Morbusine: Difference between revisions
From Official Barotrauma Wiki
(infobox2) |
m (revert to infobox1) Tag: Undo |
||
Line 1: | Line 1: | ||
{{version|0.19. | {{version|0.19.11.0|stub=yes}}{{Main|Medical Items}}{{Medical infobox | ||
| identifier = morbusine | |||
{{ | | type = poison | ||
| | |||
| | |||
| description = A highly potent neurotoxin. | | description = A highly potent neurotoxin. | ||
| duration = 1 | |||
| morbusinepoisoning = 1 | | morbusinepoisoning = 1 | ||
| fabricator = no | |||
| | | medicalfabricator = yes | ||
| | | deconstructor = yes | ||
| | | fabricatormaterials = {{Hyperlink|Sulphuric Acid}}<br>{{Hyperlink|Deusizine}} x2 | ||
| deconstructormaterials | | fabricatorskilllevel = 58 | ||
| fabricatortime = 90 | |||
| deconstructortime = 20 | |||
| deconstructormaterials = {{Hyperlink|Sulphuric Acid}}<br>{{Hyperlink|Deusizine}} | |||
| baseprice | | baseprice = 650 | ||
| | | outpostmultiplier = 1 | ||
| citymultiplier = 0.9 | |||
| citymultiplier | |||
| researchmultiplier = 0.9 | | researchmultiplier = 0.9 | ||
| militarymultiplier = 1.1 | | militarymultiplier = 1.1 | ||
| minemultiplier | | minemultiplier = 1.1 | ||
| | |||
| | | outpostunbuyable = true | ||
| | | cityminavailable = 1 | ||
| researchminavailable = 1 | |||
| militaryminavailable = 1 | |||
| mineunbuyable = true | |||
}} | }} | ||
Revision as of 13:24, 26 October 2022
Data is potentially outdated | |
Last updated for version 0.19.11.0 Last mentioned in changelog 1.0.20.1 The current game version is 1.5.8.0 |
Main article: Medical Items
Morbusine | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A highly potent neurotoxin. | |||||||||||||||
Medical Usage | |||||||||||||||
Desirable Medical Skill | None | ||||||||||||||
| |||||||||||||||
Crafting | |||||||||||||||
Fabricator Skill | Medical 58 | ||||||||||||||
Medical Fabricator Requirements |
|||||||||||||||
Deconstructor Yield | |||||||||||||||
Store | |||||||||||||||
Outpost | Buy | Sell | |||||||||||||
Habitation | N/A | 195 mk | |||||||||||||
Colony | 585 mk | 175 mk | |||||||||||||
Research | 585 mk | 175 mk | |||||||||||||
Military | 715 mk | 214 mk | |||||||||||||
Mining | N/A | 214 mk | |||||||||||||
Medical Merchant | N/A | 195 mk | |||||||||||||
Engineer Merchant | N/A | 195 mk | |||||||||||||
Armory Merchant | N/A | 195 mk | |||||||||||||
Clown Merchant | N/A | 195 mk | |||||||||||||
Husk Merchant | N/A | 195 mk | |||||||||||||
|
Morbusine is used to inflict Morbusine Poisoning.
Function
Inflicts victim with Morbusine Poisoning and slows their movement by 20%. Drains Oxygen from the victim, the effect increasing over time.
Cured with the Morbusine Antidote.
Effect only harms Humans.
Fabrication & Deconstruction
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
---|---|---|---|---|
Morbusine Stabilozine |
30 | Morbusine Antidote |
20 | Stabilozine |
Medical Items | |
---|---|
Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |