimes located on the Europan ice walls or sea floor. They require both hands to carry and cannot be placed in characters' inventory, which can make bringing them to the Sub more challenging. An Artifact can, however, be placed in an {{hl|Artifact Transport Case}}, which will suppress its adverse effects, and can be placed in characters' inventory.
Artifacts are kept inside an {{hl|Artifact Holder}} in [[Alien Ruins]] and sometimes located on the Europan ice walls or sea floor. They can also rarely be found in wrecks, in the Secure Steel Cabinet. They require both hands to carry and cannot be placed in characters' inventory, which can make bringing them to the Sub more challenging. An Artifact can, however, be placed in an {{hl|Artifact Transport Case}}, which will suppress its adverse effects, and can be placed in characters' inventory. They constantly play a unique sound loop when not contained in a transport case.


On sonar, they appear as a large, infrared oval blip.
On sonar, they appear as a large, infrared oval blip.
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| size = undefined
| size = undefined
| noreq = yes
| noreq = yes
| identifier = faradayartifact
<!-- Prices are the same for all major artifacts -->
| baseprice = 1000
| unbuyable = true
| outpostmultiplier  = 0.85
| citymultiplier    = 0.85
| researchmultiplier = 2.0
| militarymultiplier = 1.25
| minemultiplier    = 1.0
| fabricator = No
| fabricator = No
| deconstructor = Yes
| deconstructor = Yes
| deconstructortime = 30
| deconstructortime = 30
| deconstructormaterials = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Fulgurium Bar}} x3
| deconstructormaterials = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Fulgurium Chunk}} x3
}}
}}
The '''Faraday Alien Artifact''' sends out a 2 meter EMP blast every 15 seconds, damaging all [[:Category:Installations|Installations]] within its range.
The '''Faraday Alien Artifact''' sends out a 2 meter EMP blast every 15 seconds, damaging all [[:Category:Installations|Installations]] within its range.


When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Fulgurium Bar|s=s}}, which can be used to craft {{Hyperlink|Fulgurium Battery Cell|s=s}}, {{Hyperlink|Fulgurium Fuel Rod|s=s}}, {{hl|Volatile Fulgurium Fuel Rod|s=s}}, {{hl|Thermal Goggles}}, {{hl|Rapid Fissile Accelerator|s=s}}, {{hl|Fulgurium Stun Gun Dart|s=s}}, and {{hl|Advanced Gene Splicer|s=s}}.
When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Fulgurium Chunk|20}}, which can be used to craft {{Hyperlink|Fulgurium Battery Cell|s=s}}, {{Hyperlink|Fulgurium Fuel Rod|s=s}}, {{hl|Volatile Fulgurium Fuel Rod|s=s}}, {{hl|Thermal Goggles}}, {{hl|Rapid Fissile Accelerator|s=s}}, {{hl|Fulgurium Stun Gun Dart|s=s}}, and {{hl|Advanced Gene Splicer|s=s}}.
{{Clr}}
{{Clr}}
== Nasonov Alien Artifact ==
== Nasonov Alien Artifact ==
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| size = undefined
| size = undefined
| noreq = yes
| noreq = yes
| identifier = nasonovartifact
| baseprice = 1000
| unbuyable = true
| outpostmultiplier  = 0.85
| citymultiplier    = 0.85
| researchmultiplier = 2.0
| militarymultiplier = 1.25
| minemultiplier    = 1.0
| fabricator = No
| fabricator = No
| deconstructor = Yes
| deconstructor = Yes
| deconstructortime = 30
| deconstructortime = 30
| deconstructormaterials = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Physicorium Bar||icon}} x3
| deconstructormaterials = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Physicorium Bar}} x3
}}
}}
The '''Nasonov Alien Artifact''' attracts Creatures towards it when being held by the player swimming out in the ocean and when placed in the Submarine. This makes it one of the more dangerous Artifacts as it can cause swarms of Creatures to attack the Submarine simultaneously.
The '''Nasonov Alien Artifact''' attracts Creatures towards it when being held by the player swimming out in the ocean and when placed in the Submarine, up to a radius of 100 meters.<sup>[confirmation needed]</sup> This makes it one of the more dangerous Artifacts as it can cause swarms of Creatures to attack the Submarine simultaneously.  


However, the sea Creatures of Europa will always prioritize food over the Artifact. Depending on which Creatures show up first, certain species will attempt to eat smaller prey before focusing on the Submarine. For example, [[Mantis|Mantises]] will prey on [[Crawler|Crawlers]] if they are nearby each other, [[Tiger Thresher]]s on Mantises, etc.
However, Creatures will always prioritize food over the Artifact. Depending on which Creatures show up first, certain species will attempt to eat smaller prey before focusing on the Submarine. For example, [[Mantis|Mantises]] will prey on [[Crawler|Crawlers]] if they are nearby each other, [[Tiger Thresher|Tiger Threshers]] on Mantises, etc.


Regardless, crew members must make haste with the Submarine to safety and avoid sea Creatures as the latter make their way to the Artifact.
Regardless, crew members must make haste with the Submarine to safety and avoid sea Creatures as they make their way back to the outpost.


When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Physicorium Bar|s=s}}, which are used to craft {{Hyperlink|Physicorium Harpoon|s=s}}, {{Hyperlink|Physicorium Ammunition Box|s=es}}, {{Hyperlink|Physicorium Shell|s=s}}, {{hl|Assault Rifle Magazine|s=s}}, {{hl|Handcannon Round|s=s}}, and {{hl|PUCS}}.
When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Physicorium Bar|s=s}}, which are used to craft {{Hyperlink|Physicorium Harpoon|s=s}}, {{Hyperlink|Physicorium Ammunition Box|s=es}}, {{Hyperlink|Physicorium Shell|s=s}}, {{hl|Assault Rifle Magazine|s=s}}, {{hl|Handcannon Round|s=s}}, and {{hl|PUCS}}.
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| size = undefined
| size = undefined
| noreq = yes
| noreq = yes
| identifier = psychosisartifact
| baseprice = 1000
| unbuyable = true
| outpostmultiplier  = 0.85
| citymultiplier    = 0.85
| researchmultiplier = 2.0
| militarymultiplier = 1.25
| minemultiplier    = 1.0
| fabricator = No
| fabricator = No
| deconstructor = Yes
| deconstructor = Yes
| deconstructortime = 30
| deconstructortime = 30
| deconstructormaterials = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Dementonite Bar}} x3
| deconstructormaterials = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Dementonite Cluster}} x3
}}
}}
The '''Psychosis Alien Artifact''' gives 0.5% {{Hyperlink|Psychosis|35}} every second when being held.
The '''Psychosis Alien Artifact''' gives 0.5% {{Hyperlink|Psychosis|35}} every second when being held.


When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Dementonite Bar|s=s}}, which are used to craft {{Hyperlink|Deliriumine}}, {{hl|Handcannon}}s, {{hl|Autoshotgun|s=s}}, {{hl|Assault Rifle|s=s}}, {{hl|Portable Pump|s=s}}, {{hl|Dementonite Wrench|s=es}}, {{hl|Dementonite Screwdriver|s=s}}, {{hl|Dementonite Crowbar|s=s}}, and {{hl|Dementonite Diving Knives||Dementonite Diving Knife|Dementonite Diving Knife}}.
When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Dementonite Cluster|s=s}}, which are used to craft {{Hyperlink|Deliriumine}}, {{hl|Handcannon}}s, {{hl|Autoshotgun|s=s}}, {{hl|Assault Rifle|s=s}}, {{hl|Portable Pump|s=s}}, {{hl|Dementonite Wrench|s=es}}, {{hl|Dementonite Screwdriver|s=s}}, {{hl|Dementonite Crowbar|s=s}}, and {{hl|Dementonite Diving Knives||Dementonite Diving Knife|Dementonite Diving Knife}}.
{{Clr}}
{{Clr}}
==Sky Alien Artifact==
==Sky Alien Artifact==
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| size = undefined
| size = undefined
| noreq = yes
| noreq = yes
| identifier = skyholderartifact
| baseprice = 1000
| unbuyable = true
| outpostmultiplier  = 0.85
| citymultiplier    = 0.85
| researchmultiplier = 2.0
| militarymultiplier = 1.25
| minemultiplier    = 1.0
| fabricator = No
| fabricator = No
| deconstructor = Yes
| deconstructor = Yes
| deconstructortime = 30
| deconstructortime = 30
| deconstructormaterials = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Oxygenite Shard}} x3
| deconstructormaterials = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Oxygenite Shard}} x3
}}
}}
The '''Sky Alien Artifact''' consumes [[Oxygen]] at 50 000 per second, capable of quickly draining an entire submarine of Oxygen in seconds. It is recommended to use a {{Hyperlink|Diving Mask}} or even a {{Hyperlink|Diving Suit}} when moving them around to avoid getting {{Hyperlink|Oxygen Low|35}}, and to store them in unfrequented parts of the Submarine.
The '''Sky Alien Artifact''' consumes [[Oxygen]] at 50 000 per second, capable of quickly draining an entire submarine of Oxygen in seconds. It is recommended to use a {{Hyperlink|Diving Mask}} or even a {{Hyperlink|Diving Suit}} when moving them around to avoid getting {{Hyperlink|Oxygen Low|35}}, and to store them in unfrequented parts of the Submarine.
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| size = undefined
| size = undefined
| noreq = yes
| noreq = yes
| identifier = thermalartifact
| baseprice = 1000
| unbuyable = true
| outpostmultiplier  = 0.85
| citymultiplier    = 0.85
| researchmultiplier = 2.0
| militarymultiplier = 1.25
| minemultiplier    = 1.0
| fabricator = No
| fabricator = No
| deconstructor = Yes
| deconstructor = Yes
| deconstructortime = 30
| deconstructortime = 30
| deconstructormaterials = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Incendium Bar}} x3
| deconstructormaterials = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Incendium Crystal}} x3
}}
}}
The '''Thermal Alien Artifact''' periodically (30 second intervals) generates [[Maintenance#Fire|Fire]]. Special caution is to be taken so that they don't set [[:Category:Installations|installations]] ablaze, and crew members interacting with it will need to be treated for {{Hyperlink|Burn|35}}.
The '''Thermal Alien Artifact''' periodically (30 second intervals) generates [[Maintenance#Fire|Fire]]. Special caution is to be taken so that they don't set [[:Category:Installations|installations]] ablaze, and crew members interacting with it will need to be treated for {{Hyperlink|Burn|35}}. It  also plays a sound when doing so.


The best way to make Thermal Alien Artifact harmless is to let it remain in the airlock of the Submarine under flood or any other hulls that can remain under flood without making it difficult to steer the Submarine.
The best way to make the Thermal Alien Artifact harmless is to let it remain in the airlock of the Submarine under flood or any other hulls that can remain under flood without making it difficult to steer the Submarine.


During the [[Missions#Salvaging An Artifact|Salvaging an Artifact Mission]] where the Thermal type is the target, the Artifact must be inside the ship's hull to count as recovered; wedging it in some exterior space does not count toward retrieval.
During the [[Missions#Salvaging An Artifact|Salvaging an Artifact Mission]] where the Thermal type is the target, the Artifact must be inside the ship's hull to count as recovered; wedging it in some exterior space does not count toward retrieval.


When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Incendium Bar|s=s}}, which can be used to craft {{Hyperlink|Incendium Fuel Tank|s=s}}, {{Hyperlink|Incendium Grenade|s=s}}, {{hl|Explosive Slug|s=s}}, and {{hl|IC-4 Block|s=s}}.
When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Incendium Crystal|s=s}}, which can be used to craft {{Hyperlink|Incendium Fuel Tank|s=s}}, {{Hyperlink|Incendium Grenade|s=s}}, {{hl|Explosive Slug|s=s}}, and {{hl|IC-4 Block|s=s}}.
==Media==
<gallery widths="200px" heights="100px">
File:AlienTurret1.ogg|The sound played when fire is produced
</gallery>
{{Clr}}
{{Clr}}
=Trivia=
=Trivia=
* The origin of these artifacts and their purpose is unknown.
* The origin of these artifacts and their purpose is unknown.
* They were left behind by extraterrestrials on Europa.
* They were left behind by extraterrestrials on Europa.
* The Sky Artifact's internal name differs noticeably from its in-game name; it is internally referred to as the <code>skyholderartifact</code>.


=Media=
=Media=
<gallery widths="200px" heights="100px">
File:AlienArtifactLoop1.ogg|The sound loop played when not contained
<gallery widths=280 heights=200>
<gallery widths=280 heights=200>


</gallery>
</gallery>
<!--Add an image of the alien artifacts showing up on the navigation terminal's sonar.-->
<!--Add an image of the alien artifacts showing up on the navigation terminal's sonar.-->

Revision as of 07:55, 10 July 2022

Data is potentially outdated
Last updated for version 0.18.12.0
Last mentioned in changelog 1.2.6.0
The current game version is 1.4.5.0
Stub Notes: Add media content (check notes). Consider placing a navigation menu at the bottom of the page. Consider moving the minor artifacts here (discussion needed).
Sprite Sheet for Artifacts
Sprite Sheet for Artifacts
Artifact found in alien ruins.
–Item Description for all Artifacts

Artifacts are rare and powerful relic items.

Overview

They are the targets of Salvage Missions. Each type of artifact has an effect on their environment and are sources of rare crafting materials. If the player wishes to collect the materials, they will have to deconstruct the artifacts, forfeiting the reward of the mission.

Artifacts are kept inside an Artifact Holder in Alien Ruins and sometimes located on the Europan ice walls or sea floor. They can also rarely be found in wrecks, in the Secure Steel Cabinet. They require both hands to carry and cannot be placed in characters' inventory, which can make bringing them to the Sub more challenging. An Artifact can, however, be placed in an Artifact Transport Case, which will suppress its adverse effects, and can be placed in characters' inventory. They constantly play a unique sound loop when not contained in a transport case.

On sonar, they appear as a large, infrared oval blip.

Alien Artifacts

Five unique types of Alien Artifacts have been recovered from Europa: Faraday, Nasonov, Psychosis, Sky, and Thermal.

Faraday Alien Artifact

Faraday Alien Artifact

Inventory icon


Sprite
Crafting
Constructible? No
Deconstructor Yield
Store
Base Price 1000 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 255 mk
ColonyColony 255 mk
Research OutpostResearch 600 mk
Military OutpostMilitary 375 mk
Mining OutpostMining 300 mk
Medical MerchantMedical Merchant 300 mk
Engineer MerchantEngineer Merchant 300 mk
Armory MerchantArmory Merchant 300 mk
Children of The HonkmotherClown Merchant 300 mk
The Church of HuskHusk Merchant 300 mk
Technical
Identifier faradayartifact
Categories

The Faraday Alien Artifact sends out a 2 meter EMP blast every 15 seconds, damaging all Installations within its range.

When deconstructed, the output includes 1 Steel Bar and 3 Fulgurium Chunk, which can be used to craft Fulgurium Battery Cells, Fulgurium Fuel Rods, Volatile Fulgurium Fuel Rods, Thermal Goggles, Rapid Fissile Accelerators, Fulgurium Stun Gun Darts, and Advanced Gene Splicers.

Nasonov Alien Artifact

Nasonov Alien Artifact

Inventory icon


Sprite
Crafting
Constructible? No
Deconstructor Yield
Store
Base Price 1000 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 255 mk
ColonyColony 255 mk
Research OutpostResearch 600 mk
Military OutpostMilitary 375 mk
Mining OutpostMining 300 mk
Medical MerchantMedical Merchant 300 mk
Engineer MerchantEngineer Merchant 300 mk
Armory MerchantArmory Merchant 300 mk
Children of The HonkmotherClown Merchant 300 mk
The Church of HuskHusk Merchant 300 mk
Technical
Identifier nasonovartifact
Categories

The Nasonov Alien Artifact attracts Creatures towards it when being held by the player swimming out in the ocean and when placed in the Submarine, up to a radius of 100 meters.[confirmation needed] This makes it one of the more dangerous Artifacts as it can cause swarms of Creatures to attack the Submarine simultaneously.

However, Creatures will always prioritize food over the Artifact. Depending on which Creatures show up first, certain species will attempt to eat smaller prey before focusing on the Submarine. For example, Mantises will prey on Crawlers if they are nearby each other, Tiger Threshers on Mantises, etc.

Regardless, crew members must make haste with the Submarine to safety and avoid sea Creatures as they make their way back to the outpost.

When deconstructed, the output includes 1 Steel Bar and 3 Physicorium Bars, which are used to craft Physicorium Harpoons, Physicorium Ammunition Boxes, Physicorium Shells, Assault Rifle Magazines, Handcannon Rounds, and PUCS.

Psychosis Alien Artifact

Psychosis Alien Artifact

Inventory icon


Sprite
Crafting
Constructible? No
Deconstructor Yield
Store
Base Price 1000 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 255 mk
ColonyColony 255 mk
Research OutpostResearch 600 mk
Military OutpostMilitary 375 mk
Mining OutpostMining 300 mk
Medical MerchantMedical Merchant 300 mk
Engineer MerchantEngineer Merchant 300 mk
Armory MerchantArmory Merchant 300 mk
Children of The HonkmotherClown Merchant 300 mk
The Church of HuskHusk Merchant 300 mk
Technical
Identifier psychosisartifact
Categories

The Psychosis Alien Artifact gives 0.5% Psychosis every second when being held.

When deconstructed, the output includes 1 Steel Bar and 3 Dementonite Clusters, which are used to craft Deliriumine, Handcannons, Autoshotguns, Assault Rifles, Portable Pumps, Dementonite Wrenches, Dementonite Screwdrivers, Dementonite Crowbars, and Dementonite Diving Knives.

Sky Alien Artifact

Sky Alien Artifact

Inventory icon


Sprite
Crafting
Constructible? No
Deconstructor Yield
Store
Base Price 1000 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 255 mk
ColonyColony 255 mk
Research OutpostResearch 600 mk
Military OutpostMilitary 375 mk
Mining OutpostMining 300 mk
Medical MerchantMedical Merchant 300 mk
Engineer MerchantEngineer Merchant 300 mk
Armory MerchantArmory Merchant 300 mk
Children of The HonkmotherClown Merchant 300 mk
The Church of HuskHusk Merchant 300 mk
Technical
Identifier skyholderartifact
Categories

The Sky Alien Artifact consumes Oxygen at 50 000 per second, capable of quickly draining an entire submarine of Oxygen in seconds. It is recommended to use a Diving Mask or even a Diving Suit when moving them around to avoid getting Oxygen Low, and to store them in unfrequented parts of the Submarine.

When deconstructed, the output includes 1 Steel Bar and 3 Oxygenite Shards, which are used to craft Pressure Stabilizers, and Liquid Oxygenite.

Oxygenite Shards also provide air to the room they're in, and make for a powerful explosive that can be thrown and explodes on impact.

Thermal Alien Artifact

Thermal Alien Artifact

Inventory icon


Sprite
Crafting
Constructible? No
Deconstructor Yield
Store
Base Price 1000 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 255 mk
ColonyColony 255 mk
Research OutpostResearch 600 mk
Military OutpostMilitary 375 mk
Mining OutpostMining 300 mk
Medical MerchantMedical Merchant 300 mk
Engineer MerchantEngineer Merchant 300 mk
Armory MerchantArmory Merchant 300 mk
Children of The HonkmotherClown Merchant 300 mk
The Church of HuskHusk Merchant 300 mk
Technical
Identifier thermalartifact
Categories

The Thermal Alien Artifact periodically (30 second intervals) generates Fire. Special caution is to be taken so that they don't set installations ablaze, and crew members interacting with it will need to be treated for Burn. It also plays a sound when doing so.

The best way to make the Thermal Alien Artifact harmless is to let it remain in the airlock of the Submarine under flood or any other hulls that can remain under flood without making it difficult to steer the Submarine.

During the Salvaging an Artifact Mission where the Thermal type is the target, the Artifact must be inside the ship's hull to count as recovered; wedging it in some exterior space does not count toward retrieval.

When deconstructed, the output includes 1 Steel Bar and 3 Incendium Crystals, which can be used to craft Incendium Fuel Tanks, Incendium Grenades, Explosive Slugs, and IC-4 Blocks.

Media

Trivia

  • The origin of these artifacts and their purpose is unknown.
  • They were left behind by extraterrestrials on Europa.
  • The Sky Artifact's internal name differs noticeably from its in-game name; it is internally referred to as the skyholderartifact.

Media